WanderingHead
Posts: 2134
Joined: 9/22/2004 From: GMT-8 Status: offline
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First, I had sort of hoped to have these kinds of discussions in the beta forum (here), but I think lucky1 was right and it is kind of buried and less visible. It's not like the forum is super busy, might as well open this up .... I want to get some perspective on anything desirable to balance out the national capability offsets, both in terms of game balance and plain old build motivations (i.e. motivations for what kinds of units are built where). First, here is a recap of the implementation in the current test version of Global Glory. For National Capability offsets, minor nations are: Spain, Italy, Rumania, Hungary, Turkey, India. A nation is either "minor" in this regard, or not. There is no finer distinction between nations. Minor nations suffer a penalty for all attack values and evasion for some unit types. If the unit suffers a penalty, the exact same penalty is applied for all attack values and the evasion value, to make it easier to remember, understand, and display. The penalties per unit type (all minor nations) are: 0: HF, LF, TF, CV, Mil -1: SF, HB, TB, Fighter, Inf, Art, Flak -2: Mech Minor nations can now build more units, in particular they may all build infantry, artillery and flak. Some can build fighters (Italy and Rumania). Italy can build armor and bombers. India can no longer build transports. Here are two points I consider ripe for discussion: Italian subs Perhaps the biggest game impact is that a flood of Italian subs is no longer nearly so effective. There is a floor on capability penalties for subs of 2 for torp and 3 for evasion, so at the start of the game Italian subs are not yet penalized, but they will be penalized as Germany researches sub attributes to higher levels. How can we keep a good German sub campaign in the game? I think it is a good thing that the National Capability offsets encourage building German subs instead of Italian subs, but they may need to be enhanced. My suggestion is to increase the World Standard of submarine torp and/or evasion (currently set to 3 and 2 respectively). minor nation artillery Minor artillery has the -1 penalty. Thinking through how I would play this, I think that I would mostly focus on purchasing minor artillery. This doesn't feel right, I think minor infantry should be more of the logical choice. I was thinking that maybe a -2 penalty for minor artillery would be better. Remember that the lower limit can be set high enough so that the -2 penalty may not be of importance unless the Player researches the attributes. I.e. it could be that minor artillery starts of with a -1 effective penalty at game start, but if research takes the attributes farther from the floor then the minors don't benefit from it immediately.
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