NobillyT
Posts: 16
Joined: 12/7/2008 Status: offline
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Yeah, I'm having problems with mercs running out of breath as well. For example, one merc is only at 40% weight capacity, but runs out of breath from shooting from an automatic weapon while in a crouched position. I know guns can be a little heavy, but c'mon...I think that is kind of silly. I think only movement, melee combat, and being beyond some critical weight (50% or more or something) should lower breath. Of movements, running should cost the most, then crawling while prone, then moving while crouched (because I would think dragging oneself on the ground while prone would require more effort), then walking the least. It's a pity, because aside from the kooky translation and the camera, this breath thing is the only thing irking me about this game so far. Hired Guns really seems like a diamond in the rough, with another patch or two, and a strong modding community, it could be a real classic. edit: moved walking to taking the least stamina of movement, because walking seems to be the least demanding of the movement modes, IMO. Also took out the part of doubting the devs would change anything about the game, as I've been reading in the tech support area and it seems there is still work being done on it (which is a very good thing). edit2: fixed some errors and added melee combat (I don't use it in the game myself, so I forgot) to list of breath expending actions
< Message edited by NobillyT -- 12/7/2008 9:03:20 PM >
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