Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

amphib through canals

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> amphib through canals Page: [1]
Login
Message << Older Topic   Newer Topic >>
amphib through canals - 2/8/2009 12:53:02 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
In AWD, you are not supposed to be able to amphib through canals. But there is a bug that sometimes allows it, since a game featured an amphib assault through the Suez to Sudan.

I haven't found the bug yet.

As long as I am touching this, I have a question: should it be fixed to always allow amphib through canals, or never allow it?

This was changed from GGWAW, as part of the general move to make amphib more difficult.
Post #: 1
RE: amphib through canals - 2/8/2009 2:14:01 AM   
Lucky1

 

Posts: 383
Joined: 10/30/2006
Status: offline
To be clear, the player conducting the amphib assault occupies the canal (otherwise wow!)... Working with that premise, I never realized that this was a bug. I presume the alterntive is to move troops to the canal and then attack from there on the next turn. 

Given the 3 month timeframes involved for each turn, I don't mind amphib occuring through canals - alot of shipping moves through these on a regular basis and I don't see how over the course of months this could not be abstract as involving first staging the units. Anyhow, the further units move to amphib assault, the greater their combat penalties (correct me if I am wrong).

(in reply to WanderingHead)
Post #: 2
RE: amphib through canals - 2/8/2009 3:12:21 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
quote:

ORIGINAL: Lucky1
To be clear, the player conducting the amphib assault occupies the canal


Yes.

The real problem right now is that it is inconsistent. It works sometimes (at least this one test case I have from a bug report save file) but not other times (every other test I've tried).

One way or the other it needs to be consistent.



(in reply to Lucky1)
Post #: 3
RE: amphib through canals - 2/8/2009 3:33:21 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
Finally found it (it is quite subtle). To tell the truth, I don't know which was intended - canal is OK for amphib or canal is not, but now I think it was intended to be allowed.

Looking at the buggy section of code, it looks more like it is intended to be OK to amphib through canals, and there is a coder comment that specifically says "amphib can go through canals".

So I am inclined to fix it to always allow amphib through canals.

(in reply to WanderingHead)
Post #: 4
RE: amphib through canals - 2/8/2009 4:39:17 AM   
Lucky1

 

Posts: 383
Joined: 10/30/2006
Status: offline
Does it have anything to do with whether the rail is repaired?

(in reply to WanderingHead)
Post #: 5
RE: amphib through canals - 2/8/2009 4:50:11 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
quote:

ORIGINAL: Lucky1
Does it have anything to do with whether the rail is repaired?


No. It is a real bug. It was looking at some data which is reliable for land regions but not reliable for sea regions.

I've already fixed it to allow amphib trhough canals all the time.

(in reply to Lucky1)
Post #: 6
RE: amphib through canals - 2/8/2009 5:06:08 AM   
Lucky1

 

Posts: 383
Joined: 10/30/2006
Status: offline
'Tis fine with me. I didn't even notice that it didn't work all the time!

(in reply to WanderingHead)
Post #: 7
RE: amphib through canals - 2/11/2009 8:19:20 PM   
GKar


Posts: 617
Joined: 5/18/2005
Status: offline

quote:

ORIGINAL: Lucky1

Given the 3 month timeframes involved for each turn, I don't mind amphib occuring through canals - alot of shipping moves through these on a regular basis and I don't see how over the course of months this could not be abstract as involving first staging the units. Anyhow, the further units move to amphib assault, the greater their combat penalties (correct me if I am wrong).

I concur.

(in reply to Lucky1)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> amphib through canals Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.297