Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitPTracker 1.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker 1.0 Page: <<   < prev  31 32 [33] 34 35   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitPTracker 1.0 - 2/10/2009 1:31:06 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: HercMighty

Any way to get embedded boxes to be resizable? Take this screen shot for example, I cannot see anything to the right. No bar at the bottom and cannot resize the embedded window either.


Actually that is my bad programming / a Java foul up - the picture is being mirrored on the right hand side and I'm unsure how to fix it presently. So you aren't missing anything on that screen - just the duplication of what you can see...

Micheal(Ny59) ... send me the file and I'll have a closer look if you can't determine the problem. Looks like a scenario problem - maybe....

Damian

(in reply to HercMighty)
Post #: 961
RE: WitPTracker 1.0 - 2/10/2009 3:26:25 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: USS America


quote:

ORIGINAL: floydg

quote:

ORIGINAL: USS America

I have a new request, gents.  On the Device Pool History panel, is it possible to make the columns sortable?  Primarily, I'm thinking of the Current Device Usage "Delta" column.  I'd love to see all the LCU's that received items from the pool last turn without scrolling through the entire list.  Also, as I'm starting to load more turns (you can see I've only used Tracker for the last 12 game turns) the most recent turn by default is at the bottom of the list.  Either making the columns in the top panel sortable as well, or at least defaulting to the most recent turn at the top would make things even easier for me to use than you already have. 


Yeah, my oversight to leave the sorting out on the table. I just added it:
[...]
quote:


As always, my congratulations and thanks for making such a great, useful tool. 


Thanks for the compliments. Keep the ideas coming...

Floyd



Thanks, Floyd! Top half of this panel, too?

BTW, your name always catches my eye. My last name is Floyd, and one of my email addresses is floydm.


Yes, I just made it both tables in the window - top and bottom.


(in reply to USSAmerica)
Post #: 962
RE: WitPTracker 1.0 - 2/10/2009 4:16:43 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Floyd, I've finally gone back and loaded all 110 turns from my current game into Tracker, and I would like to formally request that all the history type panels default to the most recent turn at the top of the list.  Almost never will I want to look at the data from turns 2 or 3, so even if I can quickly sort the turn list with a couple of mouse clicks, I think the Tracker would be more user friendly defaulting to the most recent turn at the top. 

Edit: I've also found several more popup windows, mostly history type, that are currently unsortable. Don't know if you addressed them all or not.

< Message edited by USS America -- 2/10/2009 4:17:39 PM >


_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to floydg)
Post #: 963
RE: WitPTracker 1.0 - 2/10/2009 7:12:49 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I agree with USS America, it'd be nice if history windows defaulted to the most recent turns, rather than the oldest ones. Not a big deal to me, but it'd be nice.

_____________________________


(in reply to USSAmerica)
Post #: 964
RE: WitPTracker 1.0 - 2/11/2009 12:53:00 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
A simular error to what I have reported but different. The Inf squads are not showing in the formation display and it does not update if I exit tracker and reload. Note that last turn they increased from 0 to 3 and it is not reported.






Attachment (1)

_____________________________


(in reply to Grotius)
Post #: 965
RE: WitPTracker 1.0 - 2/11/2009 11:43:59 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Nomad -

Can you send me save files that have this problem (turn before upgrade and turn after upgrade)?

Thanks,

Floyd

(in reply to Nomad)
Post #: 966
RE: WitPTracker 1.0 - 2/12/2009 3:43:45 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
I sent you an email with 4 game turns in it.

Oops, I guess 4 is too many, I resent with only two turns.

< Message edited by Nomad -- 2/12/2009 3:55:08 AM >


_____________________________


(in reply to floydg)
Post #: 967
WitPTracker 1.5 Bug Report - 2/12/2009 12:51:53 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
When I try to initialise the database before loading in the first day, I get a ArrayOutOfBoundsException on the Base class. WTFO?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to n01487477)
Post #: 968
RE: WitPTracker 1.0 - 2/12/2009 1:10:06 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Nomad

I sent you an email with 4 game turns in it.

Oops, I guess 4 is too many, I resent with only two turns.


Got them. Will look at it later.

(in reply to Nomad)
Post #: 969
RE: WitPTracker 1.5 Bug Report - 2/12/2009 1:11:11 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: herwin

When I try to initialise the database before loading in the first day, I get a ArrayOutOfBoundsException on the Base class. WTFO?


Can you send the save file and witptracker.properties file to witptracker@gmail.com and I can have a look?

Thanks,

Floyd

(in reply to herwin)
Post #: 970
RE: WitPTracker 1.5 Bug Report - 2/12/2009 2:22:36 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
So done!

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to floydg)
Post #: 971
RE: WitPTracker 1.5 Bug Report - 2/13/2009 3:02:09 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: herwin

So done!


Thanks.

It appears that Hong Kong has a port SPS of 10 and we didn't really expect that to happen. Can you actually expand that port beyond 10?

Floyd

(in reply to herwin)
Post #: 972
RE: WitPTracker 1.5 Bug Report - 2/13/2009 9:02:35 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: floydg

quote:

ORIGINAL: herwin

So done!


Thanks.

It appears that Hong Kong has a port SPS of 10 and we didn't really expect that to happen. Can you actually expand that port beyond 10?

Floyd


This is a question for el cid. Let me pass it to him.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to floydg)
Post #: 973
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:39:03 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: herwin


quote:

ORIGINAL: floydg

quote:

ORIGINAL: herwin

So done!


Thanks.

It appears that Hong Kong has a port SPS of 10 and we didn't really expect that to happen. Can you actually expand that port beyond 10?

Floyd


This is a question for el cid. Let me pass it to him.


Thanks for checking. If HK has an SPS of 10 (starts at 8, it appears), can it expand to 10? What about 11?

Foyd

(in reply to herwin)
Post #: 974
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:42:05 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Just one small question (sorry it it was answered earlier - I am not that frequent in this specific thread)...

Will WitPTracker work with WitP-AE (i.e. is there a cooperation of WitPTracker authors and WitP-AE team)?


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to floydg)
Post #: 975
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:42:51 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
From my understanding you can set it in the editor to be a 10, but it will not expand above 9 through expansion/building.

(in reply to floydg)
Post #: 976
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:49:27 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: herwin


quote:

ORIGINAL: floydg

quote:

ORIGINAL: herwin

So done!


Thanks.

It appears that Hong Kong has a port SPS of 10 and we didn't really expect that to happen. Can you actually expand that port beyond 10?

Floyd


This is a question for el cid. Let me pass it to him.


Thanks for checking. If HK has an SPS of 10 (starts at 8, it appears), can it expand to 10? What about 11?

Foyd


My suspicion is that it won't expand past 9, but el cid points out that it is one of the great harbours of the world and definitely has the infrastructure for 10.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to floydg)
Post #: 977
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:50:56 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Indeed - they cannot ... as pic supplied ... edit .. oops no pic ...






Attachment (1)

< Message edited by n01487477 -- 2/13/2009 1:51:04 PM >

(in reply to herwin)
Post #: 978
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:51:38 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Apollo11

Hi all,

Just one small question (sorry it it was answered earlier - I am not that frequent in this specific thread)...

Will WitPTracker work with WitP-AE (i.e. is there a cooperation of WitPTracker authors and WitP-AE team)?


Leo "Apollo11"


Lee -- that's our goal. We are working with the team to achieve that goal...

(in reply to Apollo11)
Post #: 979
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:55:20 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: n01487477

Indeed - they cannot ... as pic supplied ... edit .. oops no pic ...







Damian -

How about with an SPS of 10 (10 inside the parens)?

Floyd

(in reply to n01487477)
Post #: 980
RE: WitPTracker 1.5 Bug Report - 2/13/2009 1:55:27 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: floydg

quote:

ORIGINAL: Apollo11
Just one small question (sorry it it was answered earlier - I am not that frequent in this specific thread)...

Will WitPTracker work with WitP-AE (i.e. is there a cooperation of WitPTracker authors and WitP-AE team)?


Lee -- that's our goal. We are working with the team to achieve that goal...


Thanks for info Floyd!

We will all keep our colective fingers crossed...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to floydg)
Post #: 981
RE: WitPTracker 1.5 Bug Report - 2/13/2009 2:01:55 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: n01487477

Indeed - they cannot ... as pic supplied ... edit .. oops no pic ...







Damian -

How about with an SPS of 10 (10 inside the parens)?

Floyd

Yeah Floyd - seems you can do whatever you want in the editor - not sure if it effects gameplay, but 9 is the max that can be built.

Still gotta email you sometime with some updates etc - going to get back into it shortly...




Attachment (1)

(in reply to floydg)
Post #: 982
RE: Happy New Year -- WitPTracker now at 1.5 - 2/13/2009 2:54:48 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
I've found it, it's really great. thanx

< Message edited by MAARTENR -- 2/13/2009 4:49:02 PM >

(in reply to floydg)
Post #: 983
RE: Happy New Year -- WitPTracker now at 1.5 - 2/14/2009 1:12:33 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
I wonder if others are experiencing long load times? The turns load well enough, but the initial loading is getting very long. I have 200+ turns loaded up. I have a pretty good computer, 3GHz Dual core, 2 GB of RAM, 7200 RPM Barracuda hard drive, and for what its worth, a 8800 GTX Video card. I have tried using the -Xms256m and -Xmx256m switches, but they only helped a small amount. Is there some way to unload some of the earlier turns? Or do I have to do a delete and reload?

_____________________________


(in reply to MAARTENR)
Post #: 984
RE: WitPTracker 1.5 Bug Report - 2/14/2009 1:47:43 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: floydg


quote:

ORIGINAL: n01487477

Indeed - they cannot ... as pic supplied ... edit .. oops no pic ...







Damian -

How about with an SPS of 10 (10 inside the parens)?

Floyd

Yeah Floyd - seems you can do whatever you want in the editor - not sure if it effects gameplay, but 9 is the max that can be built.

Still gotta email you sometime with some updates etc - going to get back into it shortly...





Damian -

I assume that means if the port is a 9 (10), it can't be built to a 10.

If that's the case, maybe El Cid should reconsider the way he has RHS set up and make Hong Kong a 10 (10) from the get-go, since it will never be the monster port he expects it to be...

Floyd

(in reply to n01487477)
Post #: 985
RE: Happy New Year -- WitPTracker now at 1.5 - 2/14/2009 1:50:16 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Nomad

I wonder if others are experiencing long load times? The turns load well enough, but the initial loading is getting very long. I have 200+ turns loaded up. I have a pretty good computer, 3GHz Dual core, 2 GB of RAM, 7200 RPM Barracuda hard drive, and for what its worth, a 8800 GTX Video card. I have tried using the -Xms256m and -Xmx256m switches, but they only helped a small amount. Is there some way to unload some of the earlier turns? Or do I have to do a delete and reload?


No way to "unload" turns.
Maybe we should consider a function that will reduce the DB size (e.g., removing pilot history for really old turns, etc).

(in reply to Nomad)
Post #: 986
RE: Happy New Year -- WitPTracker now at 1.5 - 2/14/2009 2:53:10 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Well, I solved the problem. Interesting enough I set the stack switches a number of turns ago and it seemed to help the load times. But it looks like after a while it hurts the load times, and hurts them a lot. I took out the -Xms256m and -Xmx256m switches, did a complete cold reboot of my computer and now the times are back down to about 2 minutes for 210 turns. That is a lot better than the 7 minutes it was taking.

_____________________________


(in reply to floydg)
Post #: 987
RE: Happy New Year -- WitPTracker now at 1.5 - 2/14/2009 4:35:08 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
quote:

I wonder if others are experiencing long load times?

I'm at 195 turns, and my load times are getting a bit longer, but still tolerable. The bigger issue for me is that Tracker runs out of memory after I've played and loaded 3 or 4 turns. Also, it really seems to be sluggish when I go to "Industry" and select the "global" tab; that takes a LONG time to update, and sometimes it hangs.

Now, I keep Tracker going in the background while I'm playing WITP; perhaps this is not a good idea? But I like peeking at it sometimes during the plot of a turn, and it does take a while to load.

_____________________________


(in reply to Nomad)
Post #: 988
RE: Happy New Year -- WitPTracker now at 1.5 - 2/15/2009 3:48:51 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Does anyone else have this showing? I have some air squadrons that are showing a large number of
pilots in tracker. In the game they are showing 24 or so pilots. Are these some kind of pool pilots?






Attachment (1)

_____________________________


(in reply to Grotius)
Post #: 989
RE: Happy New Year -- WitPTracker now at 1.5 - 2/15/2009 4:20:38 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Nomad

Does anyone else have this showing? I have some air squadrons that are showing a large number of
pilots in tracker. In the game they are showing 24 or so pilots. Are these some kind of pool pilots?



The numbers come from the save file itself. The first number is what the airgroup says it has and the number in parens is how many pilot entries have this AG listed.
Is the same problem in one of the save files you sent me before? If so, I can look at that, too.

Floyd

(in reply to Nomad)
Post #: 990
Page:   <<   < prev  31 32 [33] 34 35   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker 1.0 Page: <<   < prev  31 32 [33] 34 35   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781