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Some questions - 12/9/2008 5:20:27 PM   
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VassagoPT
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After saving the guy in the Safari, I got an email giving me key points to strike, and talking about a Diamond Mine.
For what I understood the mine was suposed to be near the North Base, but even after conquering it I haven't seen any mines...
My only source of income is the Dam (upgraded to the fullest)and the little income from conquering each of those areas.
Day one ended and I managed to pay every merc (Venom, Dagger, Snook), buy 3 defender merc squads and upgrade the Dam, but I would really love to hire some more mercs and for that I need the mine.
So first question is: where is the mine? What am I missing and how do I get there?

2nd, i've only found 2 or 3 objects with loots inside, and haven't found anything locked that needs key, lockpick nor even crowbar. But still, DJ's has crowbars for sale. This was a feature that was a lot of fun on JA 1&2... Is this feature left unimplemented or am I missing something?

3rd, I've already got some nice weapons and even bought a SVD from DJ's, but I can't find an 5.56 ammo nor 7.62, so I can't use my Famas, SVD and some other weapons...

4th, my char has 85 Acc and I gave it a Famas with scope that has a max range of 85, how comes everytime she shoots with max AP single shot the target only takes 2dmg even with AP rounds? (shooting at a medium range, and Snook is doing very nice shots with Garand at that range or further) Is there some bug with user made female characters?

That's all for now.
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RE: Some questions - 12/9/2008 5:28:29 PM   
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ShadoWarrior
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The mine is east of the Train Station, which is east of the Roadblock. After the Train Station you have to go through (conquer) the Detour Road sector.

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RE: Some questions - 12/9/2008 5:29:17 PM   
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Hard Sarge
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quote:

ORIGINAL: VassagoPT

After saving the guy in the Safari, I got an email giving me key points to strike, and talking about a Diamond Mine.
For what I understood the mine was suposed to be near the North Base, but even after conquering it I haven't seen any mines...
My only source of income is the Dam (upgraded to the fullest)and the little income from conquering each of those areas.
Day one ended and I managed to pay every merc (Venom, Dagger, Snook), buy 3 defender merc squads and upgrade the Dam, but I would really love to hire some more mercs and for that I need the mine.
So first question is: where is the mine? What am I missing and how do I get there?


Wow that is a lot of money for troops, I not bought any defenders yet

I not found the mine either, I working on getting the airport, so I don't need the defenders


2nd, i've only found 2 or 3 objects with loots inside, and haven't found anything locked that needs key, lockpick nor even crowbar. But still, DJ's has crowbars for sale. This was a feature that was a lot of fun on JA 1&2... Is this feature left unimplemented or am I missing something?

not sure, not seen anything locked, or that a nade wouldn't open, but if you look, in DJ's they claim the Crowbar as a Melee weapon, not a lockpit/breaker

3rd, I've already got some nice weapons and even bought a SVD from DJ's, but I can't find an 5.56 ammo nor 7.62, so I can't use my Famas, SVD and some other weapons...

DJ's will start to carry them and the troops you start running into will have them also, along with the weapons, I not seen a true Sniple rifle yet, but have seen a Scope on a normal rifle


4th, my char has 85 Acc and I gave it a Famas with scope that has a max range of 85, how comes everytime she shoots with max AP single shot the target only takes 2dmg even with AP rounds? (shooting at a medium range, and Snook is doing very nice shots with Garand at that range or further) Is there some bug with user made female characters?

I think it may be range and loc, Leg, Arm and Head shots seem to do good damage when hit, but I think Chest has something wrong with it, too many -2 hits, for it to be random

I go for legs at long range, nothing else they fall down when hit



That's all for now.




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RE: Some questions - 12/9/2008 5:31:19 PM   
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ShadoWarrior
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I found a 'Truvelo' 12.7mm sniper rifle in the Coastal City (in a container). Without ammo, of course. Stupid game.

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RE: Some questions - 12/9/2008 5:50:55 PM   
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Joram
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Vassago,

1) I think you spent way too much money on the defender mercs.  They cost you 15k per day.  So only worth it if you are caught away and can't defend an area on your own or the enemy attacks in strength (which I haven't seen yet admittedly).  They are intended to be discarded after they serve their purpose.

2) Can't really comment on this one

3) Ammo is a huge problem for me and a common complaint here.  I'd rather the reverse happen, ammo be common but gun be rare.

4) I believe the devs will say armor.  Or a flesh wound?  Even AP isn't guaranteed to pierce assault armor I suppose.  You seem to get the most damage shooting at extremeties but of course are the hardest to hit.  Personally, I still shoot center of mass or shoot low if on auto.  I just let luck run with the rest of it.

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RE: Some questions - 12/9/2008 6:17:44 PM   
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Hard Sarge
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4) I believe the devs will say armor.  Or a flesh wound?  Even AP isn't guaranteed to pierce assault armor I suppose.  You seem to get the most damage shooting at extremeties but of course are the hardest to hit.  Personally, I still shoot center of mass or shoot low if on auto.  I just let luck run with the rest of it.

yea, but from what we see, they not wearing assault armor, early on it is camo or nothing, then kevlar

LOL think I found one with heavy armor on, all the way, tossed a nade and it rolled between his legs, boom, -8 damage (now, he should of been playing Spiderman in orbit !)


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RE: Some questions - 12/9/2008 6:24:46 PM   
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SlickWilhelm
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quote:

ORIGINAL: Hard Sarge

LOL think I found one with heavy armor on, all the way, tossed a nade and it rolled between his legs, boom, -8 damage (now, he should of been playing Spiderman in orbit !)



Silly Hard Sarge, you should've used the Holy Hand Grenade of Antioch if you wanted real damage.




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RE: Some questions - 12/9/2008 6:30:08 PM   
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VassagoPT
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1) I didn't realise the 15k is a daily cost :( I though it was an upgrade thing... I put 1 squad on every sector because that's what I used to do on JA, now I see I did a mistake, hoppefully I can dismiss them :S
When day 1 passed I still got 47k at the begining of day 2, all merc crew payed for.
Still no money problem with current merc crew of 3, but I wanted to hire 2 more and this way I can't...
@ShadoWarrior: Do I need to conquer the train station right away or can I get by it and go for the Detour? Is the mine right after the Detour? Only asking this to check if I should go straight to conquer the Coastal Village or do that 1st (from the map the village looks like a very interesting fight).

2) anyone actually found anything locked so far?
Only thing closest to being locked I saw was some doors that after being opened still didnt allow me to enter... some sort of graphical clipping issue. 2 of those doors were on North Base buildings and 1 on the Dam.

3) seams that all of us miss ammo for the best weapons.
Hard Sarge, the Famas I have came with Venom I think. Btw, Venom is a really good shot, tottaly worth the money imo. The SVD I bought from DJ's when I received an email after conquering the North Base.

4)At a medium/long range I usually choose to go for chest to increase odds of hitting. Shooting for the head and arms usually misses.
Since I always got -2 hits I equiped AP ammo without success, but most anoying thing is really that Snook has less Acc then my char and with a Garand with normal ammo does decent damage to the torso while my char does -2 hits with a scoped Famas and AP ammo... That doesn't make any sense...

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RE: Some questions - 12/9/2008 6:44:37 PM   
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ShadoWarrior
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I don't know if you can bypass the station, but you shouldn't. The $7100/day I get from the (upgraded) station is absolutely necessary for me. I haven't taken the mine yet, but it shows up when you arrive at the Detour.

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RE: Some questions - 12/9/2008 6:50:56 PM   
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Hard Sarge
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yea, there are a couple of Merks that come with weapons and either no ammo with them, or once they run out of what they carry, there is none to buy

Fisher comes with the M-79, but no ammo


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RE: Some questions - 12/9/2008 6:52:35 PM   
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Erik Rutins
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quote:

ORIGINAL: Hard Sarge
yea, there are a couple of Merks that come with weapons and either no ammo with them, or once they run out of what they carry, there is none to buy
Fisher comes with the M-79, but no ammo


That's being addressed in the first update, btw.

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RE: Some questions - 12/9/2008 6:55:07 PM   
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ShadoWarrior
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Great news, Erik. But this stuff should have been caught long before the game reached the U.S.

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RE: Some questions - 12/9/2008 7:13:15 PM   
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CowGod
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Any dates on when the update will be released???

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RE: Some questions - 12/9/2008 7:15:06 PM   
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Hard Sarge
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Kewl, thanks for the info

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RE: Some questions - 12/9/2008 11:02:26 PM   
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SeanD
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quote:

Great news, Erik. But this stuff should have been caught long before the game reached the U.S.


Agreed - but we are gonna try our damnedest to get a solid update with some substantial improvements ASAP. Believe me when I say we are working very hard to improve this game in a measurable way for you gents!

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RE: Some questions - 12/9/2008 11:13:56 PM   
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Erik Rutins
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What Sean said - also please note that a lot of stuff was caught and fixed before it went out for release in the US. Hopefully we'll only need one or two fairly quick updates to resolve the vanishing squad bug and the reported crashes (which are fortunately fairly rare). The rest is a matter of tweaking more than anything.

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RE: Some questions - 12/10/2008 1:29:53 PM   
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Hard Sarge
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You know (and I may be seen as Bias) people who complain about Matrix or the guys who work there, really should just look around and see how well and how much you guys support and try to fix/improve the games you release

just because it is was not as soon or what they thought needed to be done, the work and support is great

all the complaints about rip offs and non-support, or not knowing what you are doing, makes me shake my head

keep up the good work, I think most people agree, but just don't say anything

(okay I can be mean and nasty again)


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RE: Some questions - 12/10/2008 1:49:32 PM   
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ShadoWarrior
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I think the support we're getting from Matrix is absolutely wonderful. That's me speaking as a happy customer. I have no complaints in that regard.

It's the QA manager part of me that's dismayed that they're having to work so hard to fix stuff in a hurry. It shows either a lack of testing, or someone deciding to rush a product out the door, or both. Such ... sloppiness ... offends me on a professional level. And, given that HG was patched twice before being released to the U.S. market makes me downright cringe at the thought of just how bad the initial Russian release must have been.

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RE: Some questions - 12/10/2008 2:18:07 PM   
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milkweg
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quote:

ORIGINAL: Hard Sarge

You know (and I may be seen as Bias) people who complain about Matrix or the guys who work there, really should just look around and see how well and how much you guys support and try to fix/improve the games you release



In general I agree with you but if we were discussing Starshatter:TGS then I don't. There have been numerous complaints about bugs in that game and no one responds at all anymore. Fair enough, I will just never buy another game from that developer again and his game should be dropped from the Matrixgames library, IMO, because it is a blight upon their reputation.

p.s. I'm always mean and nasty. ;)

< Message edited by milkweg -- 12/10/2008 2:19:41 PM >

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RE: Some questions - 12/10/2008 2:32:22 PM   
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Erik Rutins
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milkweg,

E-mail me and we can chat about that. We released another beta update for that not long ago and as far as I know the developer continues to be in touch with customers reporting issues via PM and e-mail.

Regards,

- Erik

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RE: Some questions - 12/10/2008 2:38:16 PM   
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VassagoPT
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Well, I'm a PA Manager myself working on ESA projects that involve several european countries, and I can assure you guys that the standards and practices commonly used on the IT area are very different from one country to another, so different that ESA was forced to invest on a new and insanely demanding standard to be applied for the Galileo (GSWS). I guess in Russia QA might not be up to the standard that the some of the western EU and the US are used to.

But most importantly I don't blame GFI.ru for that. I fully blame the retards at Strategy First for being such short sighted that they pulled the plug on this project.
I've been nosing around some of HG files and found all sorts of references to features currently not implemented in the game, such as jump (remember complaining that we couldn't jump fences?), night skills, electronics, etc... So in my opinion this project was planning to include all the features that we are now missing and probably even more.
Who's fault is it that those features are not fully implemented? Not GFI because they clearly had them planned from what we see on the files, and certainly not Matrixgames since they only took this project after it was abandoned and already published in Russia. The fault is entirely assigned to Strategy First, which very very sadly are the legit owners of the JA franchise... (yes, I'm one of those that will never forget that SF was planning to put Smart Pause Mode on JA )
Fortunately for all of us GFI miracously managed to adapt the game so it could ilude the franchise and present us JA fans with a JA sequel, that despite being far from perfect it is still the only game that resembles to JA lauched since 1999 JA2.
Also fortunately for us, Matrixgames not only had the courage to risk publishing this game but also offers us an amazing costumer support.

HG as it is now it's a very fun game and won't disapoint JA fans, but most important, the game is fully tweekable and having Matrixgames associated with it certainly gives us some garantee that the game will keep getting better, and who knows if this game suceeds we might even get more cookies out of it, like a game editor or even an expansion pack with all those unfinished features, more sectors, more mercs, more quests, more items, etc ;)

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RE: Some questions - 12/10/2008 2:59:43 PM   
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milkweg
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oops, double post.

< Message edited by milkweg -- 12/10/2008 3:01:15 PM >

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RE: Some questions - 12/10/2008 3:00:26 PM   
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milkweg
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quote:

ORIGINAL: Erik Rutins

milkweg,

E-mail me and we can chat about that. We released another beta update for that not long ago and as far as I know the developer continues to be in touch with customers reporting issues via PM and e-mail.

Regards,

- Erik


Yea, I saw that info about a beta patch but never registered the game so can't get the patch and read it has its own issues too. Doesn't really matter as I gave up on playing the game a long time ago. I'll email you once I figure out what your email address is.

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RE: Some questions - 12/10/2008 3:04:53 PM   
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ShadoWarrior
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Your comments regarding GFI might be reasonable ... if one ignores how many years GFI has worked on HG after SF revoked the JA license rights. It is not SF's fault that HG is half-finished. Once SF pulled the plug on funding GFI's project, that GFI decided to continue the project means that anything that happened afterwards, including releasing a very buggy game, is entirely the fault of GFI and GFI's publishers. As for HG being "abandoned" in Russia, if that were true then how is it that Matrix can still call upon GFI's coders to fix the .exe? The Russian publisher may have abandoned HG (I don't know; I haven't bothered to check), but the GFI dev studio must still be working.

Regarding your opinion of SF, if I was funding a software project and I'd laid down concrete specs for what the product was supposed to look like, and the contractor decided to do things their own way and disregard the wishes of the folks paying for the code, I'd terminate their contract too. GFI may have had good reasons for wanting to do things differently, but in the real world you do things the way the boss says to, and GFI bit the hand that was feeding them. GFI has only themselves to blame. Mind you, I'm not a fan of SF. I don't like SF. But in this case, I cannot side with GFI. The Golden Rule applies: he who has the gold gets to make the rules.

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RE: Some questions - 12/10/2008 3:42:54 PM   
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VassagoPT
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quote:

ORIGINAL: ShadoWarrior
As for HG being "abandoned" in Russia, if that were true then how is it that Matrix can still call upon GFI's coders to fix the .exe? The Russian publisher may have abandoned HG (I don't know; I haven't bothered to check), but the GFI dev studio must still be working.


Sorry, I read my post again and it seams I didn't express myself well, happens when we are not native english speakers ;)
When I mentioned abandoned I was referring only to SF's canceling the project, my bad...
I'm aware that GFI still has a team working on HG and that's was pleases me most because I'm starting to grow small hopes to see someday a game editor or expansion, which is great news since this game has potential to keep me entertained for a long time :)


And yes, I agree that GFI's had it coming when they decided not to follow SF's design, but as you should know, at least one of those misunderstandings was related to the IGOUGO from original JA, versus the SPM that SF wanted implemented. Just for that I liked GFI's attitude to stand against the abomination SF was trying to create.
Lets just hope that either SF's JA3 Project Manager either upgraded his brains and abandoned that silly idea, or at least have some hopes that Akella has the same courage as GFI.

Off course GFI released an incomplete and bugged game they had no funding... but at least for this once I'm glad they did, otherwise the current HG would have just been thrown to the garbage bin, and I would be missing all the fun I'm having with this game now :)

I rather have a bugged but tweekable HG, than a flawless HG with SPM!

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RE: Some questions - 12/10/2008 3:56:47 PM   
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VassagoPT
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quote:

ORIGINAL: VassagoPT

1) I didn't realise the 15k is a daily cost :( I though it was an upgrade thing... I put 1 squad on every sector because that's what I used to do on JA, now I see I did a mistake, hoppefully I can dismiss them :S
When day 1 passed I still got 47k at the begining of day 2, all merc crew payed for.
Still no money problem with current merc crew of 3, but I wanted to hire 2 more and this way I can't...


Update on this one:

1st, it's possible to dismiss hired defender mercs. Just press on the merc squad number and click "Sell". Just be advised that "Sell" is misleading because you won't get any money back.

2nd, the defender mercs only have the 15k cost when bought. They do not have a daily upkeep cost!
I had 3 squads by the end of day 1, when day1 finished I was only charged for the operational mercs hired from IMA.
I am still on Day2 so I don't know if this applies forever, but if it doesn't I'll update this information.

Also, put your mouse over the budget on map mode, it displays the current balance with detailed income and expenses, and on expenses only the IMA mercs are listed.

3rd, defender merc squads apparently are very efficient. On the beginning of day2 the Dam was attacked by 5 Dictator troops and I had 2 merc squads there. The dictator troops were massacrated instantly :)

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RE: Some questions - 12/10/2008 4:47:20 PM   
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ShadoWarrior
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Thanks for the info regarding the $15k merc "upgrades". That's VERY useful to know.

Regarding SPM, I don't think that it's as bad as some people may believe. Properly implemented it is okay. The UFO series uses it and those games are quite good. (If they weren't, I wouldn't have invested hundreds of hours of my time playing and modding them.) I do grant that using SPM would destroy the unique flavor of JA (and similar games like Silent Storm and now HG). But it wouldn't automatically make it a bad game. It just wouldn't feel like the JA we're accustomed to and love. OTOH, Bethesda switched from Fallout's IGOUGO to FPS real time in Fallout 3 and that game is pretty darn good. Though it takes a bit to get used to the differences. It will probably be the same with the upcoming JA3 ... whenever it finally sees the light of day.

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RE: Some questions - 12/10/2008 6:15:58 PM   
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VassagoPT
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Well, I loved the 1st UFO: Enemy Unknown and played it full more than once. Same goes for XCOM: Terror from the Deep.
Then someone had the "brilliant" idea to create SPM and implemented it on the "new" UFO series.
I was unaware of out it worked and bought the game since I was a fan of the originals.
Well, enough to say that it was the 1st game I tried and ditched after 1 or 2 tries. SPM just ruins completely my game style. I like taking it slow, watching the enemy move and react with my whole team, I like ending my turn wishing I didn't do any mistakes, I like taking risks sometimes and spend all APs... nothing of that is possible with SPM, it is a totally different kind of gameplay and I very much prefer IGOUGO.
They took it from UFO and I never ever bought them again nor even bother to look for followups, it's totally ruined for me.
SF planned to kill JA the same way. Fortunatelly GFI didn't allow that crime to be comited, who knows what will happen to JA3...
Already tried E5 and ditched it really fast. Same with Silent Storm.
Then recently tried 7.62mm by installing the russian version and applying the English MOD. The game looks very good, there are a lot of options, the scenarios look good... but the SPM just ruins it again, it is only fun if played with 1 merc, more than 1 and it's Commandos... ok, Commandos sells much more, but if I wanted to play that I would, what the market is missing is squad based IGOUGO games, not more Real Time games.

About Fallout 3, I have it for PS3 and like it alot, but it simply it is not Fallout. Yes, the game is good and fun to play, but still I would prefer a true sequel to Fallout than this nuclear-holocaust-Oblivion-clone... and the truth is I'm half-way trough that game and stoped to play Hired Guns.
Fallout 3 has less from original Fallout than Hired Guns has from original Jagged Alliance, not a single doubt there.



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RE: Some questions - 12/11/2008 12:04:38 AM   
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ShadoWarrior
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My character in Fallout 3 is level 16, and I, too, have (temporarily) set aside FO3 to play HG. I much prefer tactical combat games like HG, especially those with a strategic layer, to FPS/RPG like FO3 & Oblivion.Though I do very much like RPGs.

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RE: Some questions - 12/12/2008 2:10:14 AM   
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JustSomeGuy
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FO3 is good in it's own right, finished it already but looking forward to the planned expansions to it.

The 15K hire fee with no daily fee is forever.  Or at least it was before the patch on easy mode, will be able to tell you if is true on mercenary mode after patch in couple of days.

JSG

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