Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

April 1944 VP/Industry Report

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> April 1944 VP/Industry Report Page: <<   < prev  38 39 [40] 41 42   next >   >>
Login
Message << Older Topic   Newer Topic >>
April 1944 VP/Industry Report - 11/24/2008 5:59:38 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
April 1, 1944
Victory Points and Economic Summary
 
Victory Points:
 
Score
Japan   52,108  (Up 744 Points)
Allies    43,018  (Up 4,420 Points)
 
The only good thing to say about the month is that I still managed to GAIN victory points.  I don’t know about other players but for the Japanese to have a month in 1944 where they raise their victory points seems a small victory to me.
 
Main features of the month were the final withdrawal from NW Australia, the furious battle over Malaya and Sumatra, and the collapse of the Japanese position in Indochina.  Other then fight a delaying action, there is little I can do other then evacuate with as many troops as I can to various positions in the DEI.
 
Ships Sunk
Japan   802—8,137 VP (up 466)—I lost 61 ships during March.  For the most part, the losses remain in the area of support shipping.  These were my losses:  21 AK, 14 AP, 9 MSW, 4 PC, 1 AE, 1 TK, 9 DD, CA Suzuya and 1 SS. 
 
Major Japanese Vessels Sunk to Date---CV Junyo, Hiyo, Hiryu, and Katsuragi, BB Fuso, Yamashiro, Mutsu, Nagato, and Musashi, BC Kirishima and Haruna, 6 CA , 12 CL, 103 DD, and 40 SS.
 
Allies    1,206---13,772 VP (up 247)---Dan lost 43 ships for the month of March.  Exact Losses are:  13 AK, 1 AP, 2 MSW, 1 AD, 2 AGP, 13 LCT, 3 DD, 1 DE, 1 PT, and 6 SS.
 
Major Allied Vessels Sunk---CVs Enterprise, Lexington, Hornet, Wasp and Intrepid, CVL Langley, 5 CVE, BBs Colorado, West Virginia, Idaho, Tennessee, Arizona, Prince of Wales, Alabama, Oklahoma, North Carolina, Mississippi, BC Renown, 15 CA, 8 CL, 74 DD, and 50 SS.
 
My ship loss numbers didn’t jibe with my notes for the month so I went with my notes.  This is the first month I have lost more ships then Dan in a long time.  His SS arm has certainly taken on the chin with 50 sunk!  This is a decent total considering that I am just now really getting a decent number of good ASW escorts produced in Japan.
 
Manchukuo Garrison---9,384---Up 355---(8,000 Needed)
Political Points---1,264
 
Units Transferred: 
Restocking my Political Points for transfer of another unit from Manchuria to elsewhere.
 
 
Industrial Report
Supply              1,919,792
Fuel                  1,126,291
Manpower       747 (1,388,570)
Heavy Industry 14,559 (308,760)
Resources        16,281 (1,967,276)
Oil                    2,391 (469,470)
 
In industrial totals things went fairly well this month.  My fuel increased nearly 200,000, manpower continued to rise, accruing Heavy Industry points have stagnated at 308,000, resources dropped 250 due to Allied bombing, and I repaired another 12 Oil Centers.
 
Shipyards
Naval               1,366 (9)
Merchant          981 (3)
Repair              1,470
 
Carriers           All CVs are accelerated.
Kasagi (234Days)
Aso                  (277 Days)
Ikoma              (284 Days)  
Ibuki                (239 Days)
 
Weapons
Armament        638 (11,248)
Vehicles           179 (17,909)
 
Armaments are still dropping at a pretty quick rate.  I increased armament production by nearly 70 (another 70 to go) in Manchuria.  Vehicle Production stayed the same but my stockpile increased by nearly 3,000.  Considering the massive amount of rebuilding I have to do with units being evacuated from Malaya—Indochina I am nervous about my totals…
 
Aircraft
Engines 2,215
Assembly         1,800+(370-Rd)
 
Another good month for the Japanese:  Engines rose 28, Assembly up 26, and Research up 46.
 
Engine Production
Mitsubishi         641(59)—Need 676—1,263 in Pool
Nakajima         1,205(50)—Need 1,223---1,233 in Pool
Kawasaki         260---Need 314---154 in Pool
Aichi                109(11)---Need 98---154 in Pool
 
I didn’t see very much in the realm of repairs for expanding my engines and this concerns me.  There needs to be an increase in Kawasaki engines.  I forgot to do this last month.
 
Plane Production
Fighters            Planes/Month (in Pool)
A6M2              0 (0)
A6M3              0 (0)
A6M3a            0 (171)
Oscar               0 (85)
Oscar IIa          0 (26)
Tojo                 40 (11)
Tony                0 (0)
Jack                 194 (33)
A6M5c            31 (230)
A6M5              318 (112)
Oscar III          44 (25)
Ki-61 Tony      314 (34)
N1K1 George  83 (38)
Frank 1a          171-Rd (08/44)
Frank 1c          54-Rd (12/44)
A6M8              15-Rd (06/45)
 
My Fighters are still in trouble!  I am simply not producing enough airframes to keep up with the fight.  Naval fighters are reasonably OK because I am producing three main models:  Jacks (expanding—up 10), A6M5 (expanding—up 13), and George (up 8 over last month).  The Army side continues to be the problem.  I am bringing Tojo back online (up 15) and expanding Ki-61 Tony (up 31) while the research into Frank continues to expand at a decent clip.
 
 
Bombers
Betty                0 (203)
Betty 2             40 (56)
Frances            107 (138)
Sally                 0 (0)
Helen               122 (85)
Lily                   40 (40)
Nick-a             20 (31)
Nick-b             12 (0)
Val                   0 (370)
Kate                 0 (142)
Judy                 98 (40)
Jill                    125 (47)
Grace               2-Rd (6/44)
Randy              0-Rd (07/44)
Peggy               104-Rd (8/44)              TWO months early.
Betty 2e           24-Rd (10/44)
 
Frances is now in solid production.  I scaled back Betty 2 and am concentrating on Frances/Betty 2E.  Helen doing better and Peggy still expanding in research.  Naval aircraft (DB/TB) are doing OK.
 
Recon/Float
Emily    20 (8)
Alf        6 (4)
Pete     0  (100)
Pete A  0  (32)
Rufe     23 (42)
Glen     0 (40)
Dinah   0 (0)
Irving-R 24 (85)
Irving-S 23 (11)
Jake     6 (3)
Babs    0 (0)
Dinah-3 52 (9)
C6N Myrt 14 (2)
 
I estarted to Alf and Jake production.  I CANNOT keep enough Emilys and Dinah in the air!  My Myrts started production in March.
 
Transports
Tina      8 (0)
Sally     0 (0)
Topsy   28 (5)
Mavis-L 0 (0)
Tabby 0 (21)
 
Due to heavy losses in Malaya—Sumatra—Indochina, I will be pulling all my transports out of action so I can restore their numbers somewhat.
 
 
 
 

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 1171
RE: April 1944 VP/Industry Report - 11/24/2008 10:18:37 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Good update John, keep 'em coming.

Your Oil looks very low, only 400K on the map. Hopefully most of that is in Japan. That could become critical if you can't get ships in/out of Palembang anymore. You are correct in that your Armaments are also too low. You do have a nice reserve of HI points though.

Having more A/C Engines would help as well, though I wouldn't worry as much about the Kawasaki. Once you get the Frank, you won't need the Tony anymore, and I think in Big-B the Kawasaki engine isn't used past the Ki-61c. Expanding Naka would be a much better idea, you need those for the Franks.

The Tony is a better plane than Tojo, but right now illustrates why I invested more in the Tojo: The Naka engines for that can be used on Frank or other models, and those Tojo factories all auto-upgrade to Frank. That allows an instant switch-over from the older IJA fighters. If those 315 Tony factories auto-upgraded, and you had Naka engines, you would be at nearly 500 a month!

Not sure why you're researching the Ki-84c, it's not much better than the a, and you will tie that factory up for 3 months when it could be producing A models. I would rather build the a, and have them auto-upgrade to c when the time comes.





_____________________________


(in reply to John 3rd)
Post #: 1172
RE: April 1944 VP/Industry Report - 11/27/2008 9:38:40 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Q-Ball,

Nice thoughts on my economic report:
1.  That is a great thought regarding the Frank-C!  I could shift all that research for it over to the initial variant and--perhaps--bring it in a little early.
2.  Oil will be the crisis point with me.  Since I was handicapped by not getting my oil centers fixed at Palembang and Balikpapan until recently I have been behind that 8-Ball from the beginning.  I am; however, pulling about 50,000 oil a week out of Palembang, sending it to Jesselton (to form convoy), and then on the the Home Islands.  I have been sending a convoy a week home with an average of 60-70,000 oil and 40-50,000 resources.
3.  I will also expand the Nagasakis some more to handle the planned shift to Franks.  Wish I had them now...
4. The 308,000 HI reserve is nice but as my Retired Economicsa Minister would say---that will only carry me for a month!

Thanks for the ideas.

Does anyone have any idea how much that 2,600 political point hit hurts Dan? He has taken that two months in a row.

I am trying to keep the AAR going but life is not too fun and it has been difficult for Dan and I to get regular turns in.


< Message edited by John 3rd -- 11/27/2008 9:44:00 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Q-Ball)
Post #: 1173
RE: April 1944 VP/Industry Report - 11/28/2008 1:13:20 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
Re Dan's PP

With FOW on, the notification of political points losses is "fogged" just like any other intel. The loss may never have happened or it could be mis-reported/exagerated.

Dan could well have chosen not to (or could not) return a CV+2DD. Either way his PP total cannot be accurately gauged from Intel.

(in reply to John 3rd)
Post #: 1174
RE: April 1944 VP/Industry Report - 11/28/2008 2:22:06 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

4. The 308,000 HI reserve is nice but as my Retired Economics Minister would say---that will only carry me for a month!

Thanks for the ideas.

Does anyone have any idea how much that 2,600 political point hit hurts Dan? He has taken that two months in a row.


Would I say something like that??

The large hit on his PP may hurt somewhat. I don't know how closely you two are following the need to change commands once they are spend to change from a restricted command to non-restricted. That point total is just over one American division worth.

(in reply to FOW)
Post #: 1175
RE: April 1944 VP/Industry Report - 11/28/2008 10:11:34 PM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
Probably by this time all combat units arriving are already allocated to Active Commands.

Doesnt it cost PP to upgrade squadrons?

(PS Pet hate in WITP, Dan should have received a PP bonus for capturing, say Sakhalin, Iwo Jima and any bases in Malaya/Java.)

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to ny59giants)
Post #: 1176
Damian Note - 12/2/2008 5:15:34 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I got this note from Damian a couple of days ago and thought the forum might like reading his advice.  He said it would be fine to place in the AAR:

Hey John,
just thought I'd check in and see how things were going ...

Isn't it getting to the point where it is pointless repairing any Oil Ctrs? I see you are also down to a months supply of Oil.

I'm sure that you are NOT at the break point yet, but there will become a point where you will have to start riding the HI down, and thereby need to shut off some more production (engines/merchies) or conserving your Oil/Res by shutting off some HI. I guess only you can make the decision when you will do this. It is a pity we didn't have some more time to build up those reserves...

I'm still optimistic, & believe if you are conservative with what you have, slowly reduce your needs over time and can keep bringing in oil for a few more months, you can keep in the fight well into '45.

Rebuilding your troops is going to be an expensive proposition, as you know it is a *6 multiplier for both Arm/Veh ... YES it is very important, but how long can you sustain using & rebuilding it? I think that this will have to be the first line of reductions after the Merchant build is reduced... &  Arm points are much more important IMO than Veh. 17K must be almost good enough to rebuild some of those units ... The last unit that needs Veh for production is the 2nd Tank Div (10K) -- and I think you should have that by now, but then I can't see how badly beaten your units are on the ground... but an increase in 3k, and the fact the game engine really takes a long time to reinforce a unit, makes me think that you don;t need all that much ... Tracker can tell you more.

...much later down the track ...

There is about 9000 HI in Japan and 1500 Oil produced a day there, so to keep Japan producing, you need to import at least 7500/day. When it comes down to the end-game, at least this self-sustained 1500 HI = 1500 Oil with allow you to build enough of your engines and planes... but this is probably after the loss of Palembang & DEI.

Cheers Damian

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to JeffroK)
Post #: 1177
RE: Damian Note - 12/2/2008 5:18:52 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Thinking on things, I am going to shut down all but a few merchant yards.  This should provide me an immediate boost and not hurt in important areas. 

What might Damian and my Retired Economics MInister think of that option?

I've often thought about how my AAR has really gotten into the economic questions of Japan and how readers have benefited from this discussion.  Perhaps now would be a good time to discuss the relative merits of when the Japanese economy begins to be strangled.  What are good options?  What are bad ones?

Considering that the noose hasn't closed YET we still have time to look at things and discuss 'options.'


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 1178
RE: Damian Note - 12/2/2008 10:27:10 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
First, there is a good chance that Dan has no idea how critical your Oil situation is. He is in position already to flatten Palembang. The Oil on Borneo is probably pretty safe. It's too late to repair Oil, you won't get much return for the supplies invested. The fact that he hasn't already bombed Niigata probably means he doesn't know you have an Oil problem. That's good.

Turning off HI doesn't do anything IMO. It will reduce the RATE at which you burn oil, but you can store the HI points, supplies, and fuel that creates, so there is no benefit to stopping HI, unless you need to "ration" yourself. But if you can conserve the supplies/fuel/HI, then go ahead and burn all the oil you can.

I think you need to conserve HI ASAP for the day the Oil stops. Some steps you can afford to take:
1. Turn off VEHICLES altogether. Don't produce any. You have enough for 2nd Tank Div, and Damien is right, you don't need alot more than that.
2. Turn off MERCHANT shipyards altogether. You shouldn't need more merchant ships, even though it looks like you have lost alot.
3. Ramp down KAWASAKI engines; only produce just enough to get you to the Frank. The minute the Frank comes close to on-line, stop these factories and use the stocks. You don't need TONY when you have the FRANK.

You should think about......
1. Turning off some NAVAL SHIPYARDS. Maybe you can live without those accelerated CVs; won't they just become targets anyway? The IJN Navy is dying, and unfortunately, the airforce gets priority.
2. Turn off the A6M5c. You have enough for now.
3. Turn off the A6M5 for now. You have alot of Jacks/Georges for your IJN Daitai

You still need to produce:
1. ARMAMENTS: Your pool here is low, and you need boots on the ground. I would tell you to increase production, but I don't think you can afford it. You may need to set replacements to OFF on the map in order to bring in Reinforcement Units. Most of the new divisions don't cost more than a few hundred ARM points, so make sure you keep this pool alive for all those new infantry units you are about to get.
You have 11,500 ARM in the pool. About 4/15, you get 7 Divisions and 1 Mixed Bde for Reinforcements; that will take your pool below 4,000. That's before the early April Reinforcements, 3rd Gds and one other Div. You are approaching critical in Armaments.
2. AIRCRAFT: Other than those models mentioned above, you need to keep up Aircraft and Engine production. You have a little cushion in engines, but not that much, and you will burn through Nakas fast when the Frank comes online.


< Message edited by Q-Ball -- 12/2/2008 10:32:18 PM >


_____________________________


(in reply to John 3rd)
Post #: 1179
RE: Damian Note - 12/4/2008 5:23:36 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Q-Ball:

Excellent comments as normal.

I will pull up the game and see if I can get some specifics to throw out for forum consumption.

Initial thoughts:
1.  Turn off Merchant Shipyards
2.  Shut down A6M5c and shift it to Frank/Jack/George??  Probably a bad idea since it will simply cost more supply...
3.  I'll think about the accelerated CVs.  My Fleet is trashed and what I truly need are DDs!
4. Need to think on the whole vehicle proposal. I have armored units that massively need to rebuild. Perhaps I will continue with production for another month or two and then shut it down? Hmmm...
5. YES--I have looking forward to all those new divisions coming in about mid-month to stregthen my Home Island defense. The true way to finish this is for Dan to land on the Home Islands again. Had he NOT shifted from Hokkaido to Sakhalin, I would never have been able to retake that northern part of Home.

You are right in thinking that Dan must have no clue as to my situation.  His bombing has been focused on troops, ports, and occasionally resource centers.  I HOPE it stays that way!


< Message edited by John 3rd -- 12/4/2008 5:25:49 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Q-Ball)
Post #: 1180
RE: Damian Note - 12/4/2008 7:46:06 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
If you shut down A6M5c, just leave it off for now. You need a bunch in early '45, but not at the moment. Switching it to something else would burn supply.

Didn't know about the rebuilds. I suppose you have to leave vehicles on for that. You'll get a better idea where you stand once you get 2nd Tank Div. You definitely want that at full strength.

Someone smarter than I can calculate how many DD's you can build vs. how many airplanes. But you may have to start making those types of calculations. If your HI stockpile doesn't start to build with these changes, you definitely will, as your Oil supply is going to start to run dry once he starts bombing it.

EDIT: I got curious, so I actually read the manual! Someone please correct me if I am wrong, but if an HI Factory runs, it produces 1 supply and 1.33 fuel for every 1 Resource and 1 Oil. Additionally, it will burn 1 Resource and 2 Oil for every HI point. The way the manual reads this is IN ADDITION to the supply production. Thus, 100 HI Factory will consume 200 Resources and 300 Oil per turn, and produce 100 Supply, 133 Fuel, and add 100 HI to the Resource Pool. THUS, you will gain 1 HI for every 3 Oil burnt off.

For Naval Construction, 3 HI is used for every Naval Shipyard Point, and 1 Nav point used per day for each point of durability in the ship being built.

The last 3 months of a Momi-class DD will burn 630 HI Points (7 x 90 days x 3 HI points). 630 HI points will also build 35 Fighters, or 17 2E bombers. The last 3 months of an Amagi-class CV will cost the same as 315 Fighters, and that is if you don't Accelerate it. If you Accelerate it, that will cost the same as 1.5 times as much, or 472 Fighters.

The 5670 HI points on the last 3 non-accelerated months of that CV would also produce 1000 Vehicles or Armaments, enough to equip a Reinforcement Infantry Division, or replenish some armored units.

I personally think 315 fighters are going to help you more than that CV if you back is against the wall on HI points.

If you really want those DD's, I would take a look at your Sub Production. Subs burn ALOT of Naval Shipyard, because the Durability is very high. Think about turning off certain boats, and produce in the following priority (sorry, don't have class names up):
1. SEAPLANE BOATS: To me, these are top priority.
2. LONG-RANGE CRUISING BOATS: I-52 and whatnot, no plane but otherwise good boats
3. KDB-CLASS ATTACK BOATS: I-180, etc.; the 14000 endurance attack boats.
4. TRANSPORT BOATS: I like them for evacuating fragments
5. 11000 Endurance RO-Boats: They only have 2 front-tubes, but they might help
6. SHORT-RANGE RO-BOATS: 3500 endurance is a little short for ops.
7. HA-CLASS: Slow, short-legged, 2 front tubes....pretty useless

I forgot the I-400 class, but produce those, they are kind of fun anyway.

If you shave some Sub Production, you can probably shut down some Naval Shipyard, and move that HI to Aircraft and Engines.

I am late war as japan myself, so I love talking strategy at this point.

< Message edited by Q-Ball -- 12/4/2008 8:46:00 PM >


_____________________________


(in reply to John 3rd)
Post #: 1181
RE: Damian Note - 12/5/2008 9:43:25 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

EDIT: I got curious, so I actually read the manual! Someone please correct me if I am wrong, but if an HI Factory runs, it produces 1 supply and 1.33 fuel for every 1 Resource and 1 Oil. Additionally, it will burn 1 Resource and 2 Oil for every HI point. The way the manual reads this is IN ADDITION to the supply production. Thus, 100 HI Factory will consume 200 Resources and 300 Oil per turn, and produce 100 Supply, 133 Fuel, and add 100 HI to the Resource Pool. THUS, you will gain 1 HI for every 3 Oil burnt off.


The Manual is incorrect on this point Q-Ball. Apollo's excellent chart gives it a 1:1; so 100HI will consume 100 Res and 100 Oil and produce 100 fuel(port1) and 100 supply.

I agree Q-Ball, I was wrong to suggest turning off HI.
quote:

Turning off HI doesn't do anything IMO. It will reduce the RATE at which you burn oil, but you can store the HI points, supplies, and fuel that creates, so there is no benefit to stopping HI, unless you need to "ration" yourself. But if you can conserve the supplies/fuel/HI, then go ahead and burn all the oil you can.


quote:

The last 3 months of a Momi-class DD will burn 630 HI Points (7 x 90 days x 3 HI points). 630 HI points will also build 35 Fighters, or 17 2E bombers. The last 3 months of an Amagi-class CV will cost the same as 315 Fighters, and that is if you don't Accelerate it. If you Accelerate it, that will cost the same as 1.5 times as much, or 472 Fighters.


Kasagi
normal= 73 durability(pts) so 219 HI/turn (73*3)
accelerated = 73*3 = 219 (pts) & 657 HI/turn (219*3) so it is not 1.5 times more but 3X.

Think I'm right, but off to dinner, so will check back in later. And I have never played the late game, so I tip my hat to you.




Attachment (1)

(in reply to Q-Ball)
Post #: 1182
RE: Damian Note - 12/7/2008 7:34:49 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Thanks guys.

I am getting a laptop tomorrow so I can load WitP onto it and be able to re-start with Dan.  Is it possible to transfer ALL my WitP files through ethernet onto the new laptop?  I REALLY don't want to have to load the basic game, add the various upgrades, and then load Brian's Mod!  PLEASE say I can copy and load onto the new laptop...

As to the industrial choices listed by Q-Ball and Damian, I think I will have to give up on my dream of bringing the last of the Japanese CVs into the war.  If I shift them back to normal construction then that SHOULD free up a bunch of HI.  RIGHT?  I have four of them accelerated so what should that free-up for use elsewhere? 

Decisions:
1.  Q-Ball I will freeze the A6M5c production and NOT shift it to Frank.
2.  I'll also go through the damned SS and shut off many of them. 
3.  I think I'll shutdown most of my merchant shipyards too...
4.  Jap CVs already mentioned from accelerated to normal.

Should be able to see what sort of improvement this makes pretty quickly!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to n01487477)
Post #: 1183
RE: Damian Note - 12/8/2008 2:03:38 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

I am getting a laptop tomorrow so I can load WitP onto it and be able to re-start with Dan. Is it possible to transfer ALL my WitP files through ethernet onto the new laptop? I REALLY don't want to have to load the basic game, add the various upgrades, and then load Brian's Mod! PLEASE say I can copy and load onto the new laptop...


As a second install copy yes, should be possible. But you will have to install one copy of WITP, upgrade etc. BUT not the scenario and map files etc.

quote:

As to the industrial choices listed by Q-Ball and Damian, I think I will have to give up on my dream of bringing the last of the Japanese CVs into the war. If I shift them back to normal construction then that SHOULD free up a bunch of HI. RIGHT?
Well, as long as you turn of the associated Naval Shipyards, then the HI will go to pool instead of ship build points.

quote:

1. Q-Ball I will freeze the A6M5c production and NOT shift it to Frank.

Really ? The stats tell me it is worth it, but I've never played the end game... how many R&D do you have already building for the Frank?

quote:

4. Jap CVs already mentioned from accelerated to normal.
Once again adjust the Naval Shipyards.

All of this is only giving you a HI surplus ... now it is onto what you can build with this HI. The "opportunity cost" or alternatives are many, but I agree with Q-Ball that you need planes and many of them... also it will allow you to keep Arm and Veh production going for a little while longer. It is your decision ultimately, but better planes = better kill/loss ratio ... right ? If you have to supplies to upgrade the factories to Franks, then I'd do it ... having said that QBALL might know better than me about the kill ratio's of both.




Attachment (1)

(in reply to John 3rd)
Post #: 1184
RE: Damian Note - 12/8/2008 8:14:44 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
John,

Far better to produce 50 planes that actually can do something than 150 planes which just get burned into nothing for no gain.

The Frank will kill some Allied fighters. The A6M5c is simply too slow to kill anything close to what the Frank can. Of course in terms of kamikaze planes the A6M5c is good as its ceiling is a little bit higher and so it might fly "over" a few more allied plane types BUT if you are trying to get dogfighting kills then the Frank is far superior.

(in reply to n01487477)
Post #: 1185
RE: Damian Note - 12/9/2008 5:34:00 AM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
No doubt the Frank is superior. The only reason to keep the A6M5c lines is because you get a huge number of M5c Hikotai as reinforcements around Jan '45; if you want those units, you will need alot of planes in the pool.

I agree they make terrible fighters; only good for shooting at unescorted bombers. They make great Kamis though; cause good damage, and you can set them to fly over Hellcat CAP. Short legs, though.

If John wanted to convert some factories to FRANK, I would look at those NICK, LILLY, or IRVING lines first before A6M5c. Nick and Irving in particular are close to useless.

It's unfortunate your Tony production is so large. Your 40 TOJO factories will auto-upgrade to Frank, but not the Tony. For this reason I prefer investing in Tojo.

That's all my 2 Yen anyway.

PS: John, shutting down Naval Construction will not help your HI, unless you also turn off Naval Shipyards. THAT will conserve HI. I think you have to do that, and shift to planes. This also applies to Merchies; I would turn off ALL Merchant Shipyards.

< Message edited by Q-Ball -- 12/9/2008 5:37:14 AM >


_____________________________


(in reply to Nemo121)
Post #: 1186
RE: Damian Note - 12/9/2008 7:39:11 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
As re: A6M5c Hikotai. If the largest Hikotai is 48 planes in size then all John needs is 48 planes. As Hikotai come in he can upgrade them to Franks returning their planes to the pool and allowing him to upgrade the next A6M5c unit...

Again there's no point producing cheap planes which won't actually do their job. Better to build something which works instead.

(in reply to Q-Ball)
Post #: 1187
RE: Damian Note - 12/9/2008 7:50:47 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: Nemo121

As re: A6M5c Hikotai. If the largest Hikotai is 48 planes in size then all John needs is 48 planes. As Hikotai come in he can upgrade them to Franks returning their planes to the pool and allowing him to upgrade the next A6M5c unit...

Again there's no point producing cheap planes which won't actually do their job. Better to build something which works instead.



what mod is this when you can upgrade Navy Zekes to Army Franks?

_____________________________


(in reply to Nemo121)
Post #: 1188
RE: Damian Note - 12/9/2008 11:48:27 AM   
Kereguelen


Posts: 1829
Joined: 5/13/2004
Status: offline
quote:

ORIGINAL: castor troy

quote:

ORIGINAL: Nemo121

As re: A6M5c Hikotai. If the largest Hikotai is 48 planes in size then all John needs is 48 planes. As Hikotai come in he can upgrade them to Franks returning their planes to the pool and allowing him to upgrade the next A6M5c unit...

Again there's no point producing cheap planes which won't actually do their job. Better to build something which works instead.

what mod is this when you can upgrade Navy Zekes to Army Franks?


Sounds like RHS or one of its derivates. Certainly not Big B mod.

(in reply to castor troy)
Post #: 1189
RE: Damian Note - 12/9/2008 1:56:45 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
John is playing Big B. In Big B, you get 8 Daitai of A6M5c on Feb 15, 1945, for a total of 202 reinforcement planes. Though the A6M5c is not a superior plane, all I am saying is maybe you want to make at least 202 of them and drop them in the pool for February. John can produce 31 per month, so just that reinforcement is 7 months of production. That is why I would probably not convert A6M5c factories to Frank.

The A6M5c UNITS do not upgrade to anything in Big B. We were talkin' about the factories. My point was, if you're going to upgrade FACTORIES to Frank, look at the night-fighter ones; at least the A6M5c makes a good Kami, Nick an Irving don't even do that.

Hope that clears it up! And that's all just my 2 YEN of course!

< Message edited by Q-Ball -- 12/9/2008 1:58:46 PM >


_____________________________


(in reply to Kereguelen)
Post #: 1190
RE: Damian Note - 12/10/2008 7:51:00 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Nice substantive discussion guys.  THANKS!

My wife and I bought me a laptop on Monday.  It is due in on Friday and I have internet being installed tomorrow at where I am living.  Once I have that going then I can get back contributing regularly on the Forum and get back into the fight with Dan. 

Damian---Are you willing to help me with my install on the laptop if I have issues?

Since I am still unemployed, I am thinking of starting a new Big B Mod Campaign to compltement Dan and I's game.  Is anyone interested in being pummeled as an Allied player? 

As to the above discussion, I think I will take some of the A6M5c production and shift it to Frank.  I can then keep these planes building for 1945 and hope to accelerate Frank a bit more.  I might also shift some Tony back over to Tojo so it autoconverts to Frank in a few months.  Any thoughts to those ideas?


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Q-Ball)
Post #: 1191
Quickest Install? - 12/11/2008 6:28:40 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
OK.  I am now back in the world of having the Internet and should be picking up my laptop tomorrow. 

What is the current fastest step-by-step needs for a new Install?  Is it 1.6 then the 1.8s?  It has been so long since I've done this, I will be pretty useless.  Once I get the game installed I will then need to download Brian's 1.4 Mod and Andrew's Map.



_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 1192
RE: Quickest Install? - 12/12/2008 12:53:15 AM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: John 3rd

What is the current fastest step-by-step needs for a new Install?  Is it 1.6 then the 1.8s? 



You can go straight to the 1.8s.

_____________________________


(in reply to John 3rd)
Post #: 1193
RE: Quickest Install? - 12/12/2008 7:18:31 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Thank you Sir!  IF my laptop arrives tomorrow I shall commence the install immediately and give Canoerebel a heart attack by sending a turn to him!  

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Q-Ball)
Post #: 1194
RE: Quickest Install? - 12/12/2008 7:31:55 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
And after you install WITP and patch .. you can just copy over the WITP folder from the first machine, rename it and hey presto, no need to redo the maps etc ... Of course copying over may be a problem unless you have a LAN, a cross-over cable or a DVD-RW ...

So maybe you should stick to the downloading and installing, probable take about the same amount of time anyway...

John, can I interest you in installing Tracker ?




Attachment (1)

(in reply to John 3rd)
Post #: 1195
RE: Quickest Install? - 12/12/2008 10:07:18 AM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
John Tracker is better than good, do it.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to n01487477)
Post #: 1196
RE: Quickest Install? - 12/12/2008 3:33:01 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I will try to do the cut-and-paste from my PC to the Laptop using the DVD-RW first. I TRULY am computer illiterate and hate doing the Mods.

I most definately plan to install Tracker so I can get a good feel for it. Everything that Michael and Damian have done within this AAR using that progrma is magnificent and I hope anyone reading this AAR choose to install and use that program! (Shameless plug for Damian's work) Since I am an idiot with doing installs, Damian/Michael may need to help me get Tracker on board.

This is one of the reasons I want to start a new campaign so I can see the advantages of it from the very beginning of the war. I have a differing idea for Japanese strategy where I can still use my innate aggressiveness without running the risk of the wearing down on my Fleet until later in the war. My work with the Japanese economy is a second area where a new campaign could allow more experimentation.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to tocaff)
Post #: 1197
Brianstorm - 12/12/2008 3:53:17 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I just had an interesting idea.  Is there any reader within this group who would be interested in joining me for a 2x2 Campaign using Brian's 1.4 Mod?  We could hammer out responsibilities and then see who might be interested as Allied Opponents. 

Any Allied players who read this thread interested? 

As experienced in my Mandrake 2x2, the games are slower but one heck of a lot more fun in trying to figure strategy with another person.  An AAR would be fun as well. 

Thoughts???


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 1198
RE: Brianstorm - 12/13/2008 12:34:03 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Q-Ball has agreed to be my partner for a 2x2.  Anyone interested in playing against us???



_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 1199
Brainstorm - 12/13/2008 12:35:24 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Cannot blieve that I wrote Brianstorm instead of Brainstorm!  

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 1200
Page:   <<   < prev  38 39 [40] 41 42   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> April 1944 VP/Industry Report Page: <<   < prev  38 39 [40] 41 42   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.375