I'd love to see a good computer version of the Battle of Jutland, May 31st, 1916. I'm inpressed with what Matrix Games has been able to do with creating good games and I think you could do a good job w/Jutland
I'll second the Jutland choice, and include a dynamic campaign generator plus the ability to construct scenarios. It's a big field of interest, so take the ball and run with it, make it a super product.
Their distant guns is the best naval wargame since gnb2. Its perfect with the dynamic campaign. I hope they get to release all the games they have planned eventually. Apparently thers more coming not just jutland if everything goes right.
< Message edited by Zakhal -- 3/28/2008 4:26:09 AM >
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Not like games are ever delayed? Im just thankful that atleast somone is making naval games like these again.
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I played the demo and loved it. I can understand them wanting to make money, but I just can't justify spending 70 on a pc game.... To many "real life" things that need to be dealt with. Games are not on top of the list, i'm afraid......
Thats steep. More sales and lower priced for better marketing.
I have yet to see a Jutland game account for magazine load outs. This was the deciding factor in the battle, why would that aspect not be included in the game? The British ships were over loaded with amunition outside of their protective storage magazines. And were getting catastrophically popped in one salvo because of it. That would be a great game feature. More ammo, more lasting power at the cost of increased vulerability as the victim of catastrophic hits.
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quote:
ORIGINAL: gunny I have yet to see a Jutland game account for magazine load outs. This was the deciding factor in the battle, why would that aspect not be included in the game? The British ships were over loaded with amunition outside of their protective storage magazines. And were getting catastrophically popped in one salvo because of it.
Actually that was not the case. Their ammo loads were within "specs". It was the poor ammunition handling practices among Beattie's Battlecruiser Squadrons that made them floating bombs. Things like removing the flash-proof doors or wedging them open to speed the rate-of-fire; or placing extra charges in the turrets.
This was not the case among the Battleships of the Grand Fleet itself, as witnessed by the pounding taken by Evan-Thomas' Squadron with no ill results.
Actually that was not the case. Their ammo loads were within "specs". It was the poor ammunition handling practices among Beattie's Battlecruiser Squadrons that made them floating bombs. Things like removing the flash-proof doors or wedging them open to speed the rate-of-fire; or placing extra charges in the turrets.
This was not the case among the Battleships of the Grand Fleet itself, as witnessed by the pounding taken by Evan-Thomas' Squadron with no ill results.
I saw this on a documentry not long ago and the spin they put on it referred to extra ammo stored outside of magazines, but you seem to be the subject matter expert, and I haven't researched it so I stand corrected. Still to my point a player could gain a higher rate of fire but with increased risk of critical hits if unsafe ammunition handling was applied in that case. It would make a Jutland simulation more interesting to have that option.
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quote:
ORIGINAL: Mike Scholl
Actually that was not the case. Their ammo loads were within "specs". It was the poor ammunition handling practices among Beattie's Battlecruiser Squadrons that made them floating bombs. Things like removing the flash-proof doors or wedging them open to speed the rate-of-fire; or placing extra charges in the turrets.
This was not the case among the Battleships of the Grand Fleet itself, as witnessed by the pounding taken by Evan-Thomas' Squadron with no ill results.
IIRC there were a couple of contributing factors. Ammunition handling was one -- Beatty's flagship was probably saved because they had better procedures on board her that had not spread to the rest of the squadron. But another factor seems to have been that the British were still using Lyddite as the bursting charge in their shells, while the Germans had already switched to the more stable TNT. One German ship was saved by flooding the magazine at the last minute (and the seaman burned himself badly on the hot valve handle). IMHO Lyddite shells would have detonated by then.
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Getting back to Storm Eagles Studios game "Jutland"..... I can understand that delays are a part of software development(boy, can I relate!). That being said, on their website they state that Jutland's projected release is "VERY SOON!!!!!"
That was posted on Sept. 25. To me, "VERY SOON!!!!!!" means in the next week. To them, it must mean "within the next quarter".
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quote:
ORIGINAL: Slick Wilhelm
Getting back to Storm Eagles Studios game "Jutland"..... I can understand that delays are a part of software development(boy, can I relate!). That being said, on their website they state that Jutland's projected release is "VERY SOON!!!!!"
That was posted on Sept. 25. To me, "VERY SOON!!!!!!" means in the next week. To them, it must mean "within the next quarter".
Well, they just released a new Jutland Info Brochure that is very nicely done. Release is now "Late Fall 2008" but the product looks really impressive. Gorgeous graphics.
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Wow...that looks amazing. 32 player mplay That is ambitious but I suspect the realtime would degrade to 1 sec game time to 10 of realtime.
I have played their demo of Russo-Japan war. It is fun to set the camera on the shells and watch them ride in.
I cant see how you could effectively manage more than a squadron of ships in a giant furball like that. Once your squadron starts to take damage it becomes necessary to detach ships, reassign new targets..yada, yada, yada. Playing against an AI you could presumably pause and issue orders but not in mplayer. I would buy the thing if the mplayer thing works well.
Well, the game(demo) works on my crappy system..Others have said that they have problems.. Thankfully so far I havent.. It does look stupendous.I would buy it BUT.......yup a big but..The licensing thing gets on my nerves. Right now I stay home so it would not effect me too much but once I head back to work I would have serious issues with the 7 day call in. I work from 6 am to 6 pm..with a 4 hr break in the middle. Some days I head home, most days I stay out with my laptop. If the 7 day call-in occurs when i'm out at work and it refuses to run because it cant find a internet connection I would be sorely pissed. I pay for it I should be able to play it whenever without worrying about a working internet connection!
I also dont really like them selling a barebones model(i think its only 19 scenarios) for roughly full price and overcharging for a full featured version with a campaign but that is thier perogative.They do have a niche product and they do have bills to pay so this does not annoy me too much.
I really do think they are losing some customers due to thier licensing system but it seems they do not care.. Well, thats about 120 bucks that another wargame company got that would have gone to them for thier 2 games..Oh well....
It's completely insane. A "validation" every 7 days?
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It's completely insane. A "validation" every 7 days?
Between the game developer being flat out hostile toward customers on their forum asking for assistance, and the core of fanboys screaming at anyone who questions the logic/safety behind the DRM, I wouldn't hand my money to that company for even the best game ever made.
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Ok folks, please don't cross the line from constructive criticism into bashing. If you want to give feedback to SES, please post it in their official forums where they can respond.
Ok folks, please don't cross the line from constructive criticism into bashing. If you want to give feedback to SES, please post it in their official forums where they can respond.
Didn't intend that as bashing, I'd think of shoddy treatment of customers to be a valid criticism of a company in any business.
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quote:
ORIGINAL: mlc82
quote:
ORIGINAL: Erik Rutins
Ok folks, please don't cross the line from constructive criticism into bashing. If you want to give feedback to SES, please post it in their official forums where they can respond.
Didn't intend that as bashing, I'd think of shoddy treatment of customers to be a valid criticism of a company in any business.
You have a point, and I agree it would be on a SES forum. Using a 3rd party forum (Matrix) it does not come out as contructive criticism. That is what I believe Erik meant.
Ok folks, please don't cross the line from constructive criticism into bashing. If you want to give feedback to SES, please post it in their official forums where they can respond.
Didn't intend that as bashing, I'd think of shoddy treatment of customers to be a valid criticism of a company in any business.
You have a point, and I agree it would be on a SES forum. Using a 3rd party forum (Matrix) it does not come out as contructive criticism. That is what I believe Erik meant.
Figured it was relevant enough in a thread based on suggestions of whether to buy/not buy the game. No problem for me either way though.
I tend to think of "I don't recommend buying this product because this or that" as criticsm, while bashing is more "this company sucks! Don't buy from them!", just throwing blatant insults with no reasoning given.
I would buy both games but I prefer to own the games I purchase. It is both offensive to me as a consumer and ridiculous to punish the paying customer for what a pirate may or may not do.
On topic I have no doubts Matrix would do a great job with Jutland, I'd like to see them remake HPS's Guadalcanal and Tsushima as well.
The customer service here is dare I say, second to none!
< Message edited by SuluSea -- 12/19/2008 2:08:24 AM >
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