tweber
Posts: 1411
Joined: 6/27/2007 Status: offline
|
I just posted a new masterfile that will support 'Civilization' type games (e.g., games that spans several ages of conflict). This is a masterfile, so you can download and use it to make a random game. Civilization has 5 ages – Food, Gold, Coal, Oil and Information Age. Each age has special units. It takes 50 city / turns to accumulate enough political points to advance to the next age. When a regime advances to the next age through R&D, production and costs increase by a factor of 4. Combat effectiveness of units increases by a factor of 8. Units of a previous age cannot be upgraded. Stacking points decrease with age allowing for larger armies in time. All ships can carry units. The food age represents warfare up to 1400. Units include the swordsman, archer, horseman, catapult and galley. No units require supply. Swordsman and archers have engineering capability. The gold age represents warfare up to 1750. Units include the pikeman, crossbowman, knight, bombard and galleon. No units require supply. Pikeman and crossbowman have engineering capability The coal age represents combat up to 1900. Units include the musket, field piece, dragoon, mortar and ironclad. Units in this age and beyond require supply. Ships in this period and beyond are faster. Oil age represents combat up to 1980. Units include the rifle, machine gun, tank, artillery, tac air and capital ship. Tanks in this period and beyond are faster than horse units. Rifles, machine guns and tanks have a short artillery range (embedded mortars). Machine guns have flak capability. Capital ships are a combination of battleships and aircraft carriers. The information age represents modern and near future warfare. Units include mobile infantry (para capable), ZSU, main battle tank, stealth aircraft, missile launchers and stealth ships. Aircraft have longer range. This is a very simple first try at a new concept. If anyone would like to use this master file on maps (either real or fictional) or flush out the ages beyond 5-6 units, feel free.
|