henri51
Posts: 1151
Joined: 1/16/2009 Status: offline
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quote:
ORIGINAL: Grymme Played the game almost every week for more than a year. There is a lot in the documentation. But also in the different tutorials. A lot is in the supply tutorial on the forum "supply for newbies". Then there the countless battles etc. Here is a good link to a heated discussion on the subject whether its best to transfer all production to supreme HQ or directly to the combat HQs. Players whom are comfortable with the supply system usually do the latter, IMO. http://www.matrixgames.com/forums/tm.asp?m=1994906 Problem with that thread is that so many questions are being discussed that it is unclear finally which method is better. Here is how I do it in WaW: I could be wrong, but I didn't notice any 75% drop in readiness when transferring units from the main HQ to a sub-unit. In my game, ALL supplies and production goes to the main HQ OKW, who then distributes it to the AGN,AGC, etc units whose HQs are under OKW. If the sub-units are in Africa, then replacements are sent to the main Italian HQ in Rome (also under OKW), who then send them to a HQ in a port in Africa. When my front moves too far East,to avoid the distance penalty I create OKH in Smolensk under OKW and put all the Eastern Front units under OKH. I haven't paid close attention, but I think that these replacements are over 50% readiness when put into a new unit. One time I DID try to send Rumanian production directly to the Rumanian HQ; after a couple of moves, that HQ was bloated with supplies and unneeded units, and couldn't follow his combat units, and it took 3 moves to get rid of the extras because it didn't have the trucks to move the extra supplies and stuff back to the main HQ. The above thread implies that trucks and horses are not necessary in the main HQ. But they ARE, because they determine the number of replacements that you can transfer to field units. BTW except for the main HQ, I use mostly horses in sub-HQs and combat units, especially in the early game, except for a few armored units needed for long exploitation, because horses are MUCH cheaper than trucks. I understand that my supplies are taking a small hit from traveling all the way to the main HQ and back to combat units, but I don't think that it is a major loss, and the screen at the start of each turn doesn't indicate any heavy loss of supplies for me.I didn't notice any losses of combat replacements over land, but I could be wrong. I understand that the optimum way to play the game is to send all supplies to the main HQ (OKW in the case of WaW),and to send combat unit production directly to the sub-HQs. But this exponentially increases the amont of micro-management, and can lead to problems like I had with the Rumanian HQ if one is not extra careful. It also requiures one to go over the needs of EVERY unit in the game at the end of each turn, but what does one do after a half hour of planning when he reaches a HQ that needs fighters but no more are available because they have already been atrtributed to another HQ? Personally I don't have enough memory nor patience to deal with this, so until I start to lose, I will keep using the streamlined method of the main HQ deciding where reinforcements go (which is how it was done historically - Patton could yell all he wanted, it was Eisenhower or Bradley who decided who got the petrol (it was usually Monty). Henri the still slightly confused
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