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The Arena... - 1/6/2009 7:49:57 AM   
John 3rd


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Fairly simple plan...






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(in reply to John 3rd)
Post #: 1291
RE: 1942 - 1/6/2009 10:45:12 AM   
undercovergeek

 

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quote:

ORIGINAL: John 3rd
Let me ruminate on your question some more and thanks for asking.


thanks for your thoughts. I think its ok to type this as my opponent knows where i am at the moment anyway, but had it been stock Dec 7 i would have used Admiral Laurents AAR as inspiration and invaded Pearl as i have before, however as that is too late and your AAR starts in almost the exact same place as 42a i chose your AAR as inspiration as it should be to all IJN players who want to fight the good fight and go out in a blaze of glory and not behind the defences of Java and Wake i think youve done an excellent job here and will continue reading and formulating my battle plans along your path

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Post #: 1292
RE: 1942 - 1/6/2009 3:45:36 PM   
John 3rd


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That is a damned nice thing to say.  Thank You.

I truly wish I had started the AAR when the war began but at that time (several lifetimes ago) I had far less time on my hands then I do now. 


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Post #: 1293
Start of the Day - 1/6/2009 5:31:33 PM   
John 3rd


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From Saipan Fleet Admiral Yamamoto takes a deep and cleansing breath as he re-transmits the signal that started the war "Niitaka Yama Nobore" to Vice-Adm Nagumo...






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Post #: 1294
Start of the Day - 1/6/2009 5:33:05 PM   
John 3rd


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I cannot believe that I have to leave right now to see my Father.  I will be thinking about this the whole time I am with him!


"Hello my name is John and I am a War in the Pacific addict."



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Post #: 1295
RE: Start of the Day - 1/6/2009 5:59:12 PM   
John 3rd


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Arctic Wind
Order-of-Battle

Carrier TF 1—Adm Nagumo                                          78Z, 59DB, 70TB Akagi                           24—00--54
Kaga                            27—36--16
Ryujo                           27—23--00
CA, CL, 7 DD   

Carrier TF 2—Adm Yamaguchi                                          69Z, 63DB, 54TB Shokaku                       27—36--18
Zuikaku                        33—27--18
Chitose               9—00--19
2 CA, CL, 7 DD  

Carrier TF 3—Adm Yamada                                             54Z, 78DB, 43TB Amagi                          45—00--27
Unryu                          00—54--16
Zuiho                          9—24--00
CA, CL, 7 DD  

Carrier TF 4—Adm Ugaki                                              93Z, 18DB, 27TB Taiho                           63—18--00
Ryuho                          3—00--27
Shoho                          27
CA, CL, 7 DD  

Carrier TF 5—Adm Kusaka                                             41Z, 23DB, 5TB Hosho                          5—00--5
Taiyo                          27
Chuyo                          9—23--00
4 DD  

Carrier TF 6—Adm Kakuta                                             5Z, 27DB, 24TB Kaiyo                           5—00--15
Shinyo                          0—27--9
4 DD  

Totals:  7 CV, 6 CVL, 4 CVE with 841 Planes:  340Z, 278DB, 223TB  

Settings for Aircraft on Day 1:  CAP 50% Range 6, DB 14,000 Ft Range 6 No Search, and TB 12,000 Ft Range 6 No search  

Settings for the Planned Day of Battle:  CAP 20% and everything else the same.  Whatever is still flying at Wake will add LR CAP over the Fleet.  

STF 1 2 CL and 3 DD  

STF 2 2 CL and 1 DD

All this looks so nice as I paste it into this and I know the spacing will get all  &*(&%^-up! I had to come and edit so this looked somewhat decent...


< Message edited by John 3rd -- 1/7/2009 2:33:05 AM >


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Post #: 1296
RE: Start of the Day - 1/6/2009 7:38:56 PM   
ny59giants


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quote:

Settings for Aircraft on Day 1: CAP 50% Range 6, DB 14,000 Ft Range 6 No Search, and TB 12,000 Ft Range 6 No search


Why do you have your DB & TB below 15,000 ft?? They will come in against his ships in 4 plane vs 9 plane formations. I always thought it was best in CV vs CV battles to go in from a higher altitude.

(in reply to John 3rd)
Post #: 1297
Day Two - 1/6/2009 7:43:10 PM   
John 3rd


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Michael--I have never heard of that! Does anyone know the answer to his question?






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Post #: 1298
Malacca Landing - 1/6/2009 7:46:13 PM   
John 3rd


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Dan is landing at Malacca once again.

I list this because it take my DAY TWO heading off of the page so Dan doesn't see it.  Might fully JUSTIFY his concerns...



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Post #: 1299
RE: Day Two - 1/6/2009 7:47:30 PM   
castor troy


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If you have your ac at 15.000 or lower you will attack with 4 ac groups. If you attack higher your attack goes in with 9 ac groups. Means not 4 but 9 planes will attempt to bomb a ship all the time.

I don´t like it, therefor I use the 4 ac tactic...

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Post #: 1300
RE: Malacca Landing - 1/6/2009 7:51:39 PM   
2ndACR


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Yep.....above 15,000 feet, all attacks by dive bombers will be by 9 plane elements instead of 4. Helps to magnify the number of hits per ship. But can be very annoying if they go after the BB's and CA's instead of the CV's.

Not sure about the torp planes......never tried it.......I always try to use above 15,000 for DB and around 9,000 for my TB's.......helps to spread the CAP, or at least I think it does. CV vs CV anyway........everything else I want 4 plane elements.

Watch fuel etc........I would bet he is a week out from any landing.

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Post #: 1301
RE: Malacca Landing - 1/6/2009 8:07:12 PM   
ny59giants


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From the "Must Read Threads."

http://www.matrixgames.com/forums/tm.asp?m=1112767

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Post #: 1302
RE: Start of the Day - 1/6/2009 8:07:38 PM   
Mike Solli


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quote:

ORIGINAL: ny59giants

quote:

Settings for Aircraft on Day 1: CAP 50% Range 6, DB 14,000 Ft Range 6 No Search, and TB 12,000 Ft Range 6 No search


Why do you have your DB & TB below 15,000 ft?? They will come in against his ships in 4 plane vs 9 plane formations. I always thought it was best in CV vs CV battles to go in from a higher altitude.


I prefer 4 plane increments. There's the possibility of hitting more ships.

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Post #: 1303
RE: Start of the Day - 1/6/2009 8:47:09 PM   
Mark VII


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I get nine a/c divebombing elements when set at 15,000 feet.

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Post #: 1304
RE: Start of the Day - 1/6/2009 8:50:15 PM   
castor troy


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quote:

ORIGINAL: Mark VII

I get nine a/c divebombing elements when set at 15,000 feet.



then the trigger is below 15,000 ft!

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Post #: 1305
RE: Start of the Day - 1/7/2009 12:02:48 AM   
John 3rd


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Thanks for the discussion gentlemen.  I read the Thread that Michael listed and am going opt for 20,000 CAP, 15,000 DB, and 10,000 TB.  They'll get chopped to pieces anyway but we'll see what happens...



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Post #: 1306
RE: Start of the Day - 1/7/2009 12:11:40 AM   
John 3rd


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I need commentary here. This is my current thinking for the next day. I'll move close to Wake for LR CAP and swing everything I have at Dan's TF.

Making spaghetti for dinner. Will make, enjoy, and come back to issue final orders...






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Post #: 1307
RE: Start of the Day - 1/7/2009 12:26:59 AM   
2ndACR


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I would hold off and see if he launches an air attack on Wake.......then you can hit his CV's while alot of his air groups are set for airfield attack and sweep missions........Nothing better than really catching him off guard and by surprise.

I really, really would do that. I would hold north and see what he does.........pray he does not detect you.

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Post #: 1308
RE: Start of the Day - 1/7/2009 12:36:25 AM   
John 3rd


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THAT is my exact fear.  He doesn't know I am there.  If he spots me then he'll run for Eniwetok.  Course if that was the case I would have a field day with his AP/AP that couldn't make the move...

I am limited to a 5 or 6 hex move due to my CVE's low speed. 

Could move NW one hex and wait the day...



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Post #: 1309
RE: Start of the Day - 1/7/2009 1:24:28 AM   
John 3rd


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OK.  I've eaten and thought about things.  One more day will be the order.  I will move the Kaigun one hex NW and wait to see if an attack occurs. 

To provoke things I will move the ships at Wake one hex WEST to trigger and American attack.  My Fighters will be on LR CAP.  Regardless of how many I lose, this should damage the American morale for a follow-up day of battle.  Additionally, I will strip the Home Isles of 2-3 Fighter Sentai/Daitai to move into a supporting position at Tinian.


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Post #: 1310
RE: Start of the Day - 1/7/2009 1:25:23 AM   
2ndACR


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How about saving the CVE's for any followup strikes and maybe LR CAP your primary CV fleets........that should really increase your possible reaction distance.

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Post #: 1311
RE: Start of the Day - 1/7/2009 1:36:37 AM   
John 3rd


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You mean sacrifice the CVEs or what.  I do not understand.



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Post #: 1312
RE: Start of the Day - 1/7/2009 1:49:02 AM   
2ndACR


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NO, never sacrifice.......keep them behind your CV's. That frees your CV's for full speed........once the battle occurs, your fleet CV's will move to full speed, your CVE's will move at their full speed. That should put about 2-4 hexex between your fleets........the CVE's are a full strike force (as much as they can be) to be used to chase down damaged ships, add additional punch on his depleted air groups etc.

Basically, your fleet CV's will hit first, CVE's second.

Keep only your land based a/c on LRCAP, not your CV's........keep them hidden.

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Post #: 1313
RE: Start of the Day - 1/7/2009 2:06:15 AM   
John 3rd


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I think I get your idea.

Let me see if I have it right:

1.  Hold off for a day to see if Dan strikes Wake (thus hurting his air groups as well as morale) on May 28th.
2.  Move in with the CVs on the 29th with whatever LRCAP that still exists from Wake.  Split CVEs to follow behind somewhat.
3.  The Battle plays out on the 29th.
4.  On the 30th release the CVEs to attack with their air groups.  I would add to that the moving in to Wake, Truk, and Kwal several hundred Frances and Betty bombers.

How is that???!!!


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Post #: 1314
RE: Start of the Day - 1/7/2009 2:11:05 AM   
2ndACR


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You have the idea now........never sacrifice your speed, but figure out how to make use of the different speeds.

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Post #: 1315
RE: Start of the Day - 1/7/2009 2:34:50 AM   
John 3rd


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Going back to the turn and will make final decisions so I stop agonizing over this stupid thing. 



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Post #: 1316
RE: Start of the Day - 1/7/2009 4:06:59 AM   
John 3rd


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I've had a very long day!

In addition to agonizing over this set of turns I have met with my lawyer and we are considering some major moves regarding my situation.

Here is the final product:






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Post #: 1317
RE: Start of the Day - 1/7/2009 4:41:23 AM   
2ndACR


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I think we have a winner........take your heart pills...................LOL

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Post #: 1318
RE: Start of the Day - 1/7/2009 6:10:06 AM   
John 3rd


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Boy that is the truth.  I've thought about this stupid game all day! 

I know the media has had a severe case of BDS (Bush Derangement Syndrome) the last eight years.  How many of us can admit to having WitPDS?  

I would say that this thinking is a back-handed complement to the game desigbners and everyone who has helped and Modded the game.  I thank them and Brian in particular for making me focus on this thing when my mind probably should be elsewhere.  On the OTHER hand (sound like Fiddler on the Roof) considering my 2008, I am thankful for having the distraction!

Anyway...I need to finish my turn for The First Team:  Part Two.



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Post #: 1319
RE: Start of the Day - 1/7/2009 5:09:02 PM   
Mike Solli


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Post #: 1320
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