tennysonbull
Posts: 9
Joined: 12/27/2008 Status: offline
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greetings all. this is my first attempt to mod Forge Of Freedom, and it took me a few days to figure out exactly how it all worked. what is in the mod? two things. 1.) An update of Shep's flags. I did not add any new flags, but I did make the 5th division (red) USA corps flags available for players to select for their divisions, and I reorganized the flags to set them up by their level of organization, with the exception of the general's flags that Shep added - these are available for any level of command. Unused spaces are numbered, making it a bit easier to add new flags if someone is so inclined. I should note that I did this because I play with the division flags turned on and I wanted to have my USA Divisions 1-5 with the flags that were in the AcwFlags file, even though the 5th division (red) flags fell below flag #750 and were not read. I removed the various USA brigade flags within these divisions to make my re-organization work - if you used those for your brigades, this mod is not for you. One other note on the flags - the default USA and CSA flags I used have gold trim. Just my preference... The software I used to work on the flags - GIMP, Paint, and Excel. 2.) An update of Shep's special units. No additional units - I just updated the flags where I needed to reflect the fact that I changed the order of the flags. I should say here that Shep's mods were invaluable to me and give him credit for his work. Very nice. what about the scenario? I named the scenario "war of secession" and it is a copy of the "the coming fury", with a start in July 1861. it varies from "the coming fury" in two ways: 1.) All starting units on both sides have special unit flags. For the CSA, I randomly selected state flags and my two favorite CSA battle flags for all of their starting "regular" units (as opposed to "special" units). For the USA, I went for a more uniform look. I did this because I like to look at my armies periodically to see how the veteran units have fared, and the special flags make it easier to pick them out from the units that come later as the result of musters, conscription, purchase, etc. 2.) I set both sides up to have starting money, labor, iron, and horses equal to the starting production levels of their provinces. This roughly doubles the standard values. The scenario is zipped up here: here. If you want to try it, unzip the contents into your "Scenarios" folder and copy the contents of the "Data" folder inside the zip to your "data" folder (make a backup of your data folder first to avoid overwritting your AcwFlags and AcwSpecialUnits) and do the same with the flag graphics, i.e. copy them from the Gfx\Flags folder in the zip to your Gfx\Flags folder, backing up your flags first. That's really about it. I'd appreciate any feedback.
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