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Mod request - 12/7/2008 2:06:12 PM   
ArtVan9000


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Can some1 pls fix the stamina/breath issue. I tried modding those excel sheets in scripts/logic with little effect coz the explanation is all in Russian
Post #: 1
RE: Mod request - 12/7/2008 3:35:11 PM   
Imvarda

 

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I second this - please let us know where we can change it.

(in reply to ArtVan9000)
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RE: Mod request - 12/7/2008 3:40:50 PM   
Imvarda

 

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Maybe it's somewhere in: basis/scripts/logic/constants.xml ?

TB_BREATH_RECOVER_MODIFIER

TB_BREATH_DEDUCT_MODIFIER description for this one in russian: (In the real time Of breath it is spent more rapidly on this coefficient, used babelfish to translate)

BP_PER_AP_ANIM_EFFORT

?

< Message edited by Imvarda -- 12/7/2008 3:42:04 PM >

(in reply to Imvarda)
Post #: 3
RE: Mod request - 12/7/2008 3:49:28 PM   
SlickWilhelm


Posts: 1854
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From: Rochester, MN
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quote:

ORIGINAL: Imvarda


TB_BREATH_DEDUCT_MODIFIER description for this one in russian: (In the real time Of breath it is spent more rapidly on this coefficient, used babelfish to translate)




I think the development team used babelfish to translate the Russian text into English for the game!


_____________________________

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(in reply to Imvarda)
Post #: 4
RE: Mod request - 12/7/2008 4:41:36 PM   
ArtVan9000


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Yeah, I tried using some free translation sites on those russian descriptions in constants and did not end well  Maybe if we contacted some of the developers so they can simply tell us what to do 

(in reply to SlickWilhelm)
Post #: 5
RE: Mod request - 12/7/2008 5:29:51 PM   
zknight

 

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Haha I'll translate guys,

It says "In real time Breath is subtracted faster based on this multiplication factor"

So it being 1.5 means it is subtracted 1.5 times faster.


Also more interesting is:

Type="String">breath_restore</Data>
Type="String">100.0</Data>
Type="String">скорость восстановления запаса сил</Data>

Which says "The speed of stamina recovery"


< Message edited by zknight -- 12/7/2008 5:34:24 PM >

(in reply to ArtVan9000)
Post #: 6
RE: Mod request - 12/7/2008 9:53:38 PM   
Imvarda

 

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Changing those values doesn't do anything at all unfortunately...:<

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RE: Mod request - 12/7/2008 9:58:19 PM   
laggoman

 

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It seems like the main cause for the stamina issue is shooting so I decreased the value for single to 100 and burst to 250 in Hired Guns\basis\scripts\logic\action_cost.xml and it did the trick.

(in reply to zknight)
Post #: 8
RE: Mod request - 12/7/2008 10:19:42 PM   
ShadoWarrior


Posts: 164
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From: Florida space coast
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Thanks for that fix!!! Do you know what to change to reduce the 13-16 AP cost of dropping stuff on the ground?

(in reply to laggoman)
Post #: 9
RE: Mod request - 12/7/2008 11:39:42 PM   
zknight

 

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Hurray on shooting values...that should be patched in

action_cost.xml doesn't seem to mention anything about dropping stuff though...hopefully somebody will find it.

< Message edited by zknight -- 12/7/2008 11:45:24 PM >

(in reply to ShadoWarrior)
Post #: 10
RE: Mod request - 12/8/2008 3:58:40 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline

quote:

ORIGINAL: laggoman

It seems like the main cause for the stamina issue is shooting so I decreased the value for single to 100 and burst to 250 in Hired Guns\basis\scripts\logic\action_cost.xml and it did the trick.


Nice catch, laggoman!

_____________________________

Beta Tester - Brother Against Brother
Beta Tester - Commander: The Great War
Beta Tester - Desert War 1940-42

(in reply to laggoman)
Post #: 11
RE: Mod request - 12/8/2008 7:07:40 PM   
dodger bullet

 

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Here's another MOD REQUEST.

Can we have SUPPRESSION as STATUS?

If one is being fired at more than twice -- they oughtta be suppressed -- morale down, and ultimately shooting accuracy. And with LEADERSHIP/AGILITY/LEVEL -- that suppression will be nullified if those stats are high.

I always wanted a suppression in strategy. Will make those maneuvering and flanking easier.

< Message edited by dodger bullet -- 12/8/2008 7:08:27 PM >

(in reply to SlickWilhelm)
Post #: 12
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