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A quick update from the team...

 
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A quick update from the team... - 12/8/2008 8:58:14 PM   
Erik Rutins

 

Posts: 37503
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I wanted to update you all on how things are going as far as fixes. The developers are fixing the vanishing squad icon bug. They also have all the crash logs (keep those coming if you have them) and are going through them to see if they can find and fix the causes. We have not been able to duplicate the sound repetition bug, nor do we find any memory leak in the save/reload so far.

Tweaking of data, including some of the most requested (and already modded) factors is already underway.

We expect to have a beta update for the data changes tomorrow and hopefully an official update with exe fixes by the end of the week, depending on how long it takes the developers to fix the vanishing squad icon issue.

Regards,

- Erik


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RE: A quick update from the team... - 12/8/2008 9:44:44 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
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Great news, thanks for the update, Erik!

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RE: A quick update from the team... - 12/8/2008 10:57:23 PM   
Azar

 

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Joined: 12/8/2008
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This game may have required a little more polish before release, but I appreciate the guys here on tech support doing a very good job. I've seen horrid tech support in big game projects, but here it's pleasantly different. Folks here are very cooperative, kudos to you guys.

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RE: A quick update from the team... - 12/9/2008 12:06:29 AM   
ShadoWarrior


Posts: 164
Joined: 12/6/2008
From: Florida space coast
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Thanks for the info update, Erik! Keep up the good work. I do have one request: please make sure that something is done about the 13-16 AP cost for dropping things on the ground. That is horribly broken. It costs only 1 AP to put something into your backpack, or to take out from your pack and put it in your hands, but to take something from your pack and simply drop it costs 13?!! It's beyond absurd, it's downright stupid.

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RE: A quick update from the team... - 12/9/2008 12:28:24 AM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
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ShadowWarrior, take a look at the constants.xml file. There's a variable called AP_USE_INVENTORY with a current value of 5. The babelfish translation says its "for the change of object in the hands". So I don't know if this is the correct variable. But you could change the 5 to something else and see if it makes a difference. 

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RE: A quick update from the team... - 12/9/2008 12:41:19 AM   
milkweg


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Joined: 7/23/2007
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The thing is that this game was already released about a year ago in other markets (Russia, I think Germany too) so a lot of these issues should have been fixed a long time ago and should not be in this release to begin with.

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RE: A quick update from the team... - 12/9/2008 1:34:43 AM   
ShadoWarrior


Posts: 164
Joined: 12/6/2008
From: Florida space coast
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quote:

ORIGINAL: Slick Wilhelm

ShadowWarrior, take a look at the constants.xml file. There's a variable called AP_USE_INVENTORY with a current value of 5. The babelfish translation says its "for the change of object in the hands". So I don't know if this is the correct variable. But you could change the 5 to something else and see if it makes a difference. 

I'm pretty sure that value is the 5 AP cost to open a container. Or the 1 AP cost to manipulate items in your personal inventory.

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Post #: 7
RE: A quick update from the team... - 12/10/2008 10:45:49 PM   
ceyaprair

 

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Is this update available for download?  (in beta)

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Post #: 8
RE: A quick update from the team... - 12/11/2008 12:45:42 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Yes, it's up in our Members Club, please check here:

http://www.matrixgames.com/forums/tm.asp?m=1974866

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ceyaprair)
Post #: 9
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