hellfirejet
Posts: 1052
Joined: 12/16/2008 From: Scotland Status: offline
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quote:
ORIGINAL: AresMars dodo, Austria and Prussia have no real Naval tradition - thus NO fleets. However, their control of a Minor with a Fleet solves that issue pretty quick.... Some of the points raised by hellfirejet and Mardonius (build times, ship costs, a little more variable in combat results) have serious merit. I would like to see a return to the EIA limited number of fleets for balance. (ie GB 7, FR 4, SP and RS 3, TU 2, AS and PS 1, plus the Minors) There are a limited amount of sea areas and limiting the game to a total number of FLEETs makes the importance of DIPLOMACY more important, raises the value of MINORS with FLEETS. (I am just typing off he top of my head....) Now, with the incorporation of the different classes of ships (3, 2, 1 Deckers and Tranports) you could have a fleet composed of 30 combat ships (plus transports ignored in combat) where the different classes of ships would have various morale levels (ie. 3 Deckers are 4, 2 Deckers are 3 and 1 Deckers are 2) [British would be .5 higher] and the fleet counter would look more like a LAND CORPS (ie. [5/25/25/*] A fleet of just transports would just be treated like a naval prusuit by the opponent based on the number of 1Decker ships in the fleet. Thus if I have a fleet of; 2 x 3Deckers (2*4), 18 x 2Deckers (18*3) and 7 x 1Deckers (7*2) and 15 x Transports the BATTLE MORALE of the that fleet would be...2.53 and then would be used on something like the ADVANCED NAVAL CHART proposed in the old GENERAL or Mardonius's suggestions. 3 rounds, etc.... A British Fleet of the same type would have a BATTLE MORALE of 2.73 -- so not an enormous advantage.... but the chart is not about DAMAGE EFFECTS Casualties from a chart would represent a certain amount of DAMAGE EFFECTs that would then be translated to the OPPOSING fleet each round in STEPS....ie. 6 = CAPTURED, 4=SUNK, 3-2-1 Damaged Perhaps even a forced to withdraw from combat.... Naval leaders could then be used in a variety of ways. Improve Morale, Raise/Lower DAMAGE EFFECTS, others.... What do people think of this approach? Yo AresMars, I'm with you all the way with this one, anything that improves the naval aspect of the game is vital. More Leaders,ship types,build costs & build times reduced, will improve the whole picture of the campaign. All we are asking for is an advanced option that is on a par with the land system!
< Message edited by hellfirejet -- 1/21/2009 8:34:03 AM >
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Regards, Graham. I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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