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New Recruit - 5/10/2002 7:51:51 AM   
OldJubilee

 

Posts: 4
Joined: 5/10/2002
From: USA
Status: offline
Hello All!

I'm new to SPWAW, but I did play the original Steel Panthers, and the one with the postwar theme (SPII?)

Anyway, my question regards FOs...Does the use of FOs merely increase the accuracy of artillery, or does it decrease the delay time before the actual FFE? I mean, as opposed to just using a platoon commander to call in the arty.

I have problems using artillery effectively in general. I tend to use direct fire weapons such as the SP guns, since I seem to have more control over these than indirect fire. My grasp of basic armor and infantry tactics is fairly sound, it's just that darned arty that gives me fits!

Anyway, great game...love it! Hopefully soon I'll feel I am ready to compete online....

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"Lice are like Russians..kill one and ten more take its place."
Post #: 1
- 5/10/2002 8:11:27 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
The FO will both increase the speed (super fast!) and the accuracy, although the latter only happens if he can see the rounds dropping. Another way to speed up arty and use it effectively is using the shift fire button in the arty screen. A red circle will appear, and you can shift to anywhere in that circle. This is much faster than replotting the guns. Each time you shift in a turn, it slows the arrival time of the rounds. If you only shift once or twice, the rounds still come real quick with an FO.

Goblin- A Goblin says FO's are invaluable:)

PS-Welcome aboard and good hunting

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Post #: 2
- 5/10/2002 8:15:18 AM   
OldJubilee

 

Posts: 4
Joined: 5/10/2002
From: USA
Status: offline
Thank you, sir! I'll surely give it a whirl!

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"Lice are like Russians..kill one and ten more take its place."

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Post #: 3
- 5/10/2002 8:44:13 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
You're welcome. While you are deploying, plot your priority targets also, you will see the button on the arty screen. Put them where you think you will need arty instantly. Any arty shot at a priority hex fires right at the end of your turn.

Goblin- A Goblin aims to please;)

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Post #: 4
- 5/10/2002 8:00:26 PM   
Mangobreeder

 

Posts: 51
Joined: 5/8/2002
From: London UK
Status: offline
speeding up the dropping of rounds? how fast is fast, it 2 turns considered fast or what?

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Post #: 5
- 5/10/2002 10:26:32 PM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
Oldjubilee,
I strongly suggest you play the tutorial scenarios.
There's a specific one on use of arty!
And if I'm not wrong, there is a step by step text on the manual, related to this tutorial, too.
Then, arty wont be a secret anymore, for you...

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Federico "Resisti" Doveri

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Post #: 6
- 5/11/2002 1:19:57 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
Oldjubilee,

Resisti is totally correct. The tutorial's are really actual missions, with a guide, so they are fun to play.

Mangobreeder,

2 is not fast. If the firing time was .2, then that is very fast.

Goblin- A Goblin thinks decimals are important

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Post #: 7
- 5/12/2002 12:57:30 AM   
E.Lagus

 

Posts: 4
Joined: 5/12/2002
Status: offline
[QUOTE]Originally posted by Goblin
[B]Oldjubilee,

Resisti is totally correct. The tutorial's are really actual missions, with a guide, so they are fun to play.
[/B][/QUOTE]
I am a "recruit" too, and i found the tutorials immensely useful.

(in reply to OldJubilee)
Post #: 8
one more thing... - 5/13/2002 2:44:23 PM   
peter hellman

 

Posts: 217
Joined: 7/29/2001
From: Finland
Status: offline
OldJubilee wrote:
I have problems using artillery effectively in general.
_______________________________________________
I don't know how you plan the strikes, but it's important to mass the artillery for max damage.

Used against APC/AVF's artillery seldom produce kills, but it can at least suppress the vehicles and even get the crews to bail out sometimes.

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"If you want to live in peace, you have to prepare for war" - Adolf Ehrnrooth

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Post #: 9
New Recruits - 5/13/2002 7:28:01 PM   
Orzel Bialy


Posts: 2664
Joined: 4/4/2002
From: Wisconsin USA
Status: offline
Welcome to the new recruits that have reported for duty! :)

It's good to see some new call-names on the forum, utilizing it's resources and getting into the mix. Hopefully these new members were swayed by the "guest" post?

If so, Goblin...a job well done on your efforts helping the recruiting campaign!!! :D I may have threw the thread out there, but you really make it stick! ;) I just hope no one asks for the free lessons on Pbem from you...an early thrashing might scare them off again. :D

Goblin - A Golbin REALLY should be a used car salesman! LOL

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Post #: 10
- 5/13/2002 7:49:01 PM   
Mangobreeder

 

Posts: 51
Joined: 5/8/2002
From: London UK
Status: offline
Im a new recuit, and i love SPWaW cant wait till uni ends i have the entire summer to my self to spend quality time with it. 5 whole months Muhahahahahaha

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Its nice to be important. Its Important to be nice

(in reply to OldJubilee)
Post #: 11
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