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Any workarounds for the resolution "limit" on vista 64 ?

 
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Any workarounds for the resolution "limit" on... - 12/11/2008 4:13:49 AM   
noxious


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As outlined in this thread :
http://www.matrixgames.com/forums/fb.asp?m=1636429&key=screen%2Cresolution

I suffer from the same symptom, where my maximized window on my laptop at 1280x800 is not taking the entire space, missing that dark margin on the right, seemingly of a size equal to (1280 -1152), the biggest texture I guess, as I can clearly see a black line as in this screenshot with no graphic modding (it's the same in game, just fired the app to take a shot)

So is there a workaround for this under vista64 ?
Up to date already
Thx in advance for any help,
Cheers




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RE: Any workarounds for the resolution "limit"... - 12/12/2008 9:30:10 PM   
ralphtricky


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Have you tried taking it off maximized and just stretching it to fill the monitors?

Ralph


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RE: Any workarounds for the resolution "limit"... - 12/12/2008 10:12:15 PM   
noxious


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Only one monitor here  :)
But yeah, I've tried everything regarding maximising, resizing by hand, and compatibility settings.
The empty right hand "margin" is always the same.

I have recent catalyst drivers for the ati hd3470 gpu in the laptop, the latest Toshiba branded ones (laptop is from them, drivers are from 2008, 8.45 afk, with ATI being up to 8.11), so not the latest from ATI : i could use mobility modder to hack the most recent ati drivers and make them mobility compatible and install them, but I'm a bit wary to doing so just for this, as this is my main machine atm, but probably will anyway at some point. If this corrects the problem, I'll make sure to post to report that.


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RE: Any workarounds for the resolution "limit"... - 12/15/2008 2:33:54 PM   
FaneFlugt


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I have the same problem. I have vista 32 and nvidia.

I have learned to live with the problem...

Since its not a gamebreaker i can live with it.

On a side note if anyone have problems with popup screens acting strange in vista then rememeber to
run the exe in another compatablity mode.

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RE: Any workarounds for the resolution "limit"... - 12/15/2008 3:42:04 PM   
Helpless


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I have no such problem with vista32 and nvidia. It stretches just fine to 1600x1050

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RE: Any workarounds for the resolution "limit"... - 12/15/2008 3:55:30 PM   
FaneFlugt


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ok mayby you could help me out

Im running a modded nvidia driver from laptoptogo on a geforce 8600m whats your spec?

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RE: Any workarounds for the resolution "limit"... - 12/15/2008 4:07:31 PM   
Helpless


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I have original nvidia driver 7.15.00.11.8048 (11/12/2008) for 8800GTS-640.

What about other games/programs - do they stretch well? Did you check scaling settings in Nvidia Control panel?

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RE: Any workarounds for the resolution "limit"... - 12/15/2008 4:10:34 PM   
Helpless


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Forgot to mention that I'm running in WinXPSP2 compat mode + disable visual themes + disable desktop composition.

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RE: Any workarounds for the resolution "limit"... - 12/15/2008 4:42:27 PM   
FaneFlugt


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Clicked all the setting on and off in nvida scaling: no go

Other programs works fine, its just TOAW III

Tried your exe setting: no go

Tried an unlimited numbers of other setting and compatability modes: no go

are u on a laptop?



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RE: Any workarounds for the resolution "limit"... - 12/15/2008 4:54:17 PM   
Helpless


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I have laptop 1400x900 (WinXP) and desktop Vista. Both works fine.

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RE: Any workarounds for the resolution "limit"... - 12/15/2008 5:53:33 PM   
FaneFlugt


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Strange, must be a hardware thing then?

As said its not a gamebreaker, so its a mystery I can live with

*FaneFlugt.DK goes back to reading a book about the mysterious collapse of the norse colony on Greenland*





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RE: Any workarounds for the resolution "limit"... - 7/29/2009 5:35:58 PM   
karto

 

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On Windows 7 (64 bit) I had the same problem, but running in compatibility mode for Windows XP SP3 fixed it. I don't know if there is anything similar in Vista?
I just bought the game and was disappointed because I thought my large monitor would go to waste. Seeing such a big map is awesome though.

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RE: Any workarounds for the resolution "limit"... - 7/29/2009 7:38:38 PM   
damezzi

 

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Yes, it's really nice to have a big map. I use XP and didn't have any problem to set my resolution to 1680x1050 in a 19 inch monitor... what a great view. I just can imagine what would it be with a bigger monitor and still bigger resolution.
I remember recently reading a post talking about a solution for Vista. I think it was in gamesquad forum.

< Message edited by damezzi -- 7/29/2009 7:44:00 PM >

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RE: Any workarounds for the resolution "limit"... - 10/12/2009 4:39:37 AM   
briantopp

 

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I solved this problem, per advice elsewhere on this board, by right-clicking on the game, selecting "properties", selecting tab "compatibility", selecting "run this program in compatibility mode", and choosing "Windows XP (service pack 2)", and then clicking "apply".


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RE: Any workarounds for the resolution "limit"... - 10/12/2009 8:57:33 PM   
noxious


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Already had to do it for sound, so not a solution in my case : 16:10 native resolution LCD, can't use anything higher than 1024x768, without the dark bar appearing, even though I can do 1280x800. Many other games, some running in compat mode, others "natively" with none of them having this strange behaviour in maximized window view.
I'm inclined to think (without source access, it's all I can do) that the code that sets up the resolution might be checking window height to determine the game viewport. Or doing some (wrong) assumptions on aspect ratio, or set up things in a non standard way. (deprecated calls ?)

Glad the compatibility mode works for you. For me, it only made sound work :)



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RE: Any workarounds for the resolution "limit"... - 10/13/2009 4:37:55 AM   
ralphtricky


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quote:

ORIGINAL: noxious

Already had to do it for sound, so not a solution in my case : 16:10 native resolution LCD, can't use anything higher than 1024x768, without the dark bar appearing, even though I can do 1280x800. Many other games, some running in compat mode, others "natively" with none of them having this strange behaviour in maximized window view.
I'm inclined to think (without source access, it's all I can do) that the code that sets up the resolution might be checking window height to determine the game viewport. Or doing some (wrong) assumptions on aspect ratio, or set up things in a non standard way. (deprecated calls ?)

Glad the compatibility mode works for you. For me, it only made sound work :)

The code tried to establish a minimum size when allocating the back buffer, but assumed it was a 4:3 ratio, and if one dimension was too small, it reset both of them. I normally run at a high resolution, so I missed it.

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Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

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Post #: 16
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