Trifler
Posts: 115
Joined: 5/7/2007 Status: offline
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I can tell you how it was in Jagged Alliance 2... Hired Guns seems similar although there are certainly some differences so this may not be 100%. Strength - Affects carry weight, how much damage you do in Hand-to-Hand combat and to a lesser extent with Martial Arts, how far you can throw things (grenades being the most important), reduces the amount of stamina used when doing anything that uses stamina, makes it easier to break locks (kick in the door for example), improves chances of success with Intimidation dialogue options. Dexterity - Affects how fast you can Repair using your Repair skill, lockpicking, it affected how fast you could apply bandages in the field in JA2 but that doesn't apply in Hired Guns since bandaging is instant, also the AP cost to fire a weapon would be higher if the Dex was too low. Probably reduces the AP cost of hand-to-hand combat attacks. I do not believe it has any effect on hand-to-hand damage per attack. It might affect Martial Arts damage somewhat. Agility - Affects how many AP points you have, makes you move faster in all positions when in real-time mode. Wisdom - Affects how fast you learn, adds some additional dialogue options if high enough. Leadership - Affects how fast you train when you are set as "Teacher", helps keep morale of all mercs in squad up (maybe all mercs in sector? Need test using Morah.). In JA2 it affected how fast you trained militia as well, but that doesn't seem to apply in Hired Guns.
< Message edited by Trifler -- 12/9/2008 2:09:38 AM >
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