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The effect of weapons in Aircombat?

 
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The effect of weapons in Aircombat? - 2/11/2009 7:52:13 PM   
Long Lance


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IIRC, a 0.3 cal machinegun has an effect of 1, 0.5 cal an effect of 2 and so on.

The effect in comparions to the durability of a plane hit should determine if the plane is damaged or destroyed.

From my understanding, rate of fire is includedin the accuracy value, right?

Are all values linear? Do I hit twice as often with a weapon that has double the accuracy?
Does double effect mean twice the damage?
And what is the effect of Armor?

Thanks for your answers in advance. And sorry for my lazyness to search. I'm sure this is not asked for te first time

< Message edited by Long Lance -- 2/12/2009 4:12:10 PM >
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RE: The effect of weapons in Aircombat? - 2/12/2009 4:14:25 PM   
Long Lance


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Sorry, no replies, so I renamed the thread to make my question more clear (hopefully)

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RE: The effect of weapons in Aircombat? - 2/12/2009 4:27:26 PM   
JuanG


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Hey, cant really offer much, but from what I understand...

Effect measures firepower per unit time - so ROF affects it. A gun with 400rpm rof would have half the Effect of another gun of the same caliber with 800rpm rof. I think Effect is linear.

I think ROF is also factored into Accuracy, as its easier to hit a target with a 'lead hose' than with slower firing things like cannon. No idea if this is linear, I doubt it.


This is ironic, as from looking at the values for Naval guns, it seems Accuracy there corresponds almost directly to rate of fire, and Effect to the rating of one shell.


Im sure someone with more knowledge can elaborate on this further...

< Message edited by JuanG -- 2/12/2009 4:30:39 PM >

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RE: The effect of weapons in Aircombat? - 2/12/2009 6:52:30 PM   
m10bob


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quote:

ORIGINAL: JuanG

Hey, cant really offer much, but from what I understand...

Effect measures firepower per unit time - so ROF affects it. A gun with 400rpm rof would have half the Effect of another gun of the same caliber with 800rpm rof. I think Effect is linear.

I think ROF is also factored into Accuracy, as its easier to hit a target with a 'lead hose' than with slower firing things like cannon. No idea if this is linear, I doubt it.


This is ironic, as from looking at the values for Naval guns, it seems Accuracy there corresponds almost directly to rate of fire, and Effect to the rating of one shell.


Im sure someone with more knowledge can elaborate on this further...



IIRC accuracy rating is better on fuselage mounted or centerline guns, lesser on the wings..

Dunno if they did it this way, but...if you knew the ROF, and the weight of the actual round, you might weigh the amt of lead and multply by accuracy to get a value of lethality?

< Message edited by m10bob -- 2/12/2009 6:54:05 PM >


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RE: The effect of weapons in Aircombat? - 2/13/2009 4:00:29 AM   
JeffroK


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Tony Williams & Emmanuale Gustin have a great website about the efects of weapons including a comprehensive review of WW2 aircraft weapons. Its called "Nildrim" or similar, if no-one else finds it I'll post the link tonight.

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RE: The effect of weapons in Aircombat? - 2/13/2009 4:39:24 AM   
JuanG


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If you mean this, then yes, it is a brilliant article.

http://www.quarry.nildram.co.uk/WW2guneffect.htm

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RE: The effect of weapons in Aircombat? - 2/13/2009 9:32:39 AM   
JeffroK


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Thats it, but the whole website is to similar standard. Also, for any gun wierdos, Tony Williams is always helpful in answering questions.

IMHO, WITP forces similar weapons to be lumped together as usually, the .30cal rates as 1, 50cal rates as 2. We count rivets here so often but in cases like this use "representative" values.

Maybe, the 30cal is 1, the .303 is 1.1, the 7.7mm is 1.2 and 7.92mm is 1.5, equally there are various 50cal or similar with the same rating.


< Message edited by JeffK -- 2/13/2009 9:36:09 AM >


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RE: The effect of weapons in Aircombat? - 2/13/2009 12:21:41 PM   
Miller


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Any a/c armed only with .3 in or 7.7 mm guns is pretty much worthless in a stock game.

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RE: The effect of weapons in Aircombat? - 2/13/2009 1:04:45 PM   
castor troy


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quote:

ORIGINAL: Miller

Any a/c armed only with .3 in or 7.7 mm guns is pretty much worthless in a stock game.



even more so in Nikmod as most Allied ac have an armor value of 2 and the 7.7mm MG only has a penetration value of 1 so nothing happens.

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RE: The effect of weapons in Aircombat? - 2/13/2009 6:31:11 PM   
Big B

 

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quote:

ORIGINAL: JeffK

Tony Williams & Emmanuale Gustin have a great website about the efects of weapons including a comprehensive review of WW2 aircraft weapons. Its called "Nildrim" or similar, if no-one else finds it I'll post the link tonight.


quote:

ORIGINAL: JuanG

If you mean this, then yes, it is a brilliant article.

http://www.quarry.nildram.co.uk/WW2guneffect.htm


It is very, very good.

However, it leaves a somewhat skewed impression as to weapon worth and effectiveness in my opinion.
I did a study (for AE actually) of standardized comparative energy of all aircraft weapons in this game. I used some the above data as part of the basic data base, in fact I was in correspondence with Tony Williams for input and a little discussion on a few points.

The difference in what I did and the link tables are, and all of the other data you find on tables on the web - is that all of these ballistic tables are based on ballistics at the muzzle.

What I did was to contact an external ballistics program manufacturer, and run the data for range, altitude, rate of fire, and movement, and so on - so that the numbers would reflect actual comparative ballistics and energy at 100 yard increments at 15,000 feet, to evaluate the comparative worth of each gun (taking into account the added affects of chemical energy as well).

The results that were discovered are, in some ways, quite a bit different from the quick tables in the link.


And if you are wondering if this is incorporated in AE - the answer is "no" or "maybe in the future".


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RE: The effect of weapons in Aircombat? - 2/13/2009 7:00:28 PM   
Long Lance


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Ah, finally some replies, thanks!

So, what would you say which is the overalll better Aircraft (in WitP, not IRL): Tony or Tojo? They got nearly same statistics, but Tony replaces two 12,7 mm with 20 mm. So it should be deadlier?! From my impression, they kill on the same rate, but Tojo shows more survivability.


Somehow we all are only guessing...

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