Bogo Mil
Posts: 286
Joined: 1/28/2008 Status: offline
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After some months without witp, I started a new game against the Japanese AI using the latest RHS-MAIO scenario (7.954). I didn't play many turns yet, but there are 2 points already: 1. There are Japanese planes at Allied bases in the south pacific (Rabaul, Tulagi, Noumea). This leads to some very strange behavior. Planes at Rabaul were destroyed by the Japanese bombardment, now a replacement fragment arrived at ... Melbourne! When a base is captured by the Japs, all planes are destroyed: Japanese forces CAPTURE Tulagi [Solomons] base !!! Japanese aircraft no flights Japanese aircraft losses E13A1 Jake: 3 destroyed 2. The attack against PH is very weak. Most planes are set to naval attack - there are big strikes against those small task forces near PH. But the attack against the harbour is very weak. I tried to help the AI a bit and deleted all TFs at Hawaii or sent them away, but it didn't help much. The attack was still very weak, only one of the BBs got more than 50 damage. I think the PH attack should be set up very similiar to the attacks usually used in PBEM: Most or all Vals attack the airfield, the Kates attack the port, (almost) nothing is set to naval attack.
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They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. (Benjamin Franklin)
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