GODSPEED7
Posts: 39
Joined: 12/9/2008 Status: offline
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Yes, as was said up here... The lower your stance, the more AP it takes to face the enemy and finally raise your weapon. Standing up is the quickest way to align a target, crouching is slower, and crawling is not suggested in most circumstances. On the other hand, the lower your stance, the steadier your weapon will be, so your aiming is improved, meaning that you're more likely to hit your target. If they replicated the way AP's cost in JA2, then yes, Dexterity changes something. The closer you are to 100 Dexterity [or Agility for moving], the closer you will be to minimizing the AP 'cost'; that Mini-14 that costs 6 AP to fire, while 100 Dexterity will cost you that 6 AP providing you are already facing and aiming the enemy, 50 Dexterity might cost a minimum of 10 AP to fire the gun, provided you are already facing and aiming the enemy... EVEN IF the gun's AP cost is 6! Bleeding [Injured w/out having yet used a medkit] will greatly reduced your overall AP's to use per round. Unless you are pretty badly wounded, if you use the medkit on you, it should restore your overall AP's to use per round. Being low or out of breath GREATLY reduces the amount of AP's you can use, and on top of it you have big chances your Merc will 'faint' of exhaustion and be useless for the remainder of the turn. I think that can sum it up...
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GODSPEEDseven
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