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RE: 21-22 Dec - 2/16/2009 7:46:36 AM   
jrcar

 

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Here is Malaya.




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RE: 21-22 Dec - 2/16/2009 9:26:47 AM   
cantona2


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I was wondering if the directional arrows on enemy spotted units are subject to FOW or recon? For example will spotted enemy units always show the driection they are moving in or will this only become apparent after a recon mission on that hex?

Thanks

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RE: 21-22 Dec - 2/16/2009 2:20:38 PM   
foliveti


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How can you tell which direction the units are moving in?

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RE: 21-22 Dec - 2/16/2009 2:27:45 PM   
Grotius


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Frank, in another thread, someone showed a screenshot of land combat units in China with little dots on various sides of the "square" that indicates the presence of land units. A dot to the right meant the unit was last seen heading east, a dot to the bottom meant south, etc.

quote:

Airfield attacks on Singapore are fairly effective, but are being disrupted by the weather. Attacks will increase soon.

Where are you attacking from? Khota Baru? Using Army bombers or Nells/Betties too?

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RE: 21-22 Dec - 2/16/2009 3:39:47 PM   
jwilkerson


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quote:

ORIGINAL: foliveti

How can you tell which direction the units are moving in?


For your own units - and enemy units with high enough DL - you will see a little arrow pointing in one of six directions - the direction tells you which of the six adjacent hexes the unit is heading towards.

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Post #: 455
RE: 21-22 Dec - 2/16/2009 3:48:32 PM   
Terminus


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The arrow is not so much an arrow as a little tab, sticking out of one of the sides or corners of the stack.

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RE: 21-22 Dec - 2/16/2009 3:51:36 PM   
jwilkerson


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The spec called for an arrow - so It's an arrow I tell you!


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Post #: 457
RE: Day 3 and 4 - 2/16/2009 4:03:49 PM   
Ron Saueracker


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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: fremen
Yes, i agree in some specific cases (small ships, small xAKs), but not in general. Reading jrcar comment seems as sinking ships with only small number of shells will be the norm in AE. I'm in panic thinking about...


No, it's not the norm. Battleships are as durable as ever - but on the lower end merchant ships, barges, PT boats and tiny coastal ships are more vulnerable than they used to be.


Would have been cool to finally have done away with the amoured paint TM damage model for ships and actually have belt armour for example only protecting the area the belt armour actually exists, not every square millimeter of the hull. Same with deck armour. Combining all deck armours into one field has made wooden deck and armoured deck CVs identical, despite the armour on many wooden deck ships being many decks down over the magazines and machinery spaces.

Oh, and crew factors would have been cool too. Man, I can be annoying, can't I?


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Post #: 458
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 4:14:58 PM   
Ron Saueracker


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quote:

ORIGINAL: jrcar

When you click "Set Boundary" you then drop to the main map screen and select the hex on the map, which then takes you make to this screen so you can set the three boundaries interactively with the map.

You can have a TF linger at the specified hexes (which is a great tactical option) and refuel IF there is a source in that hex (such as a port).







The "Meet TF" toggle! Does this mean a TF can be plotted to join up to another after executing a mission? EG, can a Bombardment TF be ordered to meet up with a CV TF instead of having to pick a friendly base to assign as a home port to get it going in the right direction during withdrawl. Managing naval units has always been a second thought in the old design.

This would be really welcome.


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Post #: 459
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 4:20:49 PM   
jwilkerson


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Yes Ron, you get your "meet TF" you've always wanted. I have to say the new "waypoint, follow, meet, patrol zone" combo feature is extremely useful. More so than I would've thought. Don really did an excellent job on this system.



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Post #: 460
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 4:30:08 PM   
witpqs


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Of course if it's like the real-life 'meet wife' function then one TF will have to stand around for a few hours while the other one gets ready...

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Post #: 461
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 4:34:43 PM   
Chad Harrison


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Thanks for the ongoing AAR and all the dev posts!

Question:

1. Is the 'Follow Task Force' order a commandment now, or still more of a loose suggestion like it was in vanilla WitP?

Anyone who has tried to use the 'Follow' command in vanilla WitP knows how much fun it is to have 1/2 of your TF's lag behind! So if this has been addressed (*THANK YOU!*), will the group of TF's simply travel at the slowest speed of following/leading TF's? Or would you have to have everyone set to follow the slowest TF?

Thanks in advance!

Chad

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Post #: 462
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 4:35:13 PM   
Ron Saueracker


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quote:

ORIGINAL: jwilkerson

Yes Ron, you get your "meet TF" you've always wanted. I have to say the new "waypoint, follow, meet, patrol zone" combo feature is extremely useful. More so than I would've thought. Don really did an excellent job on this system.




Whooohoooo! Well, I can't say enough about the job you guys are doing. Thanks very much. This is going to be really enjoyable to play. Again, you guys are really going above and beyond.


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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 5:25:24 PM   
BeastieDog


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I think Matrix has hit a milestone with this last message from Ron.

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Post #: 464
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 5:45:03 PM   
Ron Saueracker


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I think it's just excellent that quality and control are obviously huge this time around. Nothing to be "sore" about or frustrated by.

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RE: 21-22 Dec - 2/16/2009 6:06:43 PM   
TOMLABEL


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quote:

ORIGINAL: jwilkerson

The spec called for an arrow - so It's an arrow I tell you!



That's right! It is an arrow just like Joe said!


quote:

ORIGINAL: Terminus

The arrow is not so much an arrow as a little tab, sticking out of one of the sides or corners of the stack.


If you want to try to get a directional indicator on a 9x9 pixel image and keep them within the hex boundaries, then I'll gladly send the whole set your way!!

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Post #: 466
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 6:11:11 PM   
jwilkerson


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quote:

ORIGINAL: Ron Saueracker

I think it's just excellent that quality and control are obviously huge this time around. Nothing to be "sore" about or frustrated by.


Not yet anyway - you don't have your hands on the actual game yet!


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Post #: 467
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 6:16:46 PM   
Nomad


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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Ron Saueracker

I think it's just excellent that quality and control are obviously huge this time around. Nothing to be "sore" about or frustrated by.


Not yet anyway - you don't have your hands on the actual game yet!



And you think not having the game will keep Ron from griping?

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/16/2009 7:19:02 PM   
Don Bowen


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All software has bugs.

Newly released software has lots of bugs.

Fixing bugs induces bugs.

T'were it any other way, there would be no such things as programmers. Once through for all possible applications then straight to the unemployment line.


Some old programmer truths:

No project has ever been completed on time, under budget, in full compliance with specs and without bugs. Yours will not be the first.

Within one working day of release, a feature request will be received that will make a programmer exclaim "Why would anyone want to do that?"

The person that originally asked for a feature to be included is the one most likely to ask for it's removal.

Possible bugs is number of features factorial. AE has thousands of features. You do the math, it's beyond me.

So, as mentioned somewhere else in one of these threads - as soon as AE is released the forums will fill up with angry posts. I can hardly wait. Oh, and in advance of those posts, let me assure you that my parents were indeed married. Just not to each other.


(in reply to Ron Saueracker)
Post #: 469
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 12:33:14 AM   
Ron Saueracker


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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Ron Saueracker

I think it's just excellent that quality and control are obviously huge this time around. Nothing to be "sore" about or frustrated by.


Not yet anyway - you don't have your hands on the actual game yet!



Let me test it and see!!!!


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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 470
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 1:10:53 AM   
jwilkerson


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quote:

ORIGINAL: Ron Saueracker

see!!!!



Well the choice is yours!


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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 2:09:34 AM   
kmussler

 

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Don,
Thanks so much for that trip down memory lane. Starting in 1980, I was a computer programmer analyst. (I was later forced into retirement by a chronic illness.) LOL. I remember those "truths". They are as valid today as they were back when I was working. Having read much in the forums on the progress of AE, I know they have come into play once again. Thank you all in advance for your persistance and patience in bringing this baby "to term".

Kurt

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 2:16:21 AM   
erstad

 

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Don did, however, miss some of the basic programming axioms:

Constants Aren't

and

Variables Won't


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Post #: 473
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 2:34:05 AM   
Kull


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quote:

ORIGINAL: Ron Saueracker

I think it's just excellent that quality and control are obviously huge this time around. Nothing to be "sore" about or frustrated by.


Like many others here, I'm horrified at the thought of Ron playing AE and saying, "Wow, the Land Model isn't botched at all!" The banner implications are frightening!

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Post #: 474
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 3:36:53 AM   
Ron Saueracker


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I may have mellowed alot and the AE boys may be batting hall of fame numbers but I'm not dead. Lots of bitchin' and gripin' in the old thunderbox if things suck eggs.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 3:52:22 AM   
jwilkerson


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quote:

ORIGINAL: Kull

quote:

ORIGINAL: Ron Saueracker

I think it's just excellent that quality and control are obviously huge this time around. Nothing to be "sore" about or frustrated by.


Like many others here, I'm horrified at the thought of Ron playing AE and saying, "Wow, the Land Model isn't botched at all!" The banner implications are frightening!



Shouldn't he work on turning that third digit into a question mark, just in case?


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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 7:09:28 AM   
pad152

 

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I remember a project at NASA where the project documents were done in cartoon format, this was done just to explain the project to upper management, there was even a fulltime cartoonist on the project.


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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 10:26:40 AM   
jrcar

 

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25-26 Dec 41

Several Japanese cruize ships turn up at Darwin and Rabaul, but as it is Christmas the docks are closed so they aren't allowed off the ship (I forget to un-set do not unload!). There goes Cathartes Christmas present, will be a day or two late now!

Actually Darwin coud be interesting, there are 9 units showing, I should have enough combat power....

During the turn I get another ship interception off the Philipines.

The AVG mange to take to the air in mass today and the trade with the Oscar 1C is about even. Previous battles has seen me with a strong tactical advantage, not this time. I loose 2 Oscar 1C over the 2 days.

One of may damaged subs is forced to the surface by an ASW hunter killer group and is sunk :(

As expected Kendari falls on the first attack.

Some weak attacks on my ships at Darwin are defended by Float fighters, forgot to LRCAP from the CV's!

Better get on with the turn and try not to make as many mistakes!

Cheers

Rob



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Post #: 478
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 10:45:47 AM   
cantona2


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Ambitious there Rob with the assualt on Darwin. You giving the JFB's ideas already!

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/17/2009 12:39:35 PM   
m10bob


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So...let's say I once worked for a major...(I mean...really HUGE) international bank....and every day we would get a message in our internal e-mail, warning of a pending upgrade on the corporate computer programs.......The warnings and internal schooling programs continued for maybe 45 days........Then......THE BIG DAY!!!!!!!!!....With thousands of bank employees standing by world-wide.........and trillions(with multiple "T"'s) at stake...................somebody failed to turn on the server that morning.


I believe the guys job resume may have included "New Coke"..........

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