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wool and textiles - 3/1/2009 7:15:52 PM   
mullinFOAD

 

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I've gone through the manual but I can't figure out how wool and textiles work. I know it's 4 wool to make 1 textile, but when I add up all of France's wool production in the 1805 scenario they have +38 wool but it says the total is -13. How is that being calculated?
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RE: wool and textiles - 3/1/2009 7:21:40 PM   
Hard Sarge


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From: garfield hts ohio usa
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I would say that it is counting how many will be used up, so you should need another 13 to reach a + number

wool/cotton and textiles will drive you nuts :)


just in case, I think I am trying to say, it is counting how many will be used up by your Textile totals (so you may need a lot more then 13 to reach 0, remember, what you can produce with Textile is not what you will get, you can be set up to make more then you have resources for, so really, Wool is the key number here, you can be set up to make 70 Textile, but if you only have 40 wool, you not going to get as much Textile as you are set up for)


hmmm, funny how when I try to explain things, I think I make it worse

< Message edited by Hard Sarge -- 3/1/2009 7:24:51 PM >


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RE: wool and textiles - 3/1/2009 8:55:41 PM   
mullinFOAD

 

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thanks for the reply. I'm also having a problem with the labor slider. There's no increase or decrease in the amount of labor in the province, and each province puts out just +1 labor no matter where the slider is set. At 0 it gives +1 labor and at the max it gives +1 labor. In the first game changing that slider made the labor resource increase.

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RE: wool and textiles - 3/1/2009 10:38:17 PM   
Russian Guard


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quote:

ORIGINAL: mullinFOAD

thanks for the reply. I'm also having a problem with the labor slider. There's no increase or decrease in the amount of labor in the province, and each province puts out just +1 labor no matter where the slider is set. At 0 it gives +1 labor and at the max it gives +1 labor. In the first game changing that slider made the labor resource increase.



Actually it depends upon what Province you are talking about. A Province with a large population (I know this is true for Moscow), you will get a few more Labor if you increase the slider. I am guessing that Provinces with 6 or more in Pop available (not the max pop number, the actual pop), will show at least 1 increase at the higher end of the slider.










< Message edited by Russian Guard -- 3/1/2009 10:39:44 PM >

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RE: wool and textiles - 3/2/2009 2:25:18 AM   
Hard Sarge


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From: garfield hts ohio usa
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also, for labor you want/need factories, Paris and London are provinces to use for Labor

also, building up your factories in a good province will increase the Labor you can get


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RE: wool and textiles - 3/2/2009 3:48:22 AM   
Fullervc

 

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Quick question on building Diplomats:

Is it just the number of courts in the province that add to their potential values?  Or does Culture impact those values as well?

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RE: wool and textiles - 3/2/2009 2:03:15 PM   
Hard Sarge


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From: garfield hts ohio usa
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from the tool tip, it looks like it helps, overall, getting a diplo will still be a die roll (well, 3 rolls) but how much Culture you have in the province could give a bonus to the rolls (as France, I never have enough to build one, I need my Courts built up first, so have not really built many (think I built one, named him HARD Sarge, pretty good bugger too, but he screwed up on writing treaties, bugger couldn't spell worth a darn)

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