Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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ORIGINAL: ShadoWarrior No scopes yet, but I've found a collimator sight (the one that boosts range by about 50%). I've also found a silencer. Yea, that is the one, I wasn't even going to try and spell that one A big problem with HG is that weapon accessories degrade very quickly, 2-3 times as fast as the gun itself. And accessories stop working when they drop below 50% repair, which means for me they stop working midway through a battle, before I even finish firing a 30-round magazine. After the breath issues, accessory degradation is the next most seriously-broken aspect of the game for me. If someone finds where in the XMLs the rate of accessory wear is at, I'd sure love to reduce that value by a factor of 4 or 5 to make it something more realistic and playable. hmmm wonder what the thinking on that is ? , most of those things are "HARDer" to damage then the weapon is, those are not things that go out of wack from muzzle blast or recoil (bouncing it off a tree or the ground maybe)(hmmmm, I got a good scope on my Rifle, same set up as the Marine sniper rifle, but with out the heavy barrel and with a 270 win, instead of 308, and in 30 years, it has never needed anything done to, since I sighted it in) and to be honest, there scope looks more like a mini starlight scope then a true hunting/sniping scope and i used to carry a starlight, the biggest issue we had was the battery, the scope never took any damage (I used to carry that thing with out the rifle, for night time scouting, you looked kind of silly, but it worked great :), think that was before night vision googles :)
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