bebert
Posts: 40
Joined: 1/12/2009 Status: offline
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I am still testing germany japan and against AI++ with bonuses, and I prefer continue my test before post the scénar. You are right for the cruiser, and the cost in my version will be 20000. About tech, In my former party (this with the CV at Berlin ) west AI reached Rifle IV at the beginning of 1942. At the same time, Germany had rifle III, heavy rifle III, armor III, fighter III, bomber III. I think that at the beginning, everybody has just sufficiant ressource: Germany has not yet the ressource from Oslo, Copenhague, Paris, Lille, Bruxelles and so on. West has not the ressource from USA, Japan has not taken Singapore, or Manille. But, at the end of 1941, germany has probably conquered a lot of ressource, Japan has launche this offensive in china, USA may be is not still in war, but the lend lease has began. If the cost of research is too low, it is possible that everybody reache the high level in 1942 or 1943. In PBEM, I think that could depend of the player. I have done several PBEM with Gary Grisby WaW a worl divided. It is not the same game, I know it. But, I observe if one player made a lot of unit, the other players made the same, and research don't become the main way to win. But, if a player reach a tech superiority instead produce guns and tanks, the other players made the same. I Think it would be the same with advanced tactic. But if everybody (except perhaps Japan and China) can reach the highest level in the main tech in 1942 or 1943, I think it is too early. For the tank destroyer, the fisrt one german build was the marderI, a not to bad gun with some steel around. After that, they build marder II and marder III, but they didn't offer a very good protection to the screw. The best one was later the Jagdpanther, but it was in 1944 I believe. USSr made good tank destroyer in 1944 with SU 122, but the earlier SU76 were a little weak. Allies made TD4, in 1943 and just before the end TD 10, but it was simply a good gun with a small armour around. At the begininng, allies (France and Great Britain) had just some antitank gun and didn't know how to build a tank destroyer. USA didn't know how to build a tank in 1939, they had just a navy in 1939. In the game, TD have almost the same hit point than Tank Medium, I think it is too high. May be I will change the prerequis for the tank destroyer: to build a good tank destroyer, you need a good AT gun, so gun II would be reach first. And TD would have a lot of hit point with armor IV, the same amount as medium tank IV. I am thinking too about another change for the heavy tank. At the beginning, nobody had really heavy tank except USSR with the KV1. The heaviest tank in germany was the earlier Panzer IV, which was in fact a medium tank. First heavy german tank was Tiger I, which was used at the end of 1942. Allies made a heavy tank just before the end of the war. May be I will change the prerequis for the heavy tank, or create a special weapon for the USSR (KV1, KV2 et JS2) and germany (Tiger I and Tiger II) and removed the generic heavy tank. The prerequis would be gun II, flack II (the two prerequis for the flack 88, which was the gun of the tiger) and armor III for the german, but USSR just need to have armor II for the KV1 (and armor III for the KV2, armor IV for the JSII). May be USSR would have armor II at the beginning, ready for barbarossa. In june 1941, they had not a lot of T34, but they had some, and the earlier T34 were simply the best tank of the world, in june 1941. Last thing, I am thinking about nuclear weapons at the end of the war. USA won the war with 2 nuclear bomb, didn't they? I have to test this change, and I will back in a few days.
< Message edited by Bébert -- 1/16/2009 10:16:17 PM >
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