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FOV (Field of View) - Changing camera angles

 
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FOV (Field of View) - Changing camera angles - 12/26/2008 9:06:16 AM   
Mraah

 

Posts: 1085
Joined: 2/20/2008
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Don't forget ... you can change your FOV and camera angles so you can get right up and snuggle with your favorite merc ...

Basically ... Stop all the WHINING about how you can't determine LOS ....

The screenshot below shows me using these settings in the SYSTEM.CFG file ;

r_hcamera_max_angle = "25.962800"
r_hcamera_max_height = "25.0000"
r_hcamera_min_angle = "-25.000000" DEFAULT 0.000000
r_hcamera_min_height = "-25.00000" DEFAULT 0.000000

r_hcamera_fov = "0.220000" DEFAULT 0.44

Play around with more setting to suit your taste .... I've been able to get "inside" the head of some mercs.

Hope this helps ... Thanks for listening!

Rob




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RE: FOV (Field of View) - Changing camera angles - 12/26/2008 9:54:30 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
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Kewl, worked for me (had to play with it a bit)

figures, take a snap and the guy missed both shots !!!!






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RE: FOV (Field of View) - Changing camera angles - 12/26/2008 9:55:06 PM   
Hard Sarge


Posts: 22741
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From: garfield hts ohio usa
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thanks

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RE: FOV (Field of View) - Changing camera angles - 1/7/2009 10:03:40 PM   
Reinforce


Posts: 197
Joined: 12/11/2008
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I played around with this camra change abit but I found it to be very hard to control and sometimes I would get jammed looking straight down. So I swaped out the values and ended up with this.

r_hcamera_fov = "0.440000"
r_hcamera_inertion = "0"
r_hcamera_max_angle = "25.962800"
r_hcamera_max_height = "25.0000"
r_hcamera_min_angle = "0.000000"
r_hcamera_min_height = "-25.00000"

Works almost the same way but it's slightly more user friendly imo. However if you "touch" the ground sometimes you get stuck and have to use your mouse wheel to scroll out of it. But I have never had a problem with the camra getting jammed. I'd post a screen shot but it's basicly the same as whats been posted. So I'll save my photobucket space. :P

Much Love,
Reinforce

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Post #: 4
RE: FOV (Field of View) - Changing camera angles - 1/7/2009 11:52:49 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
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looks good, thanks

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RE: FOV (Field of View) - Changing camera angles - 7/2/2009 3:58:19 PM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Yeah, those settings work great

quote:

ORIGINAL: Reinforce

I played around with this camra change abit but I found it to be very hard to control and sometimes I would get jammed looking straight down. So I swaped out the values and ended up with this.

r_hcamera_fov = "0.440000"
r_hcamera_inertion = "0"
r_hcamera_max_angle = "25.962800"
r_hcamera_max_height = "25.0000"
r_hcamera_min_angle = "0.000000"
r_hcamera_min_height = "-25.00000"

Works almost the same way but it's slightly more user friendly imo. However if you "touch" the ground sometimes you get stuck and have to use your mouse wheel to scroll out of it. But I have never had a problem with the camra getting jammed. I'd post a screen shot but it's basicly the same as whats been posted. So I'll save my photobucket space. :P

Much Love,
Reinforce



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The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

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