ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: rhinobones My guess would be that Norm never intended the “operational” time scale to encompass the time scales that we, the designers, have used to build scenarios into such grand scales. Instead of years I would surmise that Norm thought in terms of months for his operational scenarios. I would think that it takes quite a bit of training and time to rebuild an effective airborne unit and therefore Norm did not want those units to be reformed within the time that an operational scenario would be played. But then, that is just my guess. Also, rather than a blanket approach that certain types of units can, or can not be reform, I would like to empower the designers to designate which units can be reformed and the length of time required (training, rearming, etc). This would then give the player an option of which units to reform based on the available replacements, equipment, immediate and long term need. Regards, RhinoBones Yeah. The game would probably be improved if the special case for airborne units was just eliminated. If the designer doesn't want them coming back and dropping again, then he can simply set them to 'don't reconstitute.' It seems to me that is going to meet the case more often than the current mechanism. After all, if an airborne unit is pounded after a drop, it's usually withdrawn entirely for a while -- not just sent off to fight as line infantry. It's not like 1st Airborne was in the line three weeks after Arnhem but without parachute ability. Similarly, 7 Flieger didn't reenter combat for about six months after Crete. In fact, I can't think of any airborne unit that would serve as an illustration of the existing TOAW mechanism. The German airborne forces did morph into mostly conventional infantry -- but it was a process of expansion rather than replacement, and it extended over years. I'd guess that there never was a parachute unit that in the time-scale of a typical TOAW scenario went from being an actual airborne-capable unit to one that could participate in ground combat but that couldn't drop. Moreover, note that to some extent, as the designer you already do have the mechanism you advocate. For each unit, you can specify whether it can reconstitute, and by setting its replacement priority, you have some control over how fast it reconstitutes. Then too, simply adjusting the airlift capacity will keep airborne units on the ground if you don't want them flying.
< Message edited by ColinWright -- 7/12/2009 5:23:35 AM >
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