Brainiac
Posts: 2
Joined: 1/13/2009 Status: offline
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I have been playing wargames on paper since about 1970, and the ones made for computers since about the mid-80's. Wargames are, inevitably, a balance between playability and realism. I have noticed with the computer versions, the extremes have increased. That is; nothing assists in the ultimate quest for realism more efficiently then a computer database; and, nothing makes a game more playable then a compuiter tutor or roll over hints in a complex game. In my humble opinion; this game suffers from interface problems, some underwritten rules, and, some bugs. INTERFACE PROBLEMS: Determining which armies you can do something with and which armies you are not allowed to do anything with is a puzzle, and, if you choose to play a campaign game, the puzzle becomes large and tedius. The selecting of plans is not aided by the small black and white maps that would have been useful if large enough to see. I could go on, but, I think you get the message; if you have played the game, I think what I am talking about is obvious, though, granted, it will be more of an obsticle to some then to others. UNDERWRITTEN RULES: The key interface of the game, the battle screens (land, naval and air) are terribly underwritten and explained in the rules. What do units placed inthe deployment row do? Do I have to choose a path of retreat, break thorugh, or counterattack? Or will that auto-resolve if I do not? BUGS: The game crashes often, and when a game is not concluded by crashing, the AI is in a state of thinking what to do, endlessly. I want to like this game, really, I do. I guess it still needs more patching, I don't know. thanks for reading
< Message edited by Brainiac -- 1/14/2009 3:10:26 PM >
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