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Attack Helo BIG BUG in v3.2.29.27??

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Attack Helo BIG BUG in v3.2.29.27?? Page: [1]
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Attack Helo BIG BUG in v3.2.29.27?? - 2/1/2009 2:15:02 PM   
stefanoc

 

Posts: 28
Joined: 2/1/2009
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Please help me! i just buy, and download the last version of the game, and the IA opponent does not use the attack helicopter!! And i use modern scenario, and the attack helicopter is very important!

excuse for my english! please help!
Post #: 1
RE: Attack Helo BIG BUG in v3.2.29.27?? - 2/1/2009 3:48:04 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: stefanoc

Please help me! i just buy, and download the last version of the game, and the IA opponent does not use the attack helicopter!! And i use modern scenario, and the attack helicopter is very important!

excuse for my english! please help!


What scenario are you playing? It's designer probably didn't program the PO. If so programmed, the PO definitely uses attack helicopters.

(in reply to stefanoc)
Post #: 2
RE: Attack Helo BIG BUG in v3.2.29.27?? - 2/1/2009 6:06:40 PM   
stefanoc

 

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I'm playing desert storm, fulda 76, but in all scenarios with attack helicopter, the IA make them "rest" for the entire size of the scenario!!, and are PO programmed scenario! (in the game with the patch 30017 the helicopter working!)

Thanks for the reply Curtis,
Help!

(in reply to Curtis Lemay)
Post #: 3
RE: Attack Helo BIG BUG in v3.2.29.27?? - 2/2/2009 4:03:19 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: stefanoc

I'm playing desert storm, fulda 76, but in all scenarios with attack helicopter, the IA make them "rest" for the entire size of the scenario!!, and are PO programmed scenario! (in the game with the patch 30017 the helicopter working!)

Thanks for the reply Curtis,
Help!


Well, you seem to be correct. The test run I based my first statement on must have been run on an older version than 3.2. Ok, one more dumb thing the PO does. Perhaps Ralph will be able to address it in 3.4.

(in reply to stefanoc)
Post #: 4
RE: Attack Helo BIG BUG in v3.2.29.27?? - 2/3/2009 11:45:10 AM   
stefanoc

 

Posts: 28
Joined: 2/1/2009
Status: offline
Ok! if is a problem of the patch, and not my fault, ok!, i use an older version.. but any information on the date of release of the 3.4. patch? thanks for the answer, curtis, i can sleep now!

(in reply to Curtis Lemay)
Post #: 5
RE: Attack Helo BIG BUG in v3.2.29.27?? - 2/4/2009 11:40:20 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
It's a confirmed bug, fixed in the next Beta build. I introduced it when fixing the bug that you could select another unit and leave the old unit in airmobile mode. I didn't realize that Elmer also called that routine, so he was taking the unit back out of airborne mode in some scenarios. There isn't a lot of airmobile in Fulda 77, so you aren't missing a whole lot.

BTW, It also allowed me to make some Elmer code better. The Advance mode was calling consolidate(mop_up.) The documentation for mopup didn't match what the routine was doing from where it was called, so I modified it to make Elmer more aggressive. He was setting up more of a defensive pattern.

Thanks,
Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to stefanoc)
Post #: 6
RE: Attack Helo BIG BUG in v3.2.29.27?? - 2/5/2009 12:58:53 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Desert storm has the objectives or airborne units a bit whacked. The first objective for the airborne units are 31 hexes away, but the airborne units have 1 MP (14 when airborne.) Because it's too far away, they're walking, one hex a turn, untiget close enough to fly. You can probalby either open it in the editor and add a couple of objectives for them, or ask someone else to help out.

I'll talk it over with the team and see if this is happeining with other scenarios, and if I should try to acocunt for this possibility for this patch.

Thanks,
Ralph

(in reply to ralphtricky)
Post #: 7
RE: Attack Helo BIG BUG in v3.2.29.27?? - 2/5/2009 9:47:05 AM   
stefanoc

 

Posts: 28
Joined: 2/1/2009
Status: offline
Thanks for the answer! Ralph! OK! i have patience! Next beta build, i am Here! 

(in reply to ralphtricky)
Post #: 8
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