Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bitter Glory

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> Bitter Glory Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Bitter Glory - 7/25/2008 2:38:37 PM   
goodwoodrw


Posts: 2661
Joined: 2/14/2005
Status: offline
While I was checking out WW2 Road to Victory, I browsed IQ web sight and noticed their other project, it seems a very complex task. in fact quite ambitious, I would suggest. has anyone else noticed this game?
Ron

_____________________________

Formerly Goodwood

Post #: 1
RE: Bitter Glory - 7/25/2008 11:07:04 PM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):

http://bitterglory.com/index.php?option=com_content&task=view&id=43&Itemid=43



_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to goodwoodrw)
Post #: 2
RE: Bitter Glory - 7/25/2008 11:09:14 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: benpark

I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):

http://bitterglory.com/index.php?option=com_content&task=view&id=43&Itemid=43




Hmmmm.... care to traslate the rest of the page for us uni-lingual Anglos?

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to benpark)
Post #: 3
RE: Bitter Glory - 7/25/2008 11:12:12 PM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
Click the British flag on left if you aren't seeing it in English.

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to Barthheart)
Post #: 4
RE: Bitter Glory - 7/25/2008 11:28:21 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
DOH! Missed that.... been a long day.

Thanks!

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to benpark)
Post #: 5
RE: Bitter Glory - 7/26/2008 5:11:33 AM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline
quote:

ORIGINAL: benpark

I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):

http://bitterglory.com/index.php?option=com_content&task=view&id=43&Itemid=43


Its adjustable real-time - you can slow it down to a crawl. I guess its somkind of hex based hearts of iron. The pictures look amazing. But I doubt theyll be able to make a good AI for this.

< Message edited by Zakhal -- 7/26/2008 5:13:01 AM >


_____________________________

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke

(in reply to benpark)
Post #: 6
RE: Bitter Glory - 7/26/2008 11:59:12 AM   
Phatguy

 

Posts: 1348
Joined: 3/1/2006
From: Buffalo,ny
Status: offline
Finally, a forum I can read without searching for silly little flags to click on!

(in reply to Zakhal)
Post #: 7
RE: Bitter Glory - 7/26/2008 12:33:48 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
Looks interesting, time will tell.


Regards,

Greg

_____________________________


(in reply to Phatguy)
Post #: 8
RE: Bitter Glory - 7/26/2008 4:20:50 PM   
Joram

 

Posts: 3198
Joined: 7/15/2005
Status: offline
Looks kind of like what 2020 was supposed to do but perhaps better?  Guess we'll see.

I like the Santa vs Reindeer graphics, kinda funny.

(in reply to Grell)
Post #: 9
RE: Bitter Glory - 9/25/2008 1:24:37 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
For those who are still interested there is a trailer of Bitter Glory:
http://www.gametrailers.com/player/40009.html

_____________________________


(in reply to Joram)
Post #: 10
RE: Bitter Glory - 9/25/2008 8:19:12 PM   
Arctic Blast


Posts: 1168
Joined: 4/4/2007
Status: offline
Ha! I liked the trailer...all of these rotating 3D models, then about halfway through, after therowing out game features, come the word "NO 3D!" Found it amusing.

That map looks really, really nice, too.

_____________________________

Meditation on inevitable death should be performed daily.

(in reply to doomtrader)
Post #: 11
RE: Bitter Glory - 9/26/2008 10:53:25 AM   
Krasny

 

Posts: 315
Joined: 7/3/2003
Status: offline
It's good to see there is some competition for HoI3.

Maybe Paradox will get off their laurels and start designing games again.

_____________________________


(in reply to Arctic Blast)
Post #: 12
RE: Bitter Glory - 10/1/2008 10:23:40 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
I see that very often we are called competition. I would prefer word 'alternative'.

Indeed, Wastelands Interactive founders came from HoI2 modding community (I'm still administrating largest polish Paradox games fan forum) and we decided it is better to make own game than dealing with somebody else' engine disabilities.

_____________________________


(in reply to Krasny)
Post #: 13
RE: Bitter Glory - 10/1/2008 11:03:23 AM   
Krasny

 

Posts: 315
Joined: 7/3/2003
Status: offline
Paradox needs some competion (or alternatives) after the hubristic, feature lite mediocrity, cynical experiment in serial publishing, that is EU:Rome.

Your game looks excellent BTW.

< Message edited by Krasny -- 10/1/2008 11:04:06 AM >


_____________________________


(in reply to doomtrader)
Post #: 14
RE: Bitter Glory - 10/1/2008 2:15:20 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Paradox is a growing company and from a small developer become a large publisher.
All their games are living very long thanks to magnificent mods made by fans.

Can we be a threat for them? Time will show.

_____________________________


(in reply to Krasny)
Post #: 15
RE: Bitter Glory - 11/27/2008 8:35:04 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Guys, I was wandering do you have any ideas for naming vehicles that didn't exists in reality. It would be much more exciting to have "Washingtons" instead of generic "Heavy Tanks '36" in US Army.
http://forum.wastelands-interactive.com/viewtopic.php?t=1302

_____________________________


(in reply to doomtrader)
Post #: 16
RE: Bitter Glory - 11/27/2008 9:28:00 AM   
Joram

 

Posts: 3198
Joined: 7/15/2005
Status: offline
Not a full answer but most vehicle designations and even nicknames follow a pattern.   In the US, MBTs tend to be named after generals.  Helicopters after Native American tribes, Ship Classes I think each have their own history, Subs are often named after cities, CVs are presidents, Destroyers are named after destroyer captains/admirals, etc....  There are of course exceptions but the point is that in most armies there's a pretty discernable pattern to the naming and you can just continue the logic.

(in reply to doomtrader)
Post #: 17
RE: Bitter Glory - 11/27/2008 10:04:36 AM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Why do you want to put in non historic models ?

People playing WW2 games usually have certain perceptions about this era, adapting from books and movies. Any divergence would just disrupt imagination. That being said, the fun part in wargaming is about 'alternating history' and not dealing with unhistoric elements. Got to admit that I didn't consider your 'Road to Victory', because from all I had read it's too shallow for my taste. However, I would gladly purchase another Grand Strategy game, which offers at least same depth as Hearts of Iron.

So please do yourself a favor and take the other road this time, by making 'Bitter Glory' to a worthy alternative for Hoi3 - and omit any unrealistic gameplay elements. Do not commit same mistake as Battlegoat with their SR 2020, since people who are in wannabe-rts-wargames, like 'Company of Heroes', usually prefer titles with an appropriate 3D engine anyway.

< Message edited by Lützow -- 11/27/2008 11:28:58 AM >

(in reply to doomtrader)
Post #: 18
RE: Bitter Glory - 11/27/2008 10:19:15 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Lutzow.

If you would like to go strictly historical in Bitter Glory there is no problem with that. (And AI will try to act historical)
But when you will be customizing a new vehicle you can choose two ways. First one is choosing historical design and another option is to compose it by yourself. You thought that Panther was perfect tank then go ahead and produce it, but if you think it should have bigger engine or different catterpillars type, you can change it.

Historical setting at the moment when the game starts will be as it was in reality. But then you can create history by yourself. Of course such nonsenses as Albania conquering half of Europe won't be possible in the game (without modding of course).


Another thing is that Road to Victory and Bitter Glory are not connected in any way. Wastelands Interactive has got very small input into the RtV developing process. We have started to take care the game after it was released.



Now, everybody release your imagination.

_____________________________


(in reply to Lützow)
Post #: 19
RE: Bitter Glory - 11/27/2008 10:31:27 AM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline

quote:

ORIGINAL: doomtrader
Now, everybody release your imagination.


Well, a simple solution would be to give a generic name by default which people subsequently can rename. Kinda like the unit designer in Space Empires works.

(in reply to doomtrader)
Post #: 20
RE: Bitter Glory - 11/27/2008 10:46:40 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Generic can be of course renamed. :)
But personally I still prefer generic names with a little bit of imaginativeness.

_____________________________


(in reply to Lützow)
Post #: 21
RE: Bitter Glory - 11/27/2008 11:28:54 AM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
You could take names from mythology of the respective nation or culture. Par example germanic gods as Thor, Odin, Loki and so on.

But this would make a very long list if you got to do this for every involved nation in a WW2 game.

(in reply to doomtrader)
Post #: 22
RE: Bitter Glory - 11/27/2008 5:25:36 PM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
Status: offline
quote:

ORIGINAL: doomtrader
If you would like to go strictly historical in Bitter Glory there is no problem with that. (And AI will try to act historical)
But when you will be customizing a new vehicle you can choose two ways. First one is choosing historical design and another option is to compose it by yourself. You thought that Panther was perfect tank then go ahead and produce it, but if you think it should have bigger engine or different catterpillars type, you can change it.


I think that the never ending discussion about historical vs less- or un-historical will not be solved by neither HoI3 nor Bitter Glory. I recommend giving the players the freedom to choose which type of game to play either by setting options, or by modding. I also believe you need to be very careful in requesting the player to get involved in the design choices of equipment for some players will lead to unbearable micromanagement, while others will like it a lot. Again, give the player a clear option to choose at what level to be involved and you will be all right.


_____________________________


(in reply to doomtrader)
Post #: 23
Developers Diary part one - 11/28/2008 10:47:37 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Here is the first part of Bitter Glory's Development Diary:
http://forum.wastelands-interactive.com/viewtopic.php?t=1306


< Message edited by doomtrader -- 11/28/2008 1:45:58 PM >


_____________________________


(in reply to Widell)
Post #: 24
RE: Developers Diary part two - 12/5/2008 9:44:52 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Here is the second part of Bitter Glory's Development Diary:
http://bitterglory.com/index.php?option=com_content&task=blogcategory&id=22&Itemid=67

Playing on the Edge

< Message edited by doomtrader -- 12/5/2008 9:45:20 PM >


_____________________________


(in reply to doomtrader)
Post #: 25
Mines of Gloria - Developers Diary part three - 12/11/2008 10:07:36 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
And here we got part three of the developers diary called "Mines of Gloria"
http://bitterglory.com/index.php?option=com_content&task=blogcategory&id=22&Itemid=67&lang=en

_____________________________


(in reply to doomtrader)
Post #: 26
RE: Bitter Glory - 12/11/2008 10:58:25 PM   
madgamer2

 

Posts: 1235
Joined: 11/24/2004
Status: offline
Well at leat they got there name right...it DOES say it all

Madgamer

(in reply to doomtrader)
Post #: 27
RE: Bitter Glory - 12/11/2008 11:04:38 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Could you be more specific?

_____________________________


(in reply to madgamer2)
Post #: 28
RE: Bitter Glory - 12/14/2008 7:17:40 AM   
DominoDeja

 

Posts: 1
Joined: 12/13/2008
Status: offline
It's like mass effect crossed with CCD4????

(in reply to doomtrader)
Post #: 29
RE: Bitter Glory - 12/14/2008 8:09:53 AM   
Missouri Rebel

 

Posts: 121
Joined: 6/20/2008
Status: offline
I for one welcome any and all new war games. Will I buy many of them? No, but it is nice seeing our genre expanded. Does Matrix have a policy concerning games from other developers appearing on their site? That I am unsure about, but I would hope they do not as my initial visit to their shores was from a link at anothers forum.

Still, their house, their rules. I will not try to upset my host.

p.s.

It looks a LOT like HoI from the screenshots I have seen. Very much like it as a matter of fact.

mo reb


_____________________________

We must act... against the Sioux, even to the extermination of men, WOMEN and CHILDREN.The more Indians we can kill this year, the less will have to be killed next year. They all have to be killed or be maintained as a species of paupers.- w.t. SHErMAN

(in reply to DominoDeja)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [General] >> General Discussion >> Bitter Glory Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.699