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RE: New Units & Graphics - 9/14/2008 11:26:33 PM   
Dumnorix


Posts: 793
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For this things we need more slots for terraintypes and more slots for terrainvariants.
Than we can make really good maps in my PG3D-Terrainstyle and all other new ideas.
Thats all - that I have to say. Jason and Co: Please Go for it and modified the exe-file for our dreams !

H.Balck

< Message edited by Dumnorix -- 9/14/2008 11:29:04 PM >

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Post #: 61
RE: New Units & Graphics - 9/15/2008 12:07:18 AM   
Dumnorix


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Hallo Caspar
Vielleicht findest Du hier die richtigen noch fehlenden Bilder.
Ich habe dir mal meinen alten Arbeitsordner hochgeladen 150MB:
http://files.filefront.com/unitpictures+JTCSzip/;11793369;/fileinfo.html

Gruß Micha

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Post #: 62
RE: New Units & Graphics - 9/15/2008 3:27:44 PM   
phcas

 

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The LWS project is finished




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Post #: 63
RE: New Units & Graphics - 9/15/2008 3:30:57 PM   
Jason Petho


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quote:

ORIGINAL: phcas

The LWS project is finished






Oooo... nice.. Handy for my Sealion scenarios!

Jason Petho

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Post #: 64
RE: New Units & Graphics - 9/15/2008 3:35:05 PM   
1925frank

 

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The LWS looks like the German equivalent of the DUKW or Higgins boat.  Were they ever actually used?  What's their history?

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Post #: 65
RE: New Units & Graphics - 9/15/2008 3:47:36 PM   
Jason Petho


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3 were ready for Sealion.

A dozen or two (depending on your source) were used in the Mediterranean and the Batlic.

Jason Petho

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Post #: 66
RE: New Units & Graphics - 9/15/2008 4:23:26 PM   
Miamieagle

 

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That's some impressive stuff Indeed! But the big question is are this new Graphics and new units going to include all three Editions or just the Eastern Front and Western Front Edition?

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Post #: 67
RE: New Units & Graphics - 9/15/2008 4:38:44 PM   
Jason Petho


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quote:

ORIGINAL: Miamieagle

That's some impressive stuff Indeed! But the big question is are this new Graphics and new units going to include all three Editions or just the Eastern Front and Western Front Edition?



Don't worry, as I've stated many times before, Rising Sun will be getting a hefty expansion in the future. I have started on the Japanese already.

Jason Petho


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Post #: 68
RE: New Units & Graphics - 9/16/2008 8:10:39 AM   
Dali

 

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There its wrecks(Kubinka?)
http://www.panzermodel.com/Forum/index.php?topic=2922.30

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Post #: 69
RE: New Units & Graphics - 9/16/2008 3:10:33 PM   
Miamieagle

 

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Thank you Jason Patho for your quick reponse. Like I said before World war two was a World war and like to treat this edition classic as such. Its what got my attention and why I bought it when Talon soft was release it. Its not that like the Rising edition better than the other two editions. As a matter of fact I probably play in EF a little bit more than RS. The WF edition is the one I play the least and yet I have play with it quite a bit as well.

What I like about this series is that all three have a different flavor to it and you can fight in each one of them a little different than the other. I love the terrain in the RS edition and the way the Japanese fought in those far away Island. It was a totaly different war but yet again part of the same war. Its facinating to think that this two diverse World Powers Germany and Japan came close to pulling it out if it weren"t for some bad luck and poor disicion by their Leaders. Thank God!

I truely believe that the better you make and improve all three Edition on equal terms the better this Series as whole will bee!

I Believe and trust you Jason.

Thank you again!

PS please do not make the Japanese units too hard to beat. They where great fighters and perhaps the toughest soldiers in World war two but they where not unbeatable by any streach of the Imagination. Their ability to fight on when all resources and hope where gone was beyond believe. They where almost alway out number and out gun, There weapons where from the nineteen thirties and there tatics where strange from a Western Military mind set yet they knew how to use their weapons well and they always gave us a hard time.

I would give them a slight higher morale points than the Allies but thats it. Maybe I would give them a higher ability to infiltrate Allies Front lines and a bit more ablity to take a pounding on a fix position before retreating.


< Message edited by Miamieagle -- 9/16/2008 3:33:46 PM >
Post #: 70
RE: New Units & Graphics - 9/16/2008 3:32:37 PM   
Miamieagle

 

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Phcas your graphics will make this series much better in my opinion. I love them and I hope they can be incorparated into THIS series soon!

< Message edited by Miamieagle -- 9/16/2008 3:35:25 PM >

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Post #: 71
RE: New Units & Graphics - 9/17/2008 11:21:01 AM   
phcas

 

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The Sdkfz 251-10 37mm Pak 36 in JTCS style




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Post #: 72
RE: New Units & Graphics - 9/17/2008 1:54:50 PM   
phcas

 

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Incomming...........................




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Post #: 73
RE: New Units & Graphics - 9/18/2008 9:39:59 PM   
phcas

 

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When can I sleep???




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Post #: 74
RE: New Units & Graphics - 9/19/2008 1:57:57 AM   
big dawg


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Phcs,

Very nice.  Very professional.

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Post #: 75
RE: New Units & Graphics - 9/20/2008 6:26:35 PM   
phcas

 

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What about Ambulances?

Is their a way to use Ambulances c.q. Hospitals in the game?

In the game like it is now Ambulances (Max strength 2, high victory points) can be used to transport damaged (wounded) infantry with max strenght of 2. Hospitals (High victory points) can be placed. Defend this units just "keep them alive".

It would be nice if "red cross" units could help to get units out of a disrupted status (Like Commanders) or restore damaged infantry units with 1 strenghtpoint if in the same hex for 5 turns or something.

Just thoughts.................................




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Post #: 76
RE: New Units & Graphics - 9/20/2008 7:14:29 PM   
cw58

 

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From: Hanford, CA, US
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quote:

ORIGINAL: phcas

What about Ambulances?

Is their a way to use Ambulances c.q. Hospitals in the game?

In the game like it is now Ambulances (Max strength 2, high victory points) can be used to transport damaged (wounded) infantry with max strenght of 2. Hospitals (High victory points) can be placed. Defend this units just "keep them alive".

It would be nice if "red cross" units could help to get units out of a disrupted status (Like Commanders) or restore damaged infantry units with 1 strenghtpoint if in the same hex for 5 turns or something.

Just thoughts.................................





Interesting idea. I think everything you suggested could be done by modifying the platoon file; except for restoring SPs.

(in reply to phcas)
Post #: 77
RE: New Units & Graphics - 9/20/2008 10:01:47 PM   
MrRoadrunner


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What?

How about trying to maintain the scale of the game itself?
Your graphic work is beautiful.
I think hospitals, and ambulances that would add strengthpoints to units or undisrupt them, is way out of this scale.

RR

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Post #: 78
RE: New Units & Graphics - 9/21/2008 1:06:25 PM   
tide1212


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I have to agree with Ed on that one.  

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Post #: 79
RE: New Units & Graphics - 9/21/2008 1:14:54 PM   
MrRoadrunner


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Thanks Gary!
If they are going to have an ambulance or hospital effect the game, then they should put in "Donut Dolly's", USO clubs, "Gin Joints", and Brothels?

"Wayyyyyyy to much thinnin' goin' on here, boy!" Not enough scalin'?

But, I love the graphics!

RR

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Post #: 80
RE: New Units & Graphics - 9/21/2008 2:06:33 PM   
Dumnorix


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Mr. Roadrunner
You love thus the diagrams, which were made to a large extent here in the PG3D-Style. Why don't you play simple then my mod JTCS meets PG3D WWII or Cold were? There are hundreds of these mad vehicles.

H.Balck

(in reply to MrRoadrunner)
Post #: 81
RE: New Units & Graphics - 9/21/2008 4:50:17 PM   
cw58

 

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quote:

ORIGINAL: MrRoadrunner

What?

How about trying to maintain the scale of the game itself?
Your graphic work is beautiful.
I think hospitals, and ambulances that would add strengthpoints to units or undisrupt them, is way out of this scale.

RR


Oh, I agree that this would be out of the game scale for JTCS. But Dumnorix's mod proves that the JTCS game engine can handle other scales. I was merely pointing out that I believe phcas's suggestion could be modded with no hard-coding required, except for the SP part.

(in reply to MrRoadrunner)
Post #: 82
RE: New Units & Graphics - 9/21/2008 7:31:26 PM   
MrRoadrunner


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My fault. I thought we were in the Campaign Series forum.
I understand that Domnorix could use them.
I really did not understand the desire to make the LWS either.

It's all cool.

RR

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“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
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Post #: 83
RE: New Units & Graphics - 10/6/2008 10:04:10 PM   
phcas

 

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Armies need Generals




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Post #: 84
RE: New Units & Graphics - 10/13/2008 9:17:31 PM   
countblue


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This is for sure some incredible artwork, I hope this gets somehow into the game with the 1.05 update, or it should be available as an addon pack thats called the "phcas advanced gfx pack" or something like this.

marvellous

CB


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Post #: 85
RE: New Units & Graphics - 1/5/2009 1:53:28 PM   
TAIL GUNNER

 

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Hello, can I make another request for any artist out there with some time to kill?

Would like these for a Normandie mod I'm tinkering with:

Germans:
50mm Pak 38 in H667 bunker(only need two views, a left and right side)
88mm Pak 43/41 in H667 bunker(also only need left and right side)
75mm feldkanone in H669 bunker

Americans:
M-7 Armored Bulldozer

Thanks,
ChadG

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Post #: 86
RE: New Units & Graphics - 1/7/2009 11:51:12 PM   
awc

 

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phcas, how about making some dragons teeth map hexes

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Post #: 87
RE: New Units & Graphics - 2/3/2009 9:58:24 PM   
MrRoadrunner


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Joined: 10/7/2005
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quote:

ORIGINAL: phcas

Armies need Generals



Heard nothing from you since October. You still around?
I'd like to see some of your work in JTCS.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to phcas)
Post #: 88
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