Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Ship Repair

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Ship Repair Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Ship Repair - 2/11/2009 10:21:35 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
And, like in real life..odd mine or torpedo hit can get really problematic.

Even when your CV or BB has not been sunk, you have to figure out, where to repair the hull damage. And if it is worth the risk.

I can see CV/BB "island hopping", from one port to another, before reaching major shipyard.

I like it!

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Cathartes)
Post #: 391
RE: Ship Repair - 2/11/2009 10:24:52 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
I need another towel for wiping drool off my keyboard.  This one's soaked. 

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Sardaukar)
Post #: 392
17-18 Dec - 2/11/2009 11:14:33 PM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
17-18 Dec 1941

Another at sea intercept sees two Allied MTB sunk when engaged by 2 DD and a TB. The MTB where out of torpedoes and fuel.

Lost of sub action off the West Coats USA/Canada as ASW TF go hunting...

The Japanese air offensive begins over the Phillipines with sweeps by Zero's over San Fernando. The Zeros have height and numbers advantages and shred the P-40 for no loss (but some damage). Howvere strike aircraft get shredded by the P-40 when they arrive unescourted (user error, forgot to set the heights to be the same).

Allied light bombers are active on a column advancing into Burma from the south. This forces the column from "move" to "combat" modes. Combat moves slower but is much less vulnerable to air attack.

I win one battle, in china, and loose one. Supply is limiting how much I attack here, you have to be more careful. But I have a campaign plan....

The landings at Manado reduce the forts on day one, and take Manado on day two, aircraft are immediately moved in.

Forces are gathering in at least three locations in preperation for the next lot of attacks.

Cheers

Rob



(in reply to Cathartes)
Post #: 393
RE: 17-18 Dec - 2/11/2009 11:43:01 PM   
Cathartes

 

Posts: 2155
Joined: 1/5/2001
Status: offline
quote:

Forces are gathering in at least three locations in preperation for the next lot of attacks.


Oh really.  Where? 

I'll get my turn out tonight (California time) and catch up on my side of the AAR!

(in reply to jrcar)
Post #: 394
RE: 17-18 Dec - 2/12/2009 1:24:02 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
Ah nowhere don't worry, be happy... can I make you a cup of tea?



quote:

ORIGINAL: Cathartes

quote:

Forces are gathering in at least three locations in preperation for the next lot of attacks.


Oh really.  Where? 

I'll get my turn out tonight (California time) and catch up on my side of the AAR!





(in reply to Cathartes)
Post #: 395
RE: 17-18 Dec - 2/12/2009 2:41:14 AM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline
Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad

(in reply to jrcar)
Post #: 396
RE: 17-18 Dec - 2/12/2009 3:00:23 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
Here is a pic of a baseforce unit.


quote:

ORIGINAL: Chad Harrison

Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad






Attachment (1)

(in reply to Chad Harrison)
Post #: 397
RE: 17-18 Dec - 2/12/2009 3:02:12 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
AirHQ are where all the BIG lots of air support are.






Attachment (1)

< Message edited by jrcar -- 2/12/2009 3:08:09 AM >

(in reply to jrcar)
Post #: 398
RE: 17-18 Dec - 2/12/2009 3:04:58 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
This is a typical battalion (supports a Sentai). basically you need one per unit, on top of a baseforce.

A number of these are broken down to company level for both sides.




Attachment (1)

(in reply to jrcar)
Post #: 399
RE: 17-18 Dec - 2/12/2009 3:07:57 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
Here is a special base force.




Attachment (1)

(in reply to jrcar)
Post #: 400
RE: 17-18 Dec - 2/12/2009 3:49:18 AM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
What is the propose of an observor squad? Anti air?

(in reply to jrcar)
Post #: 401
RE: 17-18 Dec - 2/12/2009 3:53:47 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
They act as a "sensor" with a small range, so if your sound detector or radar goes you still get some notice, just not much. I think this is needed for the way CAP now works, where during a combat the CAP gets reinforced, depending in part on detection range and height... maybe the air guys can confirm it.

Cheers

Rob

(in reply to Dili)
Post #: 402
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/12/2009 5:32:47 AM   
ATCSMike


Posts: 142
Joined: 2/28/2004
From: North Pole, Alaska
Status: offline

quote:

ORIGINAL: jrcar

Mindanao.

Davao port 3(3) airfield 2(5)
Cagayan port 2(2) airfield 4(5)
Butaan port 3(1) airfield 1(6)

Davao is a very useful port in the area!







What does the letter "A" represent?

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to jrcar)
Post #: 403
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/12/2009 5:44:09 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
A=Allied

_____________________________

AE Project Lead
New Game Project Lead

(in reply to ATCSMike)
Post #: 404
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/12/2009 5:50:03 AM   
ATCSMike


Posts: 142
Joined: 2/28/2004
From: North Pole, Alaska
Status: offline

quote:

ORIGINAL: jwilkerson

A=Allied


Got it.

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to jwilkerson)
Post #: 405
RE: 17-18 Dec - 2/12/2009 8:03:34 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.







Torpedo Ordnance... Nice

What are the options associated with the button on this line?


EDIT: Are those guys in the picture on the bridge of a ship??



< Message edited by Reg -- 2/12/2009 8:04:36 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to jrcar)
Post #: 406
RE: 17-18 Dec - 2/12/2009 8:05:45 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: Reg


quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.







Torpedo Ordnance... Nice

What are the options associated with the button on this line?





and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?

_____________________________


(in reply to Reg)
Post #: 407
RE: 17-18 Dec - 2/12/2009 9:17:19 AM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline

quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Reg


quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.







Torpedo Ordnance... Nice

What are the options associated with the button on this line?





and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?


You press the button, burn a lot of supply and get NEW torps


_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to castor troy)
Post #: 408
RE: 17-18 Dec - 2/12/2009 9:24:27 AM   
Kaletsch2007

 

Posts: 142
Joined: 4/2/2008
Status: offline
So now I am totaly confused.
I thought the 100 represents the max number of torpedos generated automatically(20 supplies per torpedo). The arrow would be for increasing the max amount.

???

(in reply to wild_Willie2)
Post #: 409
RE: 17-18 Dec - 2/12/2009 9:57:39 AM   
Caesaren

 

Posts: 8
Joined: 2/11/2009
Status: offline
quote:

This is a typical battalion (supports a Sentai). basically you need one per unit, on top of a baseforce.

A number of these are broken down to company level for both sides.


???
Every air-unit needs one company AF BN?

How much are in the game? (it will be a hard job to transfer and to have all units in the brain)
How many Air-HQ are present?
What happened later in the war? If (example) the japanese get 20 new fighter units, will they get the same number of AF BN?

(in reply to Kaletsch2007)
Post #: 410
RE: 17-18 Dec - 2/12/2009 10:01:30 AM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
By default you get 100 torps at an Air HQ.

If the units fly with torps then they are expended and get automatically rebuilt back to the level you set (if you have the supply).

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

So you normally don't have to worry, unless you have a lot of torp planes at a base.

Cheers

Rob

(in reply to Caesaren)
Post #: 411
RE: 17-18 Dec - 2/12/2009 2:16:07 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: jrcar

Here is a pic of a baseforce unit.


quote:

ORIGINAL: Chad Harrison

Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad







Why does the commander have an asterisk by his name?

Thanks!

_____________________________


Created by the amazing Dixie

(in reply to jrcar)
Post #: 412
RE: 17-18 Dec - 2/12/2009 2:16:29 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Reg

quote:

ORIGINAL: jrcar






EDIT: Are those guys in the picture on the bridge of a ship??



Looks like maybe in a tower...?

(in reply to Reg)
Post #: 413
RE: 17-18 Dec - 2/12/2009 2:19:27 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.







Torpedo ordnance = # of torpedoes? Is there a maximum? How do you "build" more? How much do they cost?

_____________________________


Created by the amazing Dixie

(in reply to jrcar)
Post #: 414
RE: 17-18 Dec - 2/12/2009 2:21:53 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: jrcar

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

Cheers

Rob


Two questions:

- Can you later decrease the # of torpedoes back to 100?

- Can the torpedo store be damaged or wiped out by aerial/naval/artillery bombardment or by land combat?

(in reply to jrcar)
Post #: 415
RE: 17-18 Dec - 2/12/2009 4:09:05 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?

(in reply to witpqs)
Post #: 416
RE: 17-18 Dec - 2/12/2009 4:32:13 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline

quote:

ORIGINAL: jrcar

Here is a pic of a baseforce unit.



Thanks jrcar! Love the new improvements to their TO&E and the new devices.

I know I am pushing my luck here with all these requests, but would love to see a couple pics of typical Allied ones.

Thanks in advance - and I promise I will leave you alone for awhile

Chad

(in reply to jrcar)
Post #: 417
RE: Ship Repair - 2/12/2009 5:23:43 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: jrcar

Minor and Major damage accumulates at low rates due to ship movement around the place. Minor damages is usually repaired by the crew fairly quickly once the ship is stopped in a port.

Combat causes both minor and major damage. A combination of any mix of minor and major flotation damage that reaches 100 sinks the ship.

AR's can repair small amounts of engine and system major damage.

Major damage can take a long time to repair, and their are only a few places that can handle it (repair yards).

If a ship doesn't sink within a day of it being hit you can usually get it to a port (accidents, like repairs failing, happen though). Once in port you usually save it.

It is important to have a fleet train, have a base to repair the major damage that accumulates to maintain an active fleet, otherwise the fleet becomes a one shot weapon.

Cheers

Rob




I'm going to really love that part, since the majority of my ships have sunk in a port days or even weeks after the initial damage in standard WiTP games.


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to jrcar)
Post #: 418
RE: 17-18 Dec - 2/12/2009 8:14:52 PM   
jrcar

 

Posts: 3613
Joined: 4/19/2002
From: Seymour, Australia
Status: offline
You need airsupport to fly. There are company size units for small bases, or you use an AV etc.

I don't think AV etc supply torps to torpedo aircraft, Don will have to confirm.

Cheers
Rob

quote:

ORIGINAL: pad152

So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?



(in reply to pad152)
Post #: 419
RE: 17-18 Dec - 2/12/2009 9:53:09 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
Why do Air HQ's have motorized support?

(in reply to jrcar)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Ship Repair Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.016