pzgndr
Posts: 3170
Joined: 3/18/2004 From: Maryland Status: offline
|
quote:
It's the thing with all the buttons and colours on your screen. We all know what a gui is, thank you. What we do not know is what you and others mean by "bad" gui and what specifically a "good" gui should have. It means nothing to just say this or that is bad, for you. For me it is an acceptable gui; it is functional and handles the game functions well enough. I've seen worse, and the fancier ones with pretty graphics do not necessarily do anything better. The gui is not an important issue right now; it can be improved later after the game features are squared away. quote:
I've read it suggested that one of the excuses for the game not being as good as it should be, interpreted by some as not playable, is that it isn't a finished product. That might be a general understanding between the developer and the niche, but for people who don't want to buy into a development cycle, it may not be all that interesting. There's really no suggestion or excuses or might be about it. The deal between Matrix and the forum community was to get the game out as it was rather than wait another year or more. Sorry, that was the deal mr.godo. Go back and read the forums prior to December 2007 and see for yourself. Since you joined in April 2008, one has to wonder if you did any research yourself about this purchase - did you read the forums, the game reviews, anything? If you did, how could you possibly have reached the conclusion that you were not buying into a development cycle?? The game was released as is with issues to resolve, scenarios to add, an Editor to add, etc. Again, that was the deal, for good or bad. If anything, what most of us did not anticipate was how bloodly long this would take! But here we are, waiting still, continuing to improve slowly but surely, and like Old Man River the game keeps rolling along. And like Old Man River the course is not likely change, however slow it is going. quote:
What I would really like to know is what their development cycle is rather than hearing from you that it's a fly by the seat of their pants release cycle. Correct me if I'm wrong, but he's not putting in feature changes, he's just making fixes. A lot of fixes. You think I make this stuff up?? Marshall Ellis and Erik Rutins and occassionally David Heath have all spoken up repeatedly about this game's development, and have repeatedly acknowledged the known issues and have committed themselves to resolving them. Again, read the forums and see for yourself. So yes, I shall correct you because you are wrong. There are planned feature changes beyond just bug fixes - new scenarios to add, classic EiA scenarios and map to add, scenario Editor to add, TCP/IP network play to add, various standard and optional rules to add, new game options to add, AI enhancements to add, etc. But go ahead and don't listen to me. Use the search function and see what Marshall and Eric and David have had to say over the past couple of years. Do your own "research" for a change. Then ask yourself why you would buy into a development cycle when it was plainly obvious to a casual observer that this game was (and is) still a playable work-in-progress. So, here we are. You can bitch about history if you want to but it won't change anything in the past. Better to stay focused on the future and stick with constructive criticism moving forward, yes?
|