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RE: Happy New Year -- WitPTracker now at 1.5

 
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RE: Happy New Year -- WitPTracker now at 1.5 - 1/12/2009 8:10:24 AM   
Chris21wen

 

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Joined: 1/17/2002
From: Cottesmore, Rutland
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quote:

ORIGINAL: n01487477

Right click on the file .. go to properties ...at the end of the target add

-windowed





Can't use windowed the game itself doesn't refresh correctly when I go from full to windowed plus everythings is too small on the resolution I'm using and I don't want to change my computer resolution eveyrtime I play the game.

(in reply to n01487477)
Post #: 871
RE: Happy New Year -- WitPTracker now at 1.5 - 1/12/2009 8:58:22 AM   
n01487477


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Ok Chris - maybe you don't want to do this all the time but do it once just to see IF changing from Full screen to windowed mode and then loading Tracker causes a java heap error.

It is a test to see if this has something to do with it ...

Damian


(in reply to Chris21wen)
Post #: 872
RE: Happy New Year -- WitPTracker now at 1.5 - 1/12/2009 11:56:09 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
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quote:

ORIGINAL: n01487477

Ok Chris - maybe you don't want to do this all the time but do it once just to see IF changing from Full screen to windowed mode and then loading Tracker causes a java heap error.

It is a test to see if this has something to do with it ...

Damian



I know but its so bad it's pretty much unusable. I've also made some changes to how my computer works so I'll monitor the situation. If these change fix the problem I'll reset them bak and try the window again.

(in reply to n01487477)
Post #: 873
RE: Happy New Year -- WitPTracker now at 1.5 - 1/12/2009 1:08:59 PM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
quote:

ORIGINAL: Chris H
Full screen. On my home machine I've turn off everthing i can except for a virus checker (McAfee) and vista's normal rubbish. I've 2G of ram and my vdeo card is an ATI Radeon HD 2400 Pro with 256m of video memory. The system is set up to use 1G of video memory of which 750M is shared. I have been mointoring memory usage using window monitor and with Witp and tracker loaded its up at around 60%. Note that both machines I'm using have the same video card but I've not had time to try it on my laptop.


I have the feeling you have not enough memory for the system if you use 750MB for the video. I guess you did that for another game or software, but you have only 1.250GB now instead of 2GB and for Vista it seems to me unsufficient. (I don't use it, just what I heard)
Witp doesn't need this amount of video memory, I think the map is loaded in the RAM (your 1.250GB).





< Message edited by Thesix -- 1/12/2009 1:10:26 PM >

(in reply to Chris21wen)
Post #: 874
RE: Happy New Year -- WitPTracker now at 1.5 - 1/12/2009 1:30:30 PM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
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quote:

ORIGINAL: n01487477
Talking about alerts, has anyone seen a "named pilot" come back from WIA/MIA ? I still have not seen an alert for that and I wanted to check if it was working ... I know thesix said he might have seen it, but ...

Hi Damian,

I don't know if I was clear at that time . I remember I have checked after that post and retrieved, in my list of pilots, an american ace who had been wounded for almost two weeks and who came back to his squadron. There was no alert. (I have never seen it in around 70 loaded turns)
After each update of Tracker, I initialize a new database and load all turns with multi-turns option. (last version checked: 1.4 :/)



< Message edited by Thesix -- 1/12/2009 1:32:28 PM >

(in reply to n01487477)
Post #: 875
RE: Happy New Year -- WitPTracker now at 1.5 - 1/13/2009 6:28:36 AM   
n01487477


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Thesix - with your evidence I went looking for errors today and found them ... so thank you and next update will fix this small problem.

Cheers
Damian




Attachment (1)

(in reply to Thesix)
Post #: 876
RE: Happy New Year -- WitPTracker now at 1.5 - 1/13/2009 10:41:53 AM   
Sayar

 

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Thank you for the great work

(in reply to floydg)
Post #: 877
RE: Happy New Year -- WitPTracker now at 1.5 - 1/14/2009 1:06:16 AM   
DaveConn

 

Posts: 254
Joined: 5/3/2001
From: Bainbridge Island, Washington
Status: offline

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: DaveConn

I have a problem that has just started after upgrading to 1.5 (and starting a new game). After the initial DB initialization, when I have tried to load a turn, the programs seems to hang up during the load process, at the "Comparing Pilots" stage. Any ideas appreciated. Thanks!

--Dave



Dave - Firstly is there any message in the dos box ?

If not delete the trackerdb.* files, reinitialise the DB & then try again. If it is still causing a problem I will get you to email both save files to witptracker@gmail.com to see what is going on.

Damian


Damian,
I reinitialized the database and had the same problem: Hangs up when comparing pilots during a turn load, no message in DOS box. I let it run for 20 minutes and no change. I will email files to you if that is OK. Thanks

--Dave

(in reply to n01487477)
Post #: 878
RE: Happy New Year -- WitPTracker now at 1.5 - 1/15/2009 9:19:01 PM   
OldCoot

 

Posts: 262
Joined: 12/26/2008
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Hi!

I've just d/l your utility and the first turn loaded fine, but I'm having problems trying to load more turns. Here is what the tracker properties file looks like:

Dir=[F:\Matrix Games\War in the Pacific]
GameType=[0]
Side=[1]
Password=[abc123]
SaveFile=[witp002.pws]
SaveMode=[2]

If I go to the turn menu and click on "Read turn" I get a popup saying "Turn 1 is already loaded"
How do I get additional turns loaded? Do I need to change the SaveFile line to witp003.pws and then copy witp003.pws from Matrix/War in the Pacific/save to the tracker folder? How do I set up multiple loads?






(in reply to DaveConn)
Post #: 879
RE: Happy New Year -- WitPTracker now at 1.5 - 1/15/2009 9:42:49 PM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
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quote:

ORIGINAL: OldCoot

Dir=[F:\Matrix Games\War in the Pacific]
GameType=[0]
Side=[1]
Password=[abc123]
SaveFile=[witp002.pws]
SaveMode=[2]

If I go to the turn menu and click on "Read turn" I get a popup saying "Turn 1 is already loaded"
How do I get additional turns loaded? Do I need to change the SaveFile line to witp003.pws and then copy witp003.pws from Matrix/War in the Pacific/save to the tracker folder? How do I set up multiple loads?

- You can copy the witp002.pws of the new turn into your tracker folder, replacing the former one, and then click on "Read Turn"
- Or, you can copy, turn after turn, the witp002.pws in a specific folder (it may be the tracker folder) renaming them by adding the turn number as extension for example, like witp002.pws.002, witp002.pws.003, etc... (witp002 must be in the name)
Then, you click on the "Multi-turn" option and select the folder containing the copies of your turns. The system will propose you the list of the unread turns.


< Message edited by Thesix -- 1/15/2009 9:43:00 PM >

(in reply to OldCoot)
Post #: 880
RE: Happy New Year -- WitPTracker now at 1.5 - 1/15/2009 11:51:20 PM   
OldCoot

 

Posts: 262
Joined: 12/26/2008
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OK:

I deleted the copy of  witp002.pws that I had placed in the tracker folder and replaced it with a copy of the next turn- witp003.pws. Then I went to tracker-Turn-Read Turn.

Result: Popup "Could not read the save file"

If I hit multi turn and go to either the tracker directory or to the witp save folder no saved games are displayed in either folder


Properties

Dir=[F:\Matrix Games\War in the Pacific]
GameType=[0]
Side=[1]
Password=[abc123]
SaveFile=[witp002.pws]
SaveMode=[0]

I executed tracker from the command window and didn't get any error messages.



< Message edited by OldCoot -- 1/15/2009 11:58:46 PM >

(in reply to Thesix)
Post #: 881
RE: Happy New Year -- WitPTracker now at 1.5 - 1/16/2009 12:20:13 AM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
quote:

ORIGINAL: Thesix
- You can copy the witp002.pws of the new turn into your tracker folder, replacing the former one, and then click on "Read Turn"
- Or, you can copy, turn after turn, the witp002.pws in a specific folder (it may be the tracker folder) renaming them by adding the turn number as extension for example, like witp002.pws.002, witp002.pws.003, etc... (witp002 must be in the name)
Then, you click on the "Multi-turn" option and select the folder containing the copies of your turns. The system will propose you the list of the unread turns.


You must use the same name that you have entered in the properties file. (unless you want to change it there too for each turn but it's not supposed to work that way. You save your turn always on the same slot and you copy the witp002.pws file in the tracker folder or your "history" folder)
I hope I'm clear

[Edit] At least Damian is clear . I didn't think also that you can rename witp003 to witp002. Good idea!



< Message edited by Thesix -- 1/16/2009 12:28:12 AM >

(in reply to Thesix)
Post #: 882
RE: Happy New Year -- WitPTracker now at 1.5 - 1/16/2009 12:22:43 AM   
n01487477


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Joined: 2/21/2006
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OldCoot - There are a number of ways to load a new turn ...

1. the file must be the same name as the first file so change the name to witp002.pws and place it in the tracker folder.
or
2.change the file name of the second turn to witp002.pws.001 and then the next to witp002.pws.002 (if you want to keep all the files) etc

If you use option 1 - then use the read turn option
if 2 then the multiread ...

Hope this helps
Damian




PS. Thanks Herve for helping ... ;)

Attachment (1)

< Message edited by n01487477 -- 1/16/2009 12:23:39 AM >


_____________________________


(in reply to OldCoot)
Post #: 883
RE: Happy New Year -- WitPTracker now at 1.5 - 1/16/2009 12:36:57 AM   
OldCoot

 

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OK guys. I got it. Thanks much for your time and trouble

(in reply to n01487477)
Post #: 884
RE: Happy New Year -- WitPTracker now at 1.5 - 1/18/2009 12:25:02 PM   
n01487477


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Joined: 2/21/2006
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LCU production again ...

Alright, I've finally figured out any discrepancies in Arm/Veh production...

FYI. At present the reinforcement points for Arm/Veh production are correct(as far as my testing can tell) but do not account for drawing devices from the pool, and that is why the totals do not always correspond when a unit arrives to what had been shown the previous turn.

Secondly I have not yet implemented TOE, but I guess when it arrives and changes to its TOE then it is accounted for.

Finally,(if you didn't read my earlier post) your copy as present doesn't give accurate VEH/ARM points needed to existing units with damaged(not disrupted) devices. This has been fixed


I guess my question to users is:
1. Do you want there to be a guesstimate of what the unit will cost IF it draws all or partially from the device pools.
2. Same as above but for destroyed ARM/VEH for existing units.
3. On the bottom gui - (unit specific information) another column of destroyed & pool.
4. The same again for TOE ?

Or should I just leave it as is ... if people are willing to concede that getting this 100% accurate is problematic given that multiple units can arrive on the same day compounding the problem that drawing from existing pools is not always a certainty...

I think I already know the answer - just need some push on this.

< Message edited by n01487477 -- 1/18/2009 12:26:28 PM >


_____________________________


(in reply to OldCoot)
Post #: 885
RE: Happy New Year -- WitPTracker now at 1.5 - 1/19/2009 1:45:34 PM   
cato13

 

Posts: 453
Joined: 6/29/2005
From: scotland
Status: offline
just wanna add my thanks for makin this fantastic tool.  ive spent hour upon hour on my 1st couple of jap turns gatherin info on all the resource/supply info, even when comparin A/C info i was makin screenshots of different types which was a royal pain in the ass.  and then i find this tool which does it all for me

great stuff


(in reply to n01487477)
Post #: 886
RE: Happy New Year -- WitPTracker now at 1.5 - 1/19/2009 2:17:26 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: n01487477

LCU production again ...

Alright, I've finally figured out any discrepancies in Arm/Veh production...

FYI. At present the reinforcement points for Arm/Veh production are correct(as far as my testing can tell) but do not account for drawing devices from the pool, and that is why the totals do not always correspond when a unit arrives to what had been shown the previous turn.

Secondly I have not yet implemented TOE, but I guess when it arrives and changes to its TOE then it is accounted for.

Finally,(if you didn't read my earlier post) your copy as present doesn't give accurate VEH/ARM points needed to existing units with damaged(not disrupted) devices. This has been fixed


I guess my question to users is:
1. Do you want there to be a guesstimate of what the unit will cost IF it draws all or partially from the device pools.
2. Same as above but for destroyed ARM/VEH for existing units.
3. On the bottom gui - (unit specific information) another column of destroyed & pool.
4. The same again for TOE ?

Or should I just leave it as is ... if people are willing to concede that getting this 100% accurate is problematic given that multiple units can arrive on the same day compounding the problem that drawing from existing pools is not always a certainty...

I think I already know the answer - just need some push on this.

When you say "same again for TOE", are you speaking about an additional column in the LCU information screen ? If so, that'd be useful - not a priority, but useful.

As for the rest, I find 1 very useful, 2-3 interesting, but on the whole not priority either, since as you put it this wouldn't always give accurate information. Albeit I won't complain if you implement all of this anyway - information that is sometimes incorrect is still useful the rest of the time.

(in reply to n01487477)
Post #: 887
RE: Happy New Year -- WitPTracker now at 1.5 - 1/19/2009 4:56:06 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I'd be interested in all four pieces of info you mention, even if they are just guesstimates. None of it strikes me as essential, but it would all be nice to have.

My only worry is: does adding features slow the program down significantly? It seems to need lots of memory as it is...

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Post #: 888
RE: Happy New Year -- WitPTracker now at 1.5 - 1/19/2009 11:04:27 PM   
n01487477


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Joined: 2/21/2006
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Grotius

Memory - well yes it uses a load of HDD space, but this new feature will not add to that as it is just a new calculation - not a DB field.

I've got 40 turns loaded for 80 MB HDD space - 65 for the data file and 15 for the backup - so it actually does use more than the savefile / turn.

I know at one stage Floyd and I were talking about options to not save pilot data etc to save space.

If you are talking about RAM - then Floyd and I are trying to reduce the number of duplications of code / arrays to see if this can help. I have to admit though I've never had a problem with memory on my machine or on my very old desktop - still I run all my machines fairly lean.

Damian

< Message edited by n01487477 -- 1/19/2009 11:24:05 PM >


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(in reply to Grotius)
Post #: 889
RE: Happy New Year -- WitPTracker now at 1.5 - 1/20/2009 3:02:13 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Yeah, actually I meant RAM; I occasionally get "out of memory" errors and Tracker hangs. But then I'm typically running 5 or 6 things at once -- WITP, Tracker, Photoshop, Windows Explorer, Firefox. Restarting Tracker always fixes it, so it's not a big deal.

I don't mind the file size at all. Well worth it. :)

_____________________________


(in reply to n01487477)
Post #: 890
RE: Happy New Year -- WitPTracker now at 1.5 - 1/20/2009 12:09:16 PM   
cato13

 

Posts: 453
Joined: 6/29/2005
From: scotland
Status: offline
is this mod supposed to keep track of previous turns?  when i click on turn list it only has turn 9 and i im currently on turn 13.  it seems to be updatin ok cos on the task force screen all the TF's are in the correct hexes and the alert screen has turn 13's alerts but at the bottom it saus last turn loaded turn 9?






(in reply to Grotius)
Post #: 891
RE: Happy New Year -- WitPTracker now at 1.5 - 1/20/2009 1:00:27 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: tonedog

is this mod supposed to keep track of previous turns?  when i click on turn list it only has turn 9 and i im currently on turn 13.  it seems to be updatin ok cos on the task force screen all the TF's are in the correct hexes and the alert screen has turn 13's alerts but at the bottom it saus last turn loaded turn 9?




You must have quit the program before it finished loading the turn. The turn information is updated last in the process, so it's likely that most of turn 13's information was loaded, but the turn information record was not added to the database. If you load turn 14 and ensure it's completed (the footer progress bar reads "Finished"), the last loaded turn should be updated.

Floyd

(in reply to cato13)
Post #: 892
RE: Happy New Year -- WitPTracker now at 1.5 - 1/20/2009 4:23:41 PM   
cato13

 

Posts: 453
Joined: 6/29/2005
From: scotland
Status: offline
it hangin on compare pilots, any idea why its doin that?

im gettin a whole load of "insert error code -104" in the command window, they all seem to duplicated but there are loads of em.  dunno how to attach the cmd box screenshot to this post.


(in reply to floydg)
Post #: 893
RE: Happy New Year -- WitPTracker now at 1.5 - 1/20/2009 8:29:07 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Tonedog, I get that too sometimes. If you quit Tracker and restart, it should fix it -- just reload the turn you hung on. To minimize the chance of the program hanging, I find it helps not to do ANYTHING else while Tracker is loading a turn. I just get up from the PC for a sec. If I open a web browser or do anything else, it seems to annoy Tracker.

Tracker only keeps track of turns you load. Also, you can't load earlier turns. So get in the habit of immediately "running" your latest savegame in Tracker after you run the turn. Me, I run a turn; alt-tab out; copy the new autosave to my Tracker folder; rename it; and run Tracker on it.

_____________________________


(in reply to cato13)
Post #: 894
RE: Happy New Year -- WitPTracker now at 1.5 - 1/20/2009 9:26:33 PM   
cato13

 

Posts: 453
Joined: 6/29/2005
From: scotland
Status: offline
grotius, do u get any error messages in your dos window after u read the turn?

ive tried what u said but its still gettin stuck on compare pilots and these errors are still hapnin. what info gets loaded after "compare pilots"? it seems to be loadin some stuff from the turn so im just wonderin what info it isnt loadin.

i wonder if it could be the mod i use. i use niks mod.

< Message edited by tonedog -- 1/20/2009 10:10:15 PM >

(in reply to Grotius)
Post #: 895
RE: Happy New Year -- WitPTracker now at 1.5 - 1/21/2009 12:31:02 AM   
DaveConn

 

Posts: 254
Joined: 5/3/2001
From: Bainbridge Island, Washington
Status: offline
As noted in an earlier post, Tracker also hangs for me during the "compare pilots" stage. I have tried reinitializing the DB several times, but always get the same result. I am not getting error messages, though; the program just hangs. (Before v1.5, it was running without any problem). If anyone has any ideas, I would be grateful; I have become dependent on the program!

--Dave

(in reply to cato13)
Post #: 896
RE: Happy New Year -- WitPTracker now at 1.5 - 1/21/2009 12:34:23 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: DaveConn

As noted in an earlier post, Tracker also hangs for me during the "compare pilots" stage. I have tried reinitializing the DB several times, but always get the same result. I am not getting error messages, though; the program just hangs. (Before v1.5, it was running without any problem). If anyone has any ideas, I would be grateful; I have become dependent on the program!

--Dave



If you have a turn it hangs on pilots, please send the save file for the turn being loaded, the save file for the previous turn and the witptracker.properties file to witptracker@gmail.com and I'll look at why it's hanging.

Floyd

(in reply to DaveConn)
Post #: 897
RE: Happy New Year -- WitPTracker now at 1.5 - 1/21/2009 4:45:53 PM   
DaveConn

 

Posts: 254
Joined: 5/3/2001
From: Bainbridge Island, Washington
Status: offline
Thank you, Floyd. The files are are their way to witptracker@gmail.com

--Dave


(in reply to floydg)
Post #: 898
RE: WitPTracker 1.0 - 1/22/2009 10:30:44 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
While checking leaders for HQs I could not find the Aus 1st Army nor the Aus 1st Corp in the list of HQ.  They are listed as Large LCUs however.

< Message edited by Chris H -- 1/22/2009 10:31:17 AM >

(in reply to Nomad)
Post #: 899
RE: WitPTracker 1.0 - 1/22/2009 1:26:50 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Chris H

While checking leaders for HQs I could not find the Aus 1st Army nor the Aus 1st Corp in the list of HQ.  They are listed as Large LCUs however.


Which panel are you talking about?

(in reply to Chris21wen)
Post #: 900
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