leastonh1
Posts: 879
Joined: 2/12/2005 From: West Yorkshire, England Status: offline
|
This isn't a dig at anyone, more a general observation! I feel sorry for the devs because they cannot win. They are put under loads of pressure by people in forums to update on progress, give estimated dates (which miraculously turn into definite dates in the end user's eyes) etc. If I had to write a layman's version of a dev diary for the apps I create, it would take me an age to do and would be tedious to both writer and reader. "Oh, I fixed a bug which had crept into a case statement" wouldn't be of any interest. Users want: "Oh, I fixed a bug where the opfor weren't moving over yonder hill in a realistic way" type explanations. These aren't always possible or appropriate. Delivery dates are also pretty hard work too in the gaming world, I'd imagine. It really doesn't take much to put a "firm" date back by a week, month or even longer. It's slightly easier for me as I work in a corporate environment where all the PC's are clones, with the same software and hardware and I don't have to contend with graphics at all. When someone wants to know how long it will take me to code X, Y or Z, I can generally give a good estimate as I know the goalposts won't move and am 100% confident that there's no variation in the hardware or OS. But, to cater to an unlimited mix of hardware components and end users who sometimes are complaining about problems of their own (or Microsoft's) making rather than coding problems in the game, I really sympathise with the poor developer who is able to keep their temper under check and who really is in a lose/lose situation. Just my 2p worth
< Message edited by Jim_H -- 2/4/2009 12:42:47 PM >
_____________________________
2nd Lt. George Rice: Looks like you guys are going to be surrounded. Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.
|