modrow
Posts: 1100
Joined: 8/27/2006 Status: offline
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Nemo, thanks for your sharing your insight. Your suggestion made me start a series of tests which are quite instructive... I got another question for you related to this. In my series of tests, this is a typical result for a break through CAP (by now allied bombers are trained to about 70, exp of other planes as in the tests mentioned above, i.e. no brilliant fighter pilots for IJN). TEST RESULT * NOT FROM JOHN'S GAME A6M5 Zeke x 289 Allied aircraft F6F Hellcat x 102 B-25J Mitchell x 33 PB4Y Liberator x 11 B-24J Liberator x 32 B-29 Superfortress x 164 Japanese aircraft losses A6M5 Zeke: 172 destroyed Allied aircraft losses F6F Hellcat: 84 destroyed B-25J Mitchell: 11 destroyed, 11 damaged PB4Y Liberator: 1 destroyed B-24J Liberator: 2 destroyed, 9 damaged B-29 Superfortress: 7 destroyed, 40 damaged Allied morale was high, so only few planes turned back. When I saw after a2a about 120 Superforts, 30 Liberators and 20 Mitchells remaining to drop bombs, I was sure KB would be toast. Here's what these 170 level 70 exp bombers did achieve: Japanese Ships CVL Zuiho, Bomb hits 2 BB Haruna, Bomb hits 2 CVL Ryuho, Bomb hits 9, on fire, heavy damage CV Zuikaku, Bomb hits 7, on fire BB Kongo, Bomb hits 1 BB Musashi, Bomb hits 1 CV Taiho, Bomb hits 3 CA Tone CA Chikuma Ryuho is looking bad, but the rest of the ships is fine... Now my question: In view of these results, it looks to me there must be a feedback mechanism affecting the precision of bombing. This may also explain why high EXP bombers are deadly even against strong CAP - the reduction is not sufficiently strong to make hits a rare thing to occur. Do you know how that feedback works ? You talk about disruption, how is that factored in ? Thanks Hartwig
< Message edited by hartwig.modrow -- 1/14/2009 1:55:23 PM >
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