Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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quote:
ORIGINAL: Dancing Bear The easiest way to do this is to make it automatic. Have the game calculate cav superiority, then adjust the leadership ratios until the optimum ratio is found. I'm not sure how important this is however, because lets say the attacker sandbags to take advantage of cav superiority, can't the defender also sandbag to nulify the advantage. How often can any sand bagging move by the attacker not be matched by a counter sand bagging move by the defender? Is it really that often? Not really. The big time it matters is when the attacker has a choice of +1/0 vs 0/-1. Then, if the side sandbagging has cav superiority, he can turn 0/-1 into +1/-1, whereas +1/0 stays +1/0. However, when ones opponent has cav superiority, choosing a lower tactical rating might cause what would have been a +1/+1 battle to be fought on the 0/0 table instead. This would imply fewer casualties and lower morale loss (or, if done in reverse, the opposite). An army with superior troop counts is very interested in keeping the battle going as long as possible. Using a lower table means the possibility of extra days of combat (or even extra rounds). Or, in the reverse case, a low troop count army might want to get it over with as soon as possible. Also, the choice is made AFTER you see the forces arrayed against you, which could change your choices.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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