explorer2
Posts: 465
Joined: 11/30/2007 Status: offline
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Henri- Thanks for the feedback. It's very helpful. You can also always email me from in AT or at explorer2extra@gmail.com I think 82nd gave some good help on supply already. On your other points: quote:
ORIGINAL: henri51 Air power has been beefed up over naval units, but in a single attack, an AI squad of 4 divebombers and five fighters wiped out the whole German surface fleet of a half-dozen battleships and cruisers North of Germany in a single attack without losing a single plane.Isn't this a bit much? Perhaps. Still working on values here, which is why it's still beta. But do remember that Level 1 ships represented World War I vintage. In other tests, I have had the opposite effect: 4CarrierAir, 5 fighters having no effect on a fleet with cruisers. WHat's a fluke and what's a norm I don't think we know for sure yet. THanks for the report - gathering different tests is helpful for getting the values good. quote:
On the other side, when my about 30 subs in 3 wolfpacks attacked a huge British fleet that probably were green replacements for the original lost British fleet, the subs sank every one of the 30 or so battleships, cruisers and aircraft carriers and lost only 2 subs.Was this because my subs were experienced and the AI sent out a green fleet before they had time to ripen a bit? Maybe the AI sent them out unsupplied? It also seems like a bit much Sub level 2 or above, with experience should IMHO chew up level 1 fleets or anything without supply/experience. 30 subs in game represents 300 subs in life. If the British fleet had no destroyer escorts, can you imagine what that would have been like against 300 experienced Level 2 U-Boats? Have mercy! quote:
It seem that UNITS cannot be transferred to African HQs from the Rome HQ, so I have to send them by ship. OK, but soon after leaving Rome, my cargo ships carrying Rommel's armor runs out of supplies and has to move one hex at a time the rest of the way; it is November 1943,and Rommel is still stuck in the middle of the Mediterranean moving one hex each month,hoping to arrive before the war ends. Do I have to load up cargo ships with supplies when I use them to carry units? 1. If you have cargo ships in HQ's in ports, you should be able to transfer without using them like landing craft. I haven't had any problems with that. 2. When using Cargo ships to transport units, yes you better check how much supply they have in the unit stat screen. They can carry 12 turns worth of supply, so should be able to move 60 total hexes without running out of supply, more than enough to get all the way across the Pacific. quote:
Finally, I still have difficulty figuring out supplies - I am producing over 25,000 supplies per turn (much more than the supply screen says is going to be requested), but I still don't have any free supplies and some units are sometime low on supplies.It is unclear to me where the supplies are going. OK, some goes to fleets (can 30 subs require so much supplies?), and some to upgrade units, but... This supply information is too unclear and in a new version should be made MUCH clearer. I agree - it's not easy to figure out supply needs in AT. One of the biggest things that helped me was realizing that the supply numbers indicated are what was requested at the BEGINNING of the turn, prior to production and prior to any movement, combat, production I plan to enter next turn, transfers this turn, etc... I try to always pad that number by 20%, more depending on how much I'm producing, and in winter by as much as 50%. Wish it were far easier, hopefully Vic can give us a little help on that next version. quote:
Whaddahell are the Americans doing in the Atlantic in 1942 with a bigger fleet than they ever had in the pacific in WW2? Units coming in that are in the game , as opposed to built, are historically accurate. Check out http://niehorster.orbat.com/index.htm for great info. IN WaW Revised, as I posted earlier, real world to Game world ratio: 1BB:1BB, 2CA(light-anti-air):1CA, 1CV(fleet- not escort):1CV, 10DD:1DD 10SS:1SS. Real World Battle cruisers and Heavy Cruisers are counted as BBs. US had big fleet in Atlantic, it was just very old. It also sounds like AI produced several extra. And just checking, is your AI set to regular, or AI+ or AI++? In my tests with AI, I also seem to notice that AI's hulls seem to produce far quicker than human hulls. That's not conclusive data, just my observation so far. And you're absolutely right that the US fleet was in the Pacific, BUT, the Atlantic fleet moved there after Pearl. Poor AI just isn't smart enough I'm afraid to make that leap. If I get really ambitious (doubtful) I could craeate a separate version for the AI, and have the Atlantic fleet moved to the Pacific in mid-42.
< Message edited by explorer2 -- 2/22/2009 8:00:18 PM >
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