bradfordkay
Posts: 8683
Joined: 3/24/2002 From: Olympia, WA Status: offline
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quote:
ORIGINAL: JWE quote:
ORIGINAL: John Lansford It's a shame that the small amphibious craft (LCVP, etc) can't be treated as cargo and loaded on board an AK for transport over to another destination. Even if you've got a tanker with them they only move 1 hex/turn because they're constantly refueling! In a sense, that is how it works presently, and how it works in AE. Much of the confusion is the result of editor OOB blivets. These little guys are supposed to have NO arrival base, in order for the system to work properly, but occasionally, some few of them end up being assigned to a base, so “poof”, there they be. Working hard to eliminate this in AE. LCVP and Jap barges are cargo. There is a supply cost at a base to create them. Supply is delivered as cargo, supply is converted into landing craft, and bingo – landing craft = cargo. LCVPs and Daihatsus weren’t moved about, from place to place, anyway. You didn’t pick up LCVPs from Munda, say, and schlep them to the Gilberts; you just made more. You didn’t have many ships that could haul them in any case, and those that could already had them as part of their basic capability .. so they couldn’t load any more. Prior planning prevents p*** poor performance, so you gotta determine where landing craft/barges are useful (archipelagos are nice) and create them there; someplace where LC/barge movement is a couple hexes at a time. Because once you make ‘em, there they stay. Gee, do I hear an irl echo somewhere? Anyhoo. That’s how it works. Ciao. John John, the problem is that it doesn't work like that. When you arrive at your destination you can't just create the LCIs, etc and then move the troops aboard them for the landings. It seems to me that you have to load the troops aboard them from a port. DO you have any suggestions on how to transfer the troops from the troopships directly to the LCIs?
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fair winds, Brad
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