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Questions from new player! - 1/7/2009 5:58:23 AM   
bushman777

 

Posts: 39
Joined: 3/13/2003
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Hi all

I have had UV for some time now, but just finally trying to get into it. Once I get the hang of it I want to move into WITP as well. I have read thru the manual a few times as well as searched the forum for some answers to several questions, which some were found, but the following questions I hope someone can enlighten about.

1 - With AV's at a port with an airfield, will they give airfield support if there is no land airfield support already there. Reason I ask is that I have had an AV at forementioned type of base and have 0 + 18 for support but nothing happening to support the few AC at the base?

2 - I am confused when it comes to the ships endurance and fuel. How do you calculate the distance and time for sending out ships and how do you know when the ship(s) need to return to port, (by looking at the endurance and fuel numbers) as I have ships returning to port quite often with green positive numbers for fuel and endurance and usually at a bad time for me?

3 - When does fatigue and morale start to become a serious factor for units?

4 - How do you get support for engineering units, as I thought they were the ones giving support for all other units and bases. I have numerous INF units on the march and also camping, with low support even though engineering unit(s) are located with them?

Well I will stop the questions for now and will more than likely have more later, hopefully someone can help out here.

Thanks

Paul
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RE: Questions from new player! - 1/7/2009 6:32:43 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline

quote:

ORIGINAL: bushman777

1 - With AV's at a port with an airfield, will they give airfield support if there is no land airfield support already there. Reason I ask is that I have had an AV at forementioned type of base and have 0 + 18 for support but nothing happening to support the few AC at the base?



AVs support only floatplanes.

(in reply to bushman777)
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RE: Questions from new player! - 1/7/2009 6:56:47 AM   
bushman777

 

Posts: 39
Joined: 3/13/2003
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Thanks Puhis, with the quick reply. That sheds some light on why I was having trouble using AV's as A/C support.

(in reply to Puhis)
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RE: Questions from new player! - 1/7/2009 10:23:06 AM   
Kingfisher

 

Posts: 234
Joined: 6/16/2008
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quote:

4 - How do you get support for engineering units, as I thought they were the ones giving support for all other units and bases. I have numerous INF units on the march and also camping, with low support even though engineering unit(s) are located with them?


Engineers in UV are divided into two categories - combat and base support. As the name implies the combat engineers are meant to accompany the ground troops in the assault and reduce the enemy's fortification, or when on the defensive they can build their own. These units usually have a few INF squads included in their OOB.

Base support engineers are just that, they build, expand and support the bases, ports and airfields.

Besides the difference in makeup and mission they also differ in the amount of support they give relative to what they themselves need. Combat Engineer units are like regular INF as they require more support than what they can provide, while the reverse is true for base support engineers. They (assuming full strength and in good condition) always have a surplus of support.

So if you want to have more support for your INF then you'll need to place them in the same hex as a base support unit. That said, you'll need to check the cumulative total requirements of your INF in the hex vs what the base support can offer them to be sure you are in the black. In other words, if you have 3 INF units in a hex and the total deficit of support is (example) 50, then you'll need a base support unit with 50 or more *surplus* support points.

One other alternative is to use HQ units, which require no support of their own, so you get the full amount from them.





_____________________________

"splendid was their tactic of diving upon our force from the direction of the sun, taking advantage of intermittent clouds"

-Captain Takahisa Amagai, KAGA, June 4th 1942

(in reply to bushman777)
Post #: 4
RE: Camping out - 1/7/2009 12:33:06 PM   
bigred


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Joined: 12/27/2007
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Combat units that are not in a base hex will have a higher fatige rating than units in a base hex.  any units that are moving will have very high fatigue.  Also most hexes north of townsville/luganville line will suffer from malaria.  A large base w/ supply can reduce the effect. 

Combat effectiveness is relative to the enemy that u face.  If u have a one unit facing another and the odds are one to one then it is a stallmate.  However if one unit is fresh from a base and the other is fatigued, uses LBA and then shore bombards his opponent then the effect can shift the battle to his advantage.

(in reply to Kingfisher)
Post #: 5
RE: Camping out - 1/7/2009 9:38:46 PM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
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2. Comes w/ experience mostly. Your short-legged ships (DDs, MSWs, etc.) will refuel from the bigger ships in the task force so look how much fuel they have for guidance on when to rtb. Form a tanker tf (if you're trying to be historically accurate, use the AOs only) and have the other tfs follow it until you hit the combat zone and then have it retire.

Remember that when ships refuel, they use op points. Unfortunately, you don't have control over when that happens, so tank up prior to entering a dangerous area. Nothing worse than having your op points wasted on fueling when they should be on air strikes. If I'm remembering this from WitP just ignore me.

A US cvtf should be able to go from Noumea to PM to Brisbane w/o the tf needing to refuel. Some of the IJN carriers have less range, but are able to operate from Truk to Lunga w/o refueling.


(in reply to bigred)
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