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RE: Next Patch ideas and suggestions (post yours)

 
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RE: Next Patch ideas and suggestions (post yours) - 1/20/2009 4:49:37 PM   
Edgewise

 

Posts: 34
Joined: 1/18/2009
Status: offline
quote:

Because it includes Dragunov, M-82, M-24. All pretty high-end weapons. Your statement included some rather high end gear, without any qualifier. "... a cheap but long range weapon - for example a M1 w. a scope" - would be fine. The term "sniper rifle" could be giving your hypothetical militia man a weapon worth more than he earns in a decade.

You really did not read my post.  I will repost the 2 paragraphs in question and hopefully you will read them both completely which will put this to rest.

Repost:
Again I'll add a vote for better AI, the AI is really really awful.  If they took cover or just went prone after firing/being fired at, this would make a huge difference.  When one comes under fire, he should call his friends to his location so they don't sit spread all over the map allowing you to pick them off with a silenced weapon one at a time while they stand there stupidly.  Give the soldiers wearing uniforms a camo bonus of 25 or so.  For every 10 soldiers (not militia), have one with a sniper rifle and good accuracy who will try to shoot from far away, one with a machine gun and auto fire skill, one with a heavy weapon and heavy weapon skill.  RPG's are as common as dirt in some parts of Africa, no reason the dictators troops shouldn't have a bunch.  Additionally, one sarge with high stats and an assault rifle, one officer with good stats and a pistol, the other 5 troops with SMG's and assault rifles.  All of the regular troops (soldiers) should have a grenade they can throw. Guards should be similar but better.

Weapon distribution: Militia should have a mix of low-end and old equipment, much as they do in the game.  Pistols, rifles, cheap SMG's, rarely assault rifles.  They should not have desert eagles or calico SMG's or calico AR's.  I'd be surprised if there are ANY calico's in all of Africa outside the private collections or private security forces of a few wealthy people in South Africa.  Possibly mercs would use these, but they should be rare, not 20% of all AR's dropped in the game.  It is a very cool gun but seriously, you can buy an AK variant for a lot less money, and they're very common anyplace where there is war or dictators.  Soldiers should use standard military weapons, but not the bleeding edge stuff imo. AKM's, AK-74's, RPK-74's, RPG's, the occasional western assault rifle, 9x18 pistols.  Red dot sights should be reserved for the Elite troops, along with AK-100 series weapons, caseless ammo SMG's, 50 cal sniper rifles, uber heavy weapons, etc.

Incase this is still unclear I shall summarize the part pertaining to our dispute.  I said Militia should have old and non-standardized weapons.  I then laid out a weapon ratio for soldiers and specifically -excluded- malitia, in which I said they should have 1 sniper in 10 troops. In weapon distribution breakdown I laid out my desire for them to use typical military hardware for a decently equiped 3rd world army.  I then pointed out that the super cool stuff like .50 cals should be reserved for the Elite troops.   If you're still not clear on this, I dunno what else to say really.

quote:

... and? Wal-Mart is the biggest retailer - does that mean, "if you can't get it at Wal-Mart, you can't get it? Guess what? There's other stores around...

http://blog.wired.com/defense/2007/07/chinese-made-ar.html

Sorry, the Iraqui insurgents got their hands on AP ammo. Where'd it come from? Not the USA - China. Yep, some wild-eyed nutter in a turban can get AP ammo. So, why exactly can't professional mercenaries get it, then?

For AP ammo there really are not very many stores.  I don't think you really understand.  That picture you are showing is not meeting the qualification of AP as I explained it earlier.  That picture actually isn't even a Chinese bullet. I can identify that cartridge as a US round and the dark grey pointy thing 3rd from the right is a tugsten carbide tip.  That bullet actually has no better penetration than a normal high velocity round at close range.  At longer ranges it has better penetration because the tip does not become soft.  The AP rounds I was and am talking about are vastly better vs body armor, but cost a rediculous amount to make.  Again, I am repeating myself here but it just isn't sinking in. 

Lots of high velocity rounds are called AP.  Infact all high velocity rounds are inately ap because they are high velocity rounds.  But to make a small calibre round that will punch through an inch of steel at 300 yards... -That- is the AP I'm talking about, and the one you show in that picture which will do 0.3 inches of steel at 20 feet, (I was looking at the stats yesterday when I was talking about this with someone else) never mind 300 yards. Those carbide tips also cause a high likelyhood of richochet, an angle of 45 degrees to the impact surface and it won't even go through a window. One reason they have not become a standard round.  Carbide is extremely hard, but also extremely brittle.  Drop that bullet on the ground, and if it hits tip first, it will fracture. Press it gradually into steel and it will cut into it.  Press it too fast or hard, it shatters.  They are called ap by the manufacturer but what they really do is allow the bullet tip to maintain it's shape and hardness over a long distance so they penetrate softer materials better at extended range.  That makes it a useful cartridge in the M249 which can toss rounds out 900 meters with nice accuracy, but it has only a small improvement over the base round in an M-16 at it's max effective range of 300 yards and no difference at 50 yards.

Steel core rounds is what I am talking about when I say AP.  Police call anything that will cut through level 1 body armor (what they normally use) AP.  That's would include many standard lead pistol rounds... but not what I am talking about when I say AP.  The AP I am talking about will go through the cop car, the cop, his vest (twice) and out the other side of the car, and still have enough energy to crack a cinderblock. 

I know you can find 500 vague refferences to AP in 10 minutes online.  I'm not talking about glass or teflon coated bullets or carbide tipped bullets... but you are.  Now that (hopefully) you understand what I am talking about and why I say the bullets you are talking about are close enough to normal ball ammo that I wouldn't bother differentiating them, I will lay out why the ones I am talking about are very rare and expensive.  You can't mass produce them.  Well you could, but the quality would be too low to maintain any type of accuracy at long range. You have to have a great deal of precision in your manufacturing process.  A marble is bigger in mass and volume than the CPU in your computer, but as you can immagine, the CPU is many orders of magnitude harder to make, and thus many orders of magnitude more expensive to produce.  As for the rarity... Unlike the CPU in your computer, there is not a high demand for precision made high velocity Steel core AP small arms rounds.  One reason is because they cost a ton to make (as detailed above).

The other is because I don't know any country where they are both A: made, and B: legal to purchace.  Where they are made, they are made in very small quantities and for very special military use.  Lots of large munitions are made with this type of precision, but it makes sense to spend a few hundred to a few thousand (in the case of the US) bucks on a round that might one day kill a much more expensive tank or hellicopter or jet fighter.  The 20mm shells in US fighters or the 30mm rounds in an A-10 might seem rather mundane, but they can run a couple G or more per round... kinda crazy when you think of that 30mm throwing out 200 rounds in the time it takes you to blink your eye, but we like to do things the expesive way in the US, what can I say. Not many... really not any other countries that I know of will throw as much money into R+D and precision manufacturing for military hardware as we do. 

Lots of people could in theory make some super wicked over the top expensive ammo, but who actually would and does?  I can make a precision stapler that will accurately place a staple within 5 tenthousands of an inch for a few thousand dollars worth of labor... or I can settle for the 'good enough' and go buy one that was stamped on a punch press then bent into shape on a press brake and asembled by children in Taiwan and shipped here for 5 bucks at Office Depot that does the job. So you see, you can't go to a different store for these, they are only sold in 2 or 3 and as it happens none is a Wallmart, but infact all are high security armories where every round is tracked.  Is it impossible? no... but for what someone would be risking to make some of this ammo vanish and show up on DJ's shelf, they'd want a very big chunk of cash beyond the actual value.
quote:

It was one example of DJ being able to get "restricted" goods. I don't think it's a major point. I brought it up with other items he supplies, to show that he has access to military supply channels. I'm not going to argue it, since it's off topic.

You have been and still are arguing it.  You can't make an arguement in the first sentance then say you're not gonna argue it in the next sentance.  Anyhow... 'Military channels' doesn't get you access to anything made by any military or any military supplier.  And seriously, an AK is marginally harder to get than TNT, not that it's exactly hard.  What I have been describing as explained at length now is not anything generically called AP by an ammo manufacturer.

quote:

As for your "hard to get, specialized ammo" - well, there's loads of vendors out there.

Find me ONE place that sells the ammo I'm talking about.  You won't.  Don't bother... I've tried many times to find it.  You can find psuedo-versions of it for pistols, not what I'm talking about.

quote:

If that's your argument, back up your statement. Otherwise, it's irrelevant and only serves to cloud the issue.

Need I respond to this? As you're selectively picking at specific points, obviously different parts of the debate will go in different directions.  Can you go to someplace like say... Russia on a business trip, stop to look at a tank factory, talk to the right people, pass the right amount of money, get some military equipment loaded onto a ship bound for home? Well the evidence I've seen strongly points to yes you could do this in the 90's.  Can you now? I honestly have no idea, but I know you can start a 'company' in some African nations (Somalia comes to mind), quite easily bribe the right people locally to get the necessary paperwork to get the government to allow you to buy arms as if it was a nation to nation contract even though you plan to filter the weapons elsewhere. 

The CIA does this sorta crap all the time, one reason we're so 'loved'.  Why do you think AK's are so common everywhere? Russia doesn't have alot of exports other than fossil fuels.  Really, military hardware is one of the few Rusian industries that does well without the government propping it up.  Not to mention DPRK.  Chinese arms exports have been falling dramatically in recent decades, as it's just much more lucrative to make junk of all types to sell to the US.

Anyhow, I think we're getting way off course.  What I think you are saying here is that military gear in general is easy to get.  For Soviet style equipment, this is true as a general rule.  What I am saying is that some things are harder to get than others.  You don't make something that costs more to make than customers will pay for it.  Who will pay rediculous amounts for precision made bullets? The US military will.  Could other people make them? Sure... but really you only got one major customer (that I know of... I'm sure other western nations might use them for small arms but that is conjecture on my part).  Contracts are awarded via a pretty shadey process to people inside the good old boys network at the Pentagon.  So you have a very small number of suppliers producing a small amount of very expensive ammo which is the type of ammo I am talking about.

Edit: I missed part of your post. As for what RPG stands for, it depends on what you read. And either 'RPG' still has 'grenade' involved. You can call a LAW or AT-4 a grenade... and nobody but you will agree with you reguardless of technicalities, definitions, etc. And I used RPG-7 as my example because it is by far the most common widely used version. You talk about me mincing words... you sir I think have no real point to prove, no real insight to add, no real ideas to put forward but just like to argue. I don't mind a good arguement myself tbh, but I really don't have the free time to continue, and as you've started to get a bit insulting I see this starting to go downhill at this point. I'll let you parce words and split hairs with Sarge and try to be careful in my wording so you don't find some method of phraising you feel you must argue about. :)




< Message edited by Edgewise -- 1/20/2009 5:27:36 PM >

(in reply to LimeyBugger)
Post #: 31
RE: Next Patch ideas and suggestions (post yours) - 1/20/2009 6:33:02 PM   
LimeyBugger

 

Posts: 31
Joined: 1/11/2009
Status: offline
As to the whole AP argument, go back to the initial FT article that's linked. Ignore the picture - the author of the post doesn't make any claims that they're photos of Chinese ammo. It's a photo to give readers an idea what AP ammo is - that's all.

"Richard Lawless, the departing senior Pentagon official for Asia, on -Friday said that Washington had flagged the issue with -Beijing. US officials have become increasingly alarmed that Chinese armour-piercing ammunition has been used by the Taliban in Afghanistan and by insurgents in Iraq."

Note that a Pentagon official said "armour-piercing ammunition". Not cops, not some reporter. A pentagon official. Cop definition of AP doesn't apply here - military folks talking military standards. They found it enough quantity to warrant a diplomatic complaint to Beijing. I think that excludes the possibility that they're talking about standard ball ammunition from some generic Chinese factory, or some squishy bullet that's only called "armor piercing" by it's marketing department.

quote:

Chinese arms exports have been falling dramatically in recent decades, as it's just much more lucrative to make junk of all types to sell to the US.


Um - can you qualify that statement? According to SIPRI, a global arms think-tank, they can only guess at Chinese arms production and sales. The Chinese aren't very forthcoming about their dealings, as they point out in "The SIPRI Top 100 Arms Producing Companies (excluding China) 2006" paper you can find on http://www.sipri.org/contents/milap/.

Falling in recent decades? Based on what info? Chinese aren't talking. Most of their customers aren't going to make press releases about their purchases. What's the basis of your statement that Chinese arms sales have been "falling dramatically in recent decades"? The arms industry is motivated by the same profit model as any other business. Every other sector of Chinese industrial production has been increasing - why should their arms industry be any different?

Your whole argument seems to be based around, "I can't find someone selling it, so it must be next to impossible to get". But these companies don't sell to civilians. They sell to nations for the most part (perhaps companies like Blackwater, but who knows where they get their gear from). The fact that you can't find AP ammunition at your local Wal Mart doesn't mean it isn't out there - and most certainly not unobtainable for someone who has the proper contacts (eg: the Russian I pointed out earlier). You don't find anti-aircraft guns for advertised for sale. You don't find armored vehicles for sale. But he managed to get those. Sorry, but your whole argument "I can't find it, so it doesn't exist or it's really really rare" flies in the face of info that's out there.

Now, the second part of your argument assumes it's a "precision made" product that's incredibly expensive. But you admit (could you not?) that the American military pays outlandish prices for its gear. We're back to basic market forces. You have a limited number of suppliers for one very generous purchaser - ya, you get huge prices and a sweet profit margin. Does that mean the Chinese, Russians or Brazilians can't produce a knockoff for 1/10 the price? Certainly not. The fact that AP ammo is expensive for the military has nothing to do with how much it costs the Chinese to manufacture them or how much they can sell them to countries like Iran, Lybia or any number of nations in the market for "American troop killing" ammo.

quote:

Could other people make them? Sure... but really you only got one major customer


Lots of customers. Any government that feels threatened by America. That's... well, most of the world given Bush's politics. The whole world less the UK. Bliar was Bush's lapdog for too long for the UK to feel threatened.

quote:

You can call a LAW or AT-4 a grenade... and nobody but you will agree with you reguardless of technicalities, definitions, etc.


I already gave you a link to a posting which uses that EXACT TERM. They're nobody? Anything you disagree with, you reject because "you know better" - you provide no reliable sources. You provide no documentation, when confronted with documents that contradict your suppositions.

"Chinese AP ammo turning up in Iraq and Afghanistan? Feh, the Pentagon official doesn't know what AP ammo is - I know better." That's your whole argument.

"LAW, AT-4 and RPG-7 all considered to RPGs? Bah - they're wrong - I'm the expert here, I know better that someone who's publishing and is open to the criticism of his peers - I know better than any of those guys!" - that's basically what you said. You know better - you don't have anything better to back up your stance, than "nobody but you will agree with you".

"I can't find any place selling AP ammunition, so it must be really rare and really really expensive." - Um, kiddy porn isn't easy to find. Nor are any manner of illegal contraband. Does that mean they aren't out there? According to you, because you can't find it, it doesn't exist. Basic market forces dictate otherwise. But you know better than the economic models around which our whole world turns?

One can't debate a point with you. You don't like it, you reject it. You're right - this debate is going nowhere.

quote:

I'll let you parce words and split hairs with Sarge and try to be careful in my wording so you don't find some method of phraising you feel you must argue about.


Now you're being plain MEAN! The "so-called marine". Ya, and I'm Elvis. Might as well try talking with the guy at the mental hospital who thinks he's Napoleon. I'd probably get more out of him than Sarge.

(in reply to Edgewise)
Post #: 32
RE: Next Patch ideas and suggestions (post yours) - 1/21/2009 7:12:51 AM   
Edgewise

 

Posts: 34
Joined: 1/18/2009
Status: offline
Limey, I'm done hijacking this thread to debate minutiae that is so far removed from the original post it's irrelevant.  I'll just say you are completely wrong for the sake of saying it, and if you want to make a thread called "I like to argue" we can continue. :)  Otherwise, I'm just gonna stick to using this thread for it's intended purpose.

Other things I'd like to see in this patch...

Dynamite is a bit old school.  How about C4 or RDX or something a bit more modern and reliable?  And really, dynamite is pretty cheap, 4k seems kinda nuts for a few sticks held together by some electrical tape.  You can buy all the ingredients at any moderately well stocked sportting goods store for under 50 bucks. Perhaps a detonator that can be fixed to any explosive so you could use an RPG or 40mm round or even a hand-grenade placed where you want and detonated by radio control.  As mentioned in an earlier post, scavanging for materials in crates and closets on different maps could yield lots of junk that might be useful when combined with other junk.  Homemade pipe-bombs could be fun and these changes would add a little value to the laregly unused explosives skill.

Crowbars! already in the game... But nothing to pry open with them that I've seen so far.  Another reason for putting stuff in crates, or locking some doors.  I still haven't seen a lock-pick kit and no clue what the lock pick specialization does for you with nothing seeming to be locked. Electronics? Another specialization with no purpose.  Directional mikes, heartbeat sensors, IR equipment... where is the love?

Armor! As in tanks, APC's... Obviously a challenge for light infantry to deal with.  The country has some heavy equipment and a dictator... You'd think he could afford a few T-55's or BMP's someplace, he's got a battleship after all.  Definitely make things interesting. :)  Land mines?  Cheap, common, nasty.  add more of these in places like the coastal fortress or the military base.






(in reply to LimeyBugger)
Post #: 33
RE: Next Patch ideas and suggestions (post yours) - 1/21/2009 10:32:30 AM   
LimeyBugger

 

Posts: 31
Joined: 1/11/2009
Status: offline
Edgewise,

That's the point of forums - discussion.

Not everyone will agree with you. Some people, heaven forbid, will question and challenge your statements.

So, in the spirit of discussion, it isn't "hijacking the thread" to challenge your suggestions and fraudulent statements.

You see, that's the point of forums - discussion. That's more than, "everyone else is wrong and I'm right". To challenge someone's ideas and question them is the whole _POINT_, of a forum; of a discussion. You've missed that... or perhaps you believe everyone is wrong, you're right, and it's not worth discussing because you know better than anyone else.

But like I said - it's a wasted effort discussing anything with you - you refuse to examine or back up your clearly false assertions. Your suggestions are perfection, can't be challenged, because you know better than anyone else. You know better than Pentagon officials. You know better than professional authors. You know better than the Wiki community.

So who's hijacking the thread?


*EDIT - misinformation*
Edgewise insists that "RPG" means "rocket propelled grenade", in that RPG-7 means, "Rocket Propelled Grenade, model 7". It doesn't. It means, "Ruchnoi Protivotankovye Granatamyot". It's the designation used by it's manufacturer. Edgewise's arguments are riddled with inaccuracies, misinformation, and blatant refusal to accept document sources over his "superior knowledge".

Just a tidbit of info. Hopefully the community can learn from his example; that there's some nutters out there that just won't listen to reason.


< Message edited by LimeyBugger -- 1/21/2009 1:36:31 PM >

(in reply to Edgewise)
Post #: 34
RE: Next Patch ideas and suggestions (post yours) - 1/22/2009 4:09:55 PM   
Edgewise

 

Posts: 34
Joined: 1/18/2009
Status: offline
The game doesn't differentiate between AR's and MG's on autofire throwing your accuracy off as far as I can tell.  It's hard to quantify the difference between firing an AR full auto and firing an MG or LMG full auto, but for anyone who's done both, you'll know what I'm talking about.  MG's mounted on a sturdy tripod or vehicle are very accurate even out to 1k on full auto.  Using a bipod, light MG's are still quite accurate if more limited in arc.  I think there should be an accuracy bonus for mounted MG's or LMG's fired while prone.  Basically, they should be as accurate as they are in single shot, if not more since you have the advantage of walking your rounds into the target.  Additionally, I'd allow this bonus for LMG's from a crouch if there is something at the correct elevation infront of him, like a crate where the bipod could rest.  I'd also give a major negative to using an LMG on autofire without the bipod firmly planted on something.  The 'Rambo' style of shooting an LMG doesn't work too well for any sort of accuracy.  Perhaps these are already factored in, but it doesn't seem to be the case.

Aiming bonus for being braced: I'd also like to see an aiming bonus for being braced against something.  While it's possible to shoot just as accurately standing as it is prone or with your weapon resting on a pile of sandbags, it definitely takes a bit longer.  I'd give anyone prone a +1 aiming bonus, crouching a +1 if they have something infront of them to rest their arms/weapon on.  The more stable you are, the faster you can reach that sweet spot 'perfect aim'.  No idea if you could code this in without more work than it's worth, but I think it would be cool.

Trainable NPC's? I know it's posible to train your Mercs, but I think it would be nice to be able to recruit/train your own generic mercs who would stay with you reguardless of what faction you are alligned with.  They'd be like malitia in quality, minus equipment which you'd need to provide them. Perhaps a base training time of 1 week for a 5 man squad, reduced by leadership skill to as short as 1 day for 99 leadership or whatever you guys think will work.

(in reply to LimeyBugger)
Post #: 35
RE: Next Patch ideas and suggestions (post yours) - 1/22/2009 9:33:38 PM   
LimeyBugger

 

Posts: 31
Joined: 1/11/2009
Status: offline
Two things I want:

1. Flame weapons - WP grenades, incendiary grenade launcher rounds, perhaps molotov cocktails.

Aside from some dramatic deaths, I think it'd open up some options. Particularly annoying soldier in a house? Fine - burn it down. The environment is pretty destructible. I can't see why continuous damage (flame) couldn't be implemented.

Probably outside the realm of a simple patch, but I can hope.

2. More death animations. Hey, you catch someone at point blank range with a full burst from a M-60, it should be dramatic. I think this is something they really missed in the development. Dramatic death animations from restricted circumstances adds to replayability. People will be more interested in playing the game more than once, for example, to see more heads blown off, limbs flying, etc. I know - it's childish. But I think those little touches are what bring people back to one game or another. How many people spent hours on the Mortal Combat games? Were (haven't touched them in ages) MC games any better than the other fighting games out there? No - it's the psychological reward of getting the combo off for the executions, which made it that much better than it's competitor games. How many people sent Fox from JA2 sneaking around with a pair of massive pistols, just in the hope that she'd catch someone at point blank range and pop their head off?

Yes, it's juvenile. But I don't think there's many people out there who hasn't played a game with that sort of touches, and knows what a difference it can make to the fun of it.

It's like NOLF2 - you could play it through once pretty easily, but it's scenes like guards doing the boogie, or overhearing the minions bickering about life as a man-cube, which really put it in a class of its own. HG touches on this with the comments from the mercs - but never really gets past more than a vague scratching of what the potential is. The engine is certainly capable of it - I think it's as with most of the game. The feeling that it wasn't finished, and rushed to market at the beta stage.

(in reply to Edgewise)
Post #: 36
RE: Next Patch ideas and suggestions (post yours) - 3/14/2009 7:05:22 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
A couple of things from JA, that would be nice.

1. Ability to unload ammo from weapons.

2. Ability to combine weapon clips (fill large clips from small ones), the same way you add attachments to weapons.

3. Range Info on target; each weapon is rated for range, yet there is no range information when in combat, some sort of range info on the map would be helpfull.

4. Tool kit for repairing weapons.


(in reply to LimeyBugger)
Post #: 37
RE: Next Patch ideas and suggestions (post yours) - 3/15/2009 3:36:06 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
Status: offline
1. Right click on the weapon then left click on the Ammo counter that displayed something like 15/15 or what not.

2. You can if you have a larger mag thats down rounds. Just click on the smaller one and drop it onto the bigger one. This is handie for refilling 30 round mags for ARs out of them 100 round boxes.

3. Been alot of posts about this already as well as a way to see the hit %.

4. You can order your mercs to repair there weapons you don't need a tool kit to do it. Just set them to repair like you would set them up to train.

Much love,
Reinforce

(in reply to pad152)
Post #: 38
RE: Next Patch ideas and suggestions (post yours) - 3/17/2009 1:03:21 PM   
cakefart

 

Posts: 17
Joined: 3/12/2009
Status: offline
Just a few that has been bugging me :


1.Movement mapping : It is really eating me alive loosing APs and getting out of breath because they cant find a way around a log,down a slope or inside the house. It seems whenever person moves from one underlay (gravel,grass,traintrack...) to another,the computer cant calculate the correct path. This should really get fixed. Loosing all your breath because a dude cant get over a log thats laying acrossa a path...uuuh...
Let alone if mercs could climb to roofs,fluidly enter buildings etc...

2.LOS issues : firing from prone position is almost useless,very hard to hit persons hiding behind fences etc, next to impossible to fire when crouched behind sandbags and like...ad nauseaum..

3. LOS with grenade launchers : well,this is obvious,no need to explain...rendering the weapons unusable.

4. Useless rocket launchers : allways blowing yourself up when firing from prone position.very dangerous when firing from crouch and NO possibility to fire from standing position (that frigging animation makes the person to crouch when firing) so you can fire from behind sandbags and obstacles...
The AP expenditure is ridiculous. A person with 15 APs cant lauch a rocket launcher... yea right...
AUTO DISCARD of one use launchers, so you dont have to use 15 (!) APs to discard the empty launchers. I mean,comooon!!

5.AP expenditure : dropping items takes too much,the bugs in movement can eat away your ap´s. trying to shoot a enemy that is marked red that suprisingly isnt in the LOF eats ap´s etc..

6. Out of breathed mercs : Right... I wont even get into this...

7. Differentiation in firing poses : This would require the fix in the LOS, but in general it would punish severely if you would try to fire MGs and heavy (sniper) rifles when standing and make it mandatory to aquire the right firing position for said weapons.

8.Throw range for grenades to vary depending of position : 10-15m when prone 15-25m when crouched and 25-35m when standing.

9.SNAP : a working interrupt would be nice... it nice that you have 3 sniper in line waiting for that tango to get up in the watchtower...only to find out that that sniper gets up,shoots and kills my mercs within 5 rounds without my mercs doing anything... or making a ambush behind a house and realize that your mercs calmly decide to let the tangos walk beside them and kick,stab and shoot my poor mercs to death... riiiight....

10 : Working AI : too much to asked,but at least that they would do some flanking movements and they wouldnt let them to be dropped in one big pile by your snipers.
Let alone if you could make them vary :

A la :
Rookies : Running around,firing all the time on full auto,running out of ammo,using C class armament,disorganized,routed easily etc... so pracially like the present bad guys... :)
Militia : aiming,making simple manouvers, using special weapons once a while,taking cover and making simple ambushes.
SpecOps: using lethal weapons,utilizing complicate tactics (supressing fire,sniping,ambushes,grenade volleys,fallbacks,charges etc..)


Well,here is a few for starters..







< Message edited by cakefart -- 3/17/2009 1:04:44 PM >

(in reply to Reinforce)
Post #: 39
RE: Next Patch ideas and suggestions (post yours) - 3/26/2009 8:31:54 PM   
goldfinger35


Posts: 142
Joined: 1/1/2009
Status: offline
Ok, after playing the game for a while, I have made a list of things that should be changed:
1. Better AI
2. Better AI
3. Better AI
4. Better AI
5. Better AI
6. Better AI
7. Better AI
8. Better AI
9. Better AI
10.Better AI

(in reply to cakefart)
Post #: 40
RE: Next Patch ideas and suggestions (post yours) - 4/26/2009 6:10:49 AM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
Some way to tell if an enemy is wearing some sort of body armor, other then the -2 damage when hitting them with HP ammo.



(in reply to goldfinger35)
Post #: 41
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