evaamo2
Posts: 102
Joined: 6/19/2006 Status: offline
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Dear Erik, I was tempted in the beginning but ended up desisting in replying to one of Herman Hum's "controversial" posts in this board (Subject: "Harpoon"). Your reply to it, however, motivated me to respond, but sadly you chose to lock it down. I have been a loyal Harpoon user since the H2 days and customer to the recent efforts lead by Jesse Spears to improve the game. I found extremely interesting and positive the involvement of Matrix Games at first, since I thought it was going to move the game much further into the future and expand its audience. Unfortunately, it is the year 2009 and I can't say I have enjoyed the game. I was one of H3ANW early adopters and have had all the patience in the world, hoping that some day AGSI was going to deliver the game that at least I was waiting for. I have gotten in touch with Russell Sharp and Don Gilman in the past and I can say their respective responses and attitude toward me as a customer have been very kind. But it is in the production cycle and (lack of) quality assurance of the game that I have my complaints. Not a single release has been free of problems, many which might have been easily caught by testing throughly. It shows there is little to no employment of automated or manual testing tools or proceedures, things considered basic in the Software Engineering world. I understand AGSI inherited a complex game engine whose code might have not been of the greatest quality and that definitely needed major overhauls in different aspects in order to be usable or extensible in future versions. But still... after 3 years we customers still don't have a (mostly) bugfree, stable and Harpoon-gameplay-as-we-knew-it consistent release of the product. To me, the great mistake was introducing new and complex functionality with each update. Having multiplayer was a cool feature, as were the new graphical interface advances, but honestly: was there a need to overhaul key and fragile aspects such as the game mission's code? Was there a real need to build a new graphical database tool, when real bugs still existed? What about modifying the game rules (such as the ECM behavior) in the middle of a maintenance release, such as (iirc) 3.8.x series, which was supposed to stabilize and fix the game, instead of adding things and modifying core functionality? It doesn't make sense to me as a customer and it sure doesn't make sense from a business point of view either! What you should have done was fix the bugs and build a stable (both single player and multiplayer) version of the game and start adding functionality as new (and paid) versions. Then it would have been up to us customers to either invest in this new AGSI-concept of Harpoon or stay safe (as it has happened with 3.6.3). The game as it is today has a different feel and way to play than previous versions. Changing the gameplay to resemble Harpoon 4.1 paper rules in the middle of the life of the product, which is still being sold and "actively" supported, only brought confusion to some users (like myself) and only proves the disconnection that exists between AGSI priorities and their customers' expectations (at least loyal old-timers). I understand AGSI is free to do with their game as they see fit, but it would have been nice for them to show some courtesy and *ask* their followers (paying customers, thank you) if such modifications were needed/supported/wanted. In the end, every time I try a new release I feel like I'm learning to play all over again a game I used to feel comfortable with, and used to perform consistently (important thingy in a "simulation"). I hate this new necessity to babysit the engine's correct behavior and performance each time I set up a game since nowadays even weapon behavior has been changed and become inconsistent with regards of previous version of the ANW version of the game! More frustrating is the fact that I no longer know if it is a bug or a new midlife just-introduced-but-unannounced "feature". All said, I admit I still have hope in that AGSI will fix the mess and build a stable version. As a Matrix Games Director, Erik, just make sure somebody establishes a feature-freeze at some point (short term) and have AGSI and Matrix Games work together by the hand *with* the community towards creating an enjoyable release. As for me... my actual responsibilities both with my job and my family forbid me to be keep spending time trying to like the game as it is today. That's why, when I compare the enjoyment I got from playing version 3.6 to what I've gotten with ANW, I end up feeling like I got ripped off. Sorry if it sounds harsh, Erik, but it is how I feel. I hope you guys get the game right some time soon. -E
< Message edited by evaamo2 -- 2/4/2009 4:38:56 AM >
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