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Harpoon 3: Advanced Naval Warfare Updated - 3/11/2009 5:59:22 AM   
SeanD


Posts: 1574
Joined: 3/2/2006
Status: offline
Another update has just appeared on radar and is ready for battle!

Matrix Games and Advanced Gaming Systems (www.computerharpoon.com) are pleased to release the v3.9.4 update for their award winning naval warfare simulator, Harpoon 3: Advanced Naval Warfare. The new update includes over 50 fixes and several additions and tweaks to overall gameplay.

As was mentioned in our past few releases, the 3.9.x series of updates are aimed at improving game stability and increasing responsiveness to customer feedback, with the goal of improving the entire game experience for the Harpoon community. Matrix Games and Advanced Gaming Systems encourage Harpoon 3 fans to head to the official forums to become a part of this new initiative.

David Heath, Director of Operations at Matrix Games, said “The community effort behind the 3.9.x series of updates is proving to be a great success. Both Advanced Gaming System and Matrix Games have been listening directly to our customers to make our product the best it can be and the latest 3.9.4 update is the latest result of that effort. We feel that it reflects a significant improvement in the Harpoon 3 ANW experience over the 3.8.x and 3.7.x series. If you haven’t given Harpoon 3 ANW a try, now is a great time to come aboard.”

Harpoon 3 – Advanced Naval Warfare is the culmination of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. Harpoon 3 gives the player an opportunity to manage some of the most advanced air and naval assets available in the world, putting them in the middle of many historical and ‘what if’ scenarios. Players will have the chance to battle it out against a variety of enemies using technology from all of the premier naval powers of the day: Iranian Revolutionary Guard in the Persian Gulf, re-live Operation El Dorado Canyon, strike at the heart of Libya, guard the Greenland-Iceland-UK gap to stop a Soviet naval invasion of the Atlantic, or stalk unwary U.S. shipping in a Soviet Akula-class submarine.

Get the update here. This update is comprehensive and will bring any prior version of the game to version v3.9.4.

_____________________________

Sean Drummy

Marketing and Press Relations Manager
Post #: 1
Patch for Harpoon ANW 3.9.X - 3/11/2009 6:43:41 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 42 Fixed + 68 New) = 213 Issues

A comprehensive third-party list of 213 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that the 3.9.4 patch has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 42 behaviours appear to have been resolved by the 3.9.4 patch:

  1. Cannot meet for UnRep

    Ships are unable to plot a path for UnRep when ordered to do so.

  2. Cannot rescind re-fuel order

    It is not possible to rescind air-to-air re-fueling order once it is issued.

  3. CTD on re-load

    CTD while attempting to re-load same scenario file previously opened.

  4. Delayed On-Station ViCond Faulty

    Delayed On-Station ViCond does not wait for delay time to expire before evaluating.

  5. F6 Key will not attack

    F6 Key will not attack target.

  6. Ferry Mission fails to launch

    Ferry Mission that executed properly in 3.9.0 fails to launch in 3.9.3

  7. HAWKs fire into ground

    HAWKs fire directly into the ground

  8. Helo Intercepts sub at Med Alt

    Helo Intercepts sub at Med Alt when F6 command given.

  9. Incorrect re-load count

    Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)

  10. Multiple Edit windows opened

    Multiple Edit windows can be opened but they can't be closed.

  11. Nav Zones re-set by mission editor

    Nav Zones are re-set by mission editor every time a mission is edited.

  12. On-Station ViCond non-functional

    On-Station ViCond non-functional in GE but functional in SE.

  13. Planes cannot re-load

    Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.

  14. Planes refuse to launch

    Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)

  15. Ready display always visible

    Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.

  16. Sonobuoy mission cancels

    Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout. (Originally reported by Vincenzo Beretta)

  17. SSMs ignore delayed strike mission

    Land-based SSMs ignore delay time for Strike missions.

  18. Sub goes active on ASuW

    Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.

  19. Subs activate sonar on ship strike mission

    Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.

  20. Torps inoperative in shallow water

    Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.

  21. Unarmed units not engaged

    Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.

  22. ViCond triggers in SP but not MP

    Damage ViCond triggers in SP but not MP.

  23. Sub stops when surfacing

    Sub rises to surface and stops. (Originally reported by Freek Schepers)

  24. Full speed over 140kts

    Ship group shows full speed of 15+131kts.

  25. Submarine control lost

    Submarine control lost when sole ship is sunk.

  26. Group speed differs from plane speed

    Air groups have different speed from individual plane speed in MP.

  27. Wrong loadout descriptions

    Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.

  28. Torpedo dives past max depth

    Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target

  29. Torpedo dives 1000M instantly

    Torpedoes will instantly dive 1200m to hit target

  30. CTD when altitude changed

    CTD when altitude changed

  31. Torpedoes ignore cruise depth

    Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.

  32. Active sonobuoys do not deploy

    CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.

  33. Ferry mission fails to launch

    Ferry mission fails to launch unless manually ordered to do so.

  34. Passive sonobuoys will not deploy

    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.

  35. AI subs will not stop re-charging

    Sub never stops re-charging.

  36. CTD running new scen in SE

    CTD occurs when new scenarios are written and immediately run in SE.

  37. Unable to Pause game in MP

    Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.

  38. MP Unpause malfunction

    After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.

  39. False Weapons Free status

    Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]

  40. Unable to delete aircraft

    Only some aircraft can be deleted from a base

  41. Indestructible units in new scen

    Unit from the other side cannot be destroyed in newly created scen

  42. Player loses control

    Player loses control of all units in the middle of a game.



These 145 behaviours do not appear to have been resolved by the 3.9.4 patch:


  1. AAA fire

    AAA guns are not limited by the altitude of the target and can even shoot down satellites.

  2. Automatic contact classification

    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  3. Group Nav Zone Settings

    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.

  4. Subs in groups

    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.

  5. Hangar overload

    It is possible to land many more aircraft than the hangar capacity allows.

  6. AI inside Minimum Launch Range

    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.

  7. MAD contact for ground facilities

    The MAD detector is able to detect ground facilities.

  8. ARMs cause planes to hang

    Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.

  9. Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3

  10. Ready times go wild when AI Formation Air Patrols activated

    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.

  11. All ammo not available

    300 rounds of ammo are shown, but only 44 are offered for fire allocation.

  12. Plane ignores Nav Zone

    Plane totally ignores Nav Zone

  13. Mission ignores target list

    Targets not restricted to target list for mission.

  14. Weapon ignores range limitation

    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.

  15. Hidden units can be destroyed without detection

    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.

  16. Units out of range can be destroyed

    Units out of range can be destroyed if they are part of a group.

  17. Sonobuoy deployment altitude

    Sonobuoys can be deployed at any altitude.

  18. Ground units attacked by Ship Strike mission

    Units assigned to Ship Strike missions will attack ground facilities.

  19. Ships attacked by Ground Strike mission

    Units assigned to Ground Strike missions will attack ships.

  20. Active sonobuoys dropped passively

    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.

  21. Max launch speed restriction

    When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.

  22. Hellfire do not launch in ODb

    Hellfire missiles will not launch even though they appear in the weapons allocation window.

  23. CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.

  24. Mission fails to navigate without Full throttle setting

    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.

  25. Planes directly inserted ignore target list

    Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.

  26. All strikers fail to launch

    All aircraft assigned to a strike mission fail to launch.

  27. Protect ViCond doesn't evaluate properly

    Protect ship Victory Condition does not evaluate properly.

  28. Game ends abruptly

    When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).

  29. Altitude mis-match between Group and units

    Units and Group icons show different altitude values in SE.

  30. ASW/WH torps tracking wrong targets

    WH/ASW torps tracking targets they cannot hit.

  31. Min engine altitude ignored

    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.

  32. SSM Altitude crash

    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.

  33. TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.

  34. Time compression causes miss

    Higher time compression creates automatic miss.

  35. Weapon Max Launch Speed ignored

    Weapons ignore Maximum Launch Speed set in database.

  36. Phantom air group

    Phantom air group.

  37. Re-Charge at Int depth

    Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.

  38. Ammo dumps emptied

    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.

  39. Ground targets re-engaged prematurely

    Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.

  40. Map Scale inaccurate

    Map scale is erroneous.

  41. Max altitude for planes is 32,767m

    The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.

  42. MP Saved game titles

    MP Saved game titles often use portions of the orders in lieu of the Session name.

  43. SSK rises early

    Diesel subs rise to Periscope depth long before their batteries are exhausted.

  44. Unassign command sound missing

    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.

  45. AAW patrol motionless

    AAW patrol motionless instead of flying between assigned reference points.

  46. Accuracy slider changes combat II

    Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.

  47. Air Group formation

    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.

  48. CTD with Re-build Scenario function

    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.

  49. Dead stop after torp evasion

    Escort comes to a dead stop after torpedo evasion.

  50. Dual speeds selected

    When ships are damaged, sometimes dual speeds are show in the throttle setting.

  51. Engagement symbol missing

    Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.

  52. Generic strikes seek additional targets

    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.

  53. Indexation status false

    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.

  54. Missiles drawn to wrong targets

    Missiles fired at targets located with pinpoint precision are still drawn to other targets.

  55. Phantom mounts shown on aircraft

    Phantom mounts are shown on aircraft when the Logistics button is pushed.

  56. Planes jammed against Nav Zone

    Planes are unable to plot path around Nav Zone.

  57. Propulsion ranges import improperly

    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.

  58. Ready Times shortened

    Aircraft with long ready times can have them shortened to the default 30 minutes.

  59. Sanity check fails for multiple weapons records

    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.

  60. Sanity check fails for propulsion alt bands

    Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.

  61. Sanity check fails for propulsion max alt

    Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.

  62. Sanity check fails for Ready Times

    Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.

  63. Sensor default values are zero

    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.

  64. Sonar detects facility

    Land facility detected by sonar.

  65. Strike Mission fails to cancel

    Ground Strike Mission fails to cancel after target is destroyed.

  66. Strikes fail to launch

    Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.

  67. Submarine evades own torpedoes

    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.

  68. Subs fire SS-N-15 onto the ice

    Submarines are able to fire SS-N-15 Starfish while under polar ice.

  69. Subs surfacing under ice

    Submarines are able to rise to the surface from under the ice pack and run on the surface.

  70. Subsequent strikes are disorganized

    Subsequent strikes are disorganized and launch in separate groups.

  71. Support missions do not fully launch

    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.

  72. Torps chase improper targets

    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.

  73. Unassigned SSMs do not fire

    Unassigned land-based SSMs will fire on ships, but not against land targets.

  74. Unable to set Weapons Tight in SE

    Scenario designer is unable to set Weapons Tight in ScenEditor.

  75. Unable to fire SSM

    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.

  76. Unable to intercept target

    Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.

  77. AGM-130A will not fire

    AGM-130A will not fire under AI control.

  78. Distorted maps created

    Distorted maps are created when F10 is used to draw a new map.

  79. Fighters hanging on refPt

    Fighters will launch and hang on one Ref point.

  80. Firing sonobuoys at subs

    Sonobuoys can be fired at subs through the weapons allocation window.

  81. Full speed wrong

    Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.

  82. AGM-62 will not fire

    AGM-62 will not fire under AI control.

  83. Icons appear off map

    Icons for uncertainty zones appear off of the map and cannot be seen nor selected.

  84. Torpedo decoy fired at radar

    Torpedo decoy is an eligible weapon for firing at radar.

  85. UnRep do not return to PZs

    After conducting UnRep operation, participants do not return to original patrol zones within the formation.

  86. False contacts at -17000m

    False contacts at -17000m.

  87. Sonobuoys non-functional

    Sonobuoys deployed by Bear F non-functional.

  88. Afterburner unavailable at low alt

    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.

  89. Aircraft below sea level

    Aircraft below sea level.

  90. Change in threat axis ignored

    Change in threat axis ignored in MP.

  91. Crash during re-build process

    ScenEditor freezes up and does not complete function when ordered to re-build scenario.

  92. Crash during re-build process II

    ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.

  93. CTD incomplete

    CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.

  94. CTD changing map size

    CTD occurs while changing size of tactical map.

  95. CTD while drawing new map

    CTD while drawing new map

  96. Damage changes aircraft ready time instead of destroying them

    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.

  97. Ferry mission to SSN

    It is possible to create a Ferry mission with the destination as an airplane or SSN.

  98. Focused strike not firing

    Artillery does not fire on a Focused Land Strike mission even when Weapons Free.

  99. Formation patrols ignore axis

    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.

  100. Group cannot lay string of sonobuoys

    Group cannot lay string of sonobuoys with ";" hotkey.


  101. Incorrect number to be readied

    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.

  102. NAV improperly drawn

    NAV zone shows double-sided left wall and inability to modify other points of the zone.

  103. Over-filled magazines

    Over-filled magazines not detected and fixed.

  104. Patch duplicates AALog file

    Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)

  105. Planes on Transit missions

    Planes can be assigned to Transit missions.

  106. Protect ViCond failure

    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.

  107. SAMs locate new targets in mid-flight

    SAMs locate new targets in mid-flight after original targets destroyed.

  108. Sub on surface dives on its own

    Sub starts on surface but dives to Periscope depth on its own

  109. Ships are unable to navigate around ice

    Ships are unable to navigate around ice.

  110. Unidentified targets auto-engaged

    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.

  111. UnRep can overload magazines

    UnRep can overload magazines by placing more weapons in the magazine that capacity allows.

  112. UnRep done concurrently

    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.

  113. UnRep for 2 ships only

    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.

  114. UnRep magazine shows zero

    After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.

  115. UnRep Teleportation

    UnRep process is possible while physically separated by several miles.

  116. Wrong cruise altitude

    TLAM shows cruise altitude of 20m and Intermediate depth.

  117. UGM-109 cannot be launched

    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.

  118. Type 65-76 disappear on BOL

    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.

  119. Ghost sessions in MP

    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.

  120. Helos violate NAV zone

    Helos violate NAV zone.

  121. Sonobuoy endurance display error

    Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.

  122. Missiles not releasing

    Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].

  123. In-game Editor cannot open 3.9.0 files

    In-game Editor cannot open 3.9.0 files.

  124. Different depth at same location

    Two maps of the same area show different depth at same location.

  125. Subs go over land

    Subs go over island instead around it.

  126. Plotted path gets stuck

    Ship gets stuck on land even though a path was plotted successfully.

  127. Fuel does not drop to zero

    Fuel drops steadily, but does not drop all the way to zero.

  128. CTD when hitting Report button

    CTD when unit Skunk 2435 selected and then Report button depressed.

  129. Allied sides share unit control

    Players can change unit paths for sides allied via Friendly posture setting.

  130. Torpedo knows target depth

    Torpedo becomes de facto depth finder

  131. Plane destroyed upon launch

    Plane destroyed upon launch and never appears on map.

  132. Transit mission fails to execute

    Ships will plot path around NAV Zones, but Transit mission will not trigger and execute

  133. Romeo Mod has no fuel

    Romeo Mod has no fuel. (Originally reported by CDunlap)

  134. Group climbs automatically

    The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)

  135. Speed changes with altitude

    When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)

  136. SLBM Explodes past target

    SLBMs will pass over target and explode. (Originally reported by Freek Schepers)

  137. Specific strike cannot hit

    Specific strike mission cannot hit target unless Focused Strike is enabled

  138. Planes directly inserted cannot attack

    Planes B014 and B015 cannot execute ALCM attack vs. Runway target

  139. CTD reading Evaluation

    CTD while attempting to PgDown in Evaluation window

  140. Map windows disappear

    Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.

  141. Navigator plots path off map

    Navigator plots path outside of the map

  142. Formation Editor appears empty

    Formation Editor appears empty when saved game is opened (Originally reported by ssclark)

  143. Formation Editor distorted

    Formation Editor distorted when saved game is re-opened

  144. Wrong ready time displayed

    Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)

  145. Country annex nullified

    "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)



These 68 behaviours have been reported since the 3.9.4 patch release:


  1. Auto-defense shoots down own TLAM

    SAMs will intercept player's TLAM even though status is Weapons Tight

  2. 8 files for 7 Tutorial sessions

    8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.

  3. 32000kt speed

    32000kt speed appears in window when cruise or loiter button selected

  4. AALog does not match Evaluation

    AALog expenditures does not match expenditures reported in post-game Evaluation

  5. Absolute mission delay time

    Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)

  6. AIP Endurance same at Full and Flank speed

    Full speed has 343:20hrs, and Flank speed has 343:20hrs, too

  7. AIP endurance shows 4%

    Unit display shows endurance at 4% even though it should be at 100%

  8. Ammo re-loads mismatch in SE

    Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command

  9. Auto-defense squanders SAMs

    SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs

  10. Binoculars Jammed II

    Binoculars/visual sensor can be jammed by electronic counter-measures

  11. Cannot change missile target in MP

    Game will allow re-targeting of missile in SP, but not in MP

  12. Centre key [T] inconsistency

    When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window

  13. Crash server while starting MP game

    Scenario and server will crash after 30 seconds

  14. Crash starting MP session

    Scenario never finishes loading and crashes server

  15. CTD changing map size II

    CTD occurs while changing size of formation editor

  16. CTD on load

    CTD while attempting to load saved game

  17. CTD on load II

    CTD while attempting to load saved game II

  18. ECM turns itself off in MP

    Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)

  19. Ferry mission to comm centre

    Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)

  20. Ferry mission traps plane upon expiration

    P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission

  21. File-Save uses original scenario name

    Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)

  22. Fueling operations limited in number

    Plane will not begin to re-fuel until other previously ordered operations are complete

  23. Generic strikes seek additional targets 3

    Bombers will strike N, then S, then W and hang there

  24. Ghost sessions in MP II

    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.

  25. Ground strike fails to execute

    Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3

  26. Group Communication Centre message

    Group report shows "Group Communication Centre" after the first unit within the group

  27. Group icon moves without ships

    Group icon will arrive even though all ship components are trapped by ice

  28. Group plots across ice

    Group plots path through ice in ANW and ships subsequently get stuck on the ice

  29. Guns will not fire at aircraft

    Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)

  30. Intermittent values rejected

    Some intermittent values for EmCon window rejected

  31. Jamming from a dead ECM source MP

    Jamming signal remains in MP where no jammer is present

  32. Map depths arbitrarily changed

    Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)

  33. Mount displays incorrect load

    SAM missile mount shows only 1/4 weapons loaded when it can clearly be seen that 4 weapons are loaded

  34. Mount re-load never finishes

    Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire

  35. Nuke yields minimalized

    200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)

  36. On Station ViCond fails

    On Station ViCond fails to trigger when ships arrive within designated polygon

  37. Plane does not immediately RTB

    B014 will launch ALCM and then circle until running low on fuel before RTB

  38. Plane never becomes ready

    Plane will launch on patrol and return to base but never become ready, again

  39. Plane RTB with plenty of fuel

    Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)

  40. Planes cannot accept mission

    Planes cannot accept mission even though they are not intended for immediate launch

  41. Poor AAW missile allocation

    Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.

  42. Ready time cancelled by mission

    Ready time changed when aircraft are assigned to a mission

  43. Re-build cancels intermittent EmCon

    Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit

  44. RoE error yields wrong message

    Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry

  45. SARH detects invisible aircraft

    SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances

  46. Sonar range circle appears for group

    Sonar range circle appears for group where none should be seen

  47. Sonobuoy helos fail to RTB

    Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys

  48. Sub accelerates to cruise speed when plotted

    Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)

  49. Sub ignores speed order

    Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface

  50. Superfluous line in display

    Superfluous blank line appears in weapons display for loadout list

  51. Super-imposed Tutorial menu

    Tutorial menu has items super-imposed on one another

  52. Time compression cancels attack

    Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario

  53. Torpedoes chasing dipping helo

    Torpedoes will go active and then turn towards dipping helo

  54. Torpedoes ignore wire-commands

    Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire

  55. Torpedoes limited to cruise speed

    Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired

  56. Unable to lay sonobuoy string

    Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)

  57. Unable to re-start MP

    Once MP game is on Pause, player is unable to re-start

  58. Unable to switch off AIP

    Sub has a diesel engine and fuel, but is unable to utilize either when run at Periscope depth after AIP fuel is exhausted

  59. Unassigned SSMs no longer fire

    Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4

  60. Units drop off network

    Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display

  61. ViCond evaluates with wrong UNIT

    ViCond evaluates with wrong specific UNIT identified in condition

  62. Weapon never hits III

    Weapons that hit in 3.9.3 will never hit target in 3.9.4

  63. Weapons unaccounted for in WeaponStatus

    Weapons Status log will display discprepancies between weapons fired launched and their fate

  64. WeaponStatusLogs always active

    Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher

  65. Fighter cannot intercept for re-fueling

    Fighter circles tanker but never accomplishes operation

  66. Weapon never hits in 394 II

    Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)

  67. Crash from fatal mount error

    Crash from fatal mount error when trying to load scenario

  68. Weapon never hits

    Weapons that hit in 3.9.3 will never hit target in 3.9.4


These 27 behaviours have been specifically created by the 3.9.4 patch release and do not exist in any previous versions:


  1. AALog does not match Evaluation

    AALog expenditures does not match expenditures reported in post-game Evaluation

  2. Crash server while starting MP game

    Scenario and server will crash after 30 seconds

  3. Crash starting MP session

    Scenario never finishes loading and crashes server

  4. CTD on load

    CTD while attempting to load saved game

  5. CTD on load II

    CTD while attempting to load saved game II

  6. Ferry mission traps plane upon expiration

    P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission

  7. File-Save uses original scenario name

    Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)

  8. Generic strikes seek additional targets 3

    Bombers will strike N, then S, then W and hang there

  9. Ghost sessions in MP II

    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.

  10. Ground strike fails to execute

    Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3

  11. Group Communication Centre message

    Group report shows "Group Communication Centre" after the first unit within the group

  12. Map depths arbitrarily changed

    Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)

  13. Nuke yields minimalized

    200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)

  14. Planes cannot accept mission

    Planes cannot accept mission even though they are not intended for immediate launch

  15. Sub ignores speed order

    Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface

  16. Superfluous line in display

    Superfluous blank line appears in weapons display for loadout list

  17. Super-imposed Tutorial menu

    Tutorial menu has items super-imposed on one another

  18. Time compression cancels attack

    Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario

  19. Torpedoes ignore wire-commands

    Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire

  20. Unable to re-start MP

    Once MP game is on Pause, player is unable to re-start

  21. Unassigned SSMs no longer fire

    Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4

  22. Weapon never hits III

    Weapons that hit in 3.9.3 will never hit target in 3.9.4

  23. Weapons unaccounted for in WeaponStatus

    Weapons Status log will display discprepancies between weapons fired launched and their fate

  24. WeaponStatusLogs always active

    Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher

  25. Fighter cannot intercept for re-fueling

    Fighter circles tanker but never accomplishes operation

  26. Weapon never hits in 394 II

    Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)

  27. Weapon never hits

    Weapons that hit in 3.9.3 will never hit target in 3.9.4



_____________________________


(in reply to SeanD)
Post #: 2
RE: Patch for Harpoon ANW 3.9.X - 3/11/2009 9:53:41 AM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
Here is one more issue that AoA and I discovered testing a new scen in MP

UNREP not possible in multiplayer

To reproduce
1. start session on server
2. select stand-alone scens
3. select scen '4 OPERATION BLACKBUCK'
4. select side UK (bottom of side list) and begin scenario
5. select TF Invincible, hit '9'
6. select 'R05 HMS Invincible', hit F5, select Fort Austin
7. Invincible will intercept Fort Austin
8. Unrep weapon menu will come up
9. select 'Munitions - general' from left pane
10. add 10 454 bombs, hit OK
11. bombs will not transfer

Same sequence in solitaire will result in message 'transfer has started' and transfer of bombs


_____________________________


(in reply to hermanhum)
Post #: 3
Patch for Harpoon ANW 3.9.X - 3/11/2009 10:05:34 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
Confirmed and added to The List.

UnRep not possible in MP

CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)

1. Run [PDb] UnRep not possible in MP (3.9.4).scn in GE from Royal Navy side on MP Server
2. Order Invincible to undergo UnRep with RFA Fort Austin
3. CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over

http://tinyurl.com/csk92b

_____________________________


(in reply to FreekS)
Post #: 4
RE: Patch for Harpoon ANW 3.9.X - 3/11/2009 7:32:27 PM   
Blacklight

 

Posts: 45
Joined: 8/27/2006
Status: offline
Man ! You guys are more thorough bug testers than AGSI is (And pretty darn quick about it too)!  They REALLY need to hire you guys as pros !  We'll get this sim perfect in no time !   

(in reply to hermanhum)
Post #: 5
Patch for Harpoon ANW 3.9.X - 3/11/2009 9:26:48 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
Many thanks for the kind thoughts, but the easiest element of the SQA process, IMO, seems to be in finding the bugs. 

Much more difficult is trying to get AGSI to listen or fix them.  And it is outright impossible to stop AGSI from introducing the bugs in the first place.

We better have our head-to-head match soon.  Otherwise, we may find ourselves faced with a game that simply won't run!

_____________________________


(in reply to Blacklight)
Post #: 6
RE: Patch for Harpoon ANW 3.9.X - 3/14/2009 2:41:12 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Stupid Questions (sorry):

I haven't fired up Harpoon 3 ANW in quite a while. I had already downloaded the "3900DR" and the "Hotfix 3.9.1".

I just now downloaded:
392Hotfix
392bComp
393
394

But I noticed that 3.91 is no longer available for download. Should I load ti or was it a bad release?

To get current should I start with 3900DR and load all the others on top of it, or should I follow some other procedure?

< Message edited by witpqs -- 3/14/2009 3:08:25 AM >

(in reply to hermanhum)
Post #: 7
RE: Patch for Harpoon ANW 3.9.X - 3/14/2009 3:05:26 AM   
Kegel

 

Posts: 37
Joined: 6/20/2006
Status: offline
This update is comprehensive and will bring any prior version of the game to version v3.9.4.

I have v 3.7 (the one I purchased).  This patch WILL NOT bring it up to date.  There are patches after 3.7 that are over 250 megs.  3.9.4 is a little over 6 megs.  How exactly does this bring ANY PRIOR VERSION up to 3.9.4? 

Want to rewrite that so I know the  MINIMUM version it actually works on? 

3.8? 3.9? 3.92?

< Message edited by Kegel -- 3/14/2009 3:08:39 AM >

(in reply to witpqs)
Post #: 8
RE: Patch for Harpoon ANW 3.9.X - 3/17/2009 3:28:59 PM   
ruixilyy


Posts: 117
Joined: 1/26/2008
From: Brighton, UK
Status: offline
You'd better install 3.92 (which is really comprehensive, it is about 250MB in size) and then install 3.93 and finally the new-released 3.94 patch. You know, some patches are called comprehensive and they are usually over 200MB while the hotfix patches are only 6MB (such as 3.93 and 3.94) .

(in reply to Kegel)
Post #: 9
Patch for Harpoon ANW 3.9.X - 3/19/2009 12:06:36 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline

quote:

ORIGINAL: witpqs

But I noticed that 3.91 is no longer available for download. Should I load ti or was it a bad release?

I wouldn't worry about 3.9.1 as it was only a Beta release. Try:
quote:

ORIGINAL: hermanhum

Don't just use the last one. You'll have many problems. I recommend:

ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-UpdateRelease-380-Inc.zip
ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-UpdateRelease-v3900DR.zip
ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-UpdateRelease-v392bComp.zip
ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-UpdateHotfix-v393.zip
ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-HotfixRelease-v394.zip
http://www.harpdb.com/h3/pdb/scen/Complete_ANW_Library.exe

You might be able to skip one of them, but some users are reporting missing files if they do. I think that these patches are the bare minimum.

http://www.matrixgames.com/forums/fb.asp?m=2066138

_____________________________


(in reply to witpqs)
Post #: 10
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 7:20:38 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

24. WeaponStatusLogs always active

Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher


I'd love to hear the reason why this is a "bug", except in Herman's opinion? I mean if you're worried about the files accumulating you simply need a new PC, I mean I have 500GB in my machine and another 500 on the desk next to it, why would I be concerned with accumulating a few extra MB of tiny 1, 2 or maybe 3KB files?

Looks to me like Herman collects things that are new and because he didn't authorise them they are bugs!

You can blame me, I asked Russell to add increased logging with the ultimate aim of eventually introducing a scoring system for ANW. Of course Herman if you don't want to move forward sit there and simply act like the proverbial "stick in the mud". I am of the belief that a scoring system developed in conjunction with the MP version of the game eventually leading to the ability to develop a ladder system to rank players might interest a few people. Even applied to individual SP games players could measure their improvement by self-scoring their games.

I'm going to put it simply, Herman Hum is NOT part of the development team and therefore is NOT privy to what the AGSI development team is undertaking.

It took Herman 44 minutes to list the 27 "newly created bugs"? So you're telling us you knew about these and did nothing, contacted no one and simply saved them up and waited for the release to be announced? You are without doubt the greatest self-serving creature I have ever come across. Either that or you found 27 issues in 44 minutes...

I have a new bug to add to the list:

xx - Herman Hum is involved with this gaming system.

Best Wishes

Darren Buckley - he who wouldn't trust Herman Hum as far as I could spit into a Force 10 gale.




_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 11
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 7:31:17 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

3. 32000kt speed

32000kt speed appears in window when cruise or loiter button selected



Yes it does...

But only in scenedit. The "aircraft" you're indicating is NOT VISIBLE is the SP version of the game. It is an internal function of the game and unless you're viewing the game and it's running in Scenedit, you won't see it.

In fact if you also turn the "View ALL" setting off you won't see it either.

NOT AN ISSUE - lack of full description here makes it appear to be an issue it's not.

Best Wishes, keep smiling

Darren Buckley

_____________________________

*******************************************
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http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to Bucks)
Post #: 12
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 7:40:17 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

12. Centre key [T] inconsistency

When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window


No kidding Sherlock...

How about you then select the group and the centre map function will work.

You can also deselect all units and attempt to create a mission, won't work. Why? Well the game engine need to know what side you're creating the mission for. That's not a bug, that's just the way it is. I've known about both of these "issues" for years, they aren't issues, simply the lack of ability to deduce what's happening and alter YOUR behaviour. You're upset you have to make one extra mouse click????

I'll see if I can have Russell add the code so the game makes you coffee, how do you take it?

Cheers

Darren Buckley

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to Bucks)
Post #: 13
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 11:05:41 AM   
HercMighty


Posts: 407
Joined: 10/31/2003
From: Minnesota, USA
Status: offline
I think both of you are 12 year old kids. Its this continued BS that will keep this game forever in the might have beens.

(in reply to Bucks)
Post #: 14
Patch for Harpoon ANW 3.9.X - 3/31/2009 2:25:55 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

quote:

24. WeaponStatusLogs always active

Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher


I'd love to hear the reason why this is a "bug", except in Herman's opinion? I mean if you're worried about the files accumulating you simply need a new PC, I mean I have 500GB in my machine and another 500 on the desk next to it, why would I be concerned with accumulating a few extra MB of tiny 1, 2 or maybe 3KB files?

Thanks for your re-confirmation of this buggy behaviour.

(in reply to Bucks)
Post #: 15
Patch for Harpoon ANW 3.9.X - 3/31/2009 2:26:24 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

quote:

3. 32000kt speed

32000kt speed appears in window when cruise or loiter button selected



Yes it does...

Again, thanks for your re-confirmation of this buggy behaviour.

(in reply to Bucks)
Post #: 16
Patch for Harpoon ANW 3.9.X - 3/31/2009 2:27:08 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

quote:

12. Centre key [T] inconsistency

When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window


No kidding Sherlock...

Again, thanks for your re-confirmation of this buggy behaviour.

_____________________________


(in reply to Bucks)
Post #: 17
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 3:02:12 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
Herman is a D(*khead

Thanks for confirming what we already knew mate...

_____________________________

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Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 18
Patch for Harpoon ANW 3.9.X - 3/31/2009 3:16:50 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

Herman is a D(*khead

Thanks for confirming what we already knew mate...

And the obligatory name-calling and pro-forma personal attack whenever logic fails and folks refuse to listen and obey...

_____________________________


(in reply to Bucks)
Post #: 19
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 9:18:35 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
Keep it civil please. Name calling and baiting are not what we need on this forum and are not allowed either.

Thanks,

Russell

< Message edited by rsharp@advancedgamin -- 3/31/2009 9:24:21 PM >


_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to hermanhum)
Revisions: 1 | Post #: 20
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 9:29:05 PM   
Vincenzo_Beretta


Posts: 440
Joined: 3/13/2001
From: Milan, Italy
Status: offline

quote:

ORIGINAL: HercMighty

I think both of you are 12 year old kids. Its this continued BS that will keep this game forever in the might have beens.


Funny: I thought that what kept this game a 'might-have-been' was its almost unprecedented bugginess. Of course pointing out bugs can cause "distrurbances in the Force", so, maybe, what you are looking at is a side effect.

_____________________________


(in reply to HercMighty)
Post #: 21
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 10:45:50 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: hermanhum

quote:

ORIGINAL: Bucks

quote:

3. 32000kt speed

32000kt speed appears in window when cruise or loiter button selected



Yes it does...

Again, thanks for your re-confirmation of this buggy behaviour.


You censored the post, something you have constantly accused others of doing to you! What it's ok if it suits you but no one should dare attempt to censor/edit/present in a different light/misrepresent you?

So I'll post it here again and people can read the whole thing without you being selective to suit your own purposes whatever they may be... If you don't understand why this isn't a bug, maybe you should fess up to playing in scenedit all the time...

Harpoon3ScenarioEditor.exe is used to construct scenarios

Harpoon3.exe is used to play the game

So read what I typed and please tell me why the hell it's a bug????? I explained this to a friend of mine yesterday and he has never played Harpoon in his life yet was able to understand immediately what was happening.

quote:

Yes it does...

But only in scenedit. The "aircraft" you're indicating is NOT VISIBLE is the SP version of the game. It is an internal function of the game and unless you're viewing the game and it's running in Scenedit, you won't see it.

In fact if you also turn the "View ALL" setting off you won't see it either.

NOT AN ISSUE - lack of full description here makes it appear to be an issue it's not.




_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 22
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 11:13:50 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
Mr Hum,

If we fix the list, will you simply vanish like so much mist in the morning sun?

I mean without your list will you still have a life?

If you continue to defame the people working on the development of this game I believe you are fair game for whatever I want to throw at you. I will throw it until it sticks and you're covered in it.

We went as far as setting up a specific Mantis installation for the public (that's you Herman, you not part of this officially, just another pleb). You listed these "newly created issues" here on a public forum, and obviously refused to cooperate in fixing anything. Do you throw your rubbish/trash over your neighbour's fence and hope he cleans it up for you?

When explanations are given you ignore them, why? maybe they don't suit your agenda. I mean that you have an agenda and if you were serious about helping fix these issues you'd put them somewhere where they'd do some good. Instead you simply continue with this list of yours and expect people to bow to you for maintaining something that has no effect on the game.

I urged AGSI to deal with your list, not you. So basically getting these issues dealt with is due to Russell Sharp and I and has little to do with you. I offered explanations and you simply selectively pasted part of my explanation and said I was confirming a bug by explaining it? Then you wonder why I stoop to,

quote:

And the obligatory name-calling and pro-forma personal attack whenever logic fails and folks refuse to listen and obey...


Why would you refuse to listen?

Where did I ask you to obey?

How can logic fail?

What constitutes an answer to your issues? We need to know so we can word them in an acceptable form for you, oh Mr Harpoon.







_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to Bucks)
Post #: 23
Patch for Harpoon ANW 3.9.X - 3/31/2009 11:19:02 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

So read what I typed and please tell me why the hell it's a bug?????

It's a bug because it also happens in MP. (As anyone who actually plays the game would have known.)

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(in reply to Bucks)
Post #: 24
Patch for Harpoon ANW 3.9.X - 3/31/2009 11:21:33 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

Mr Hum,

[Rant deleted]

So, is this considered a personal attack, name-calling, or baiting by AGSI?

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(in reply to Bucks)
Post #: 25
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 11:22:08 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
I'm eight years old and proud of it.

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*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to HercMighty)
Post #: 26
Patch for Harpoon ANW 3.9.X - 3/31/2009 11:26:52 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Vincenzo Beretta

Funny: I thought that what kept this game a 'might-have-been' was its almost unprecedented bugginess. Of course pointing out bugs can cause "distrurbances in the Force", so, maybe, what you are looking at is a side effect.

Naw, it's just an old Jedi mind trick:

AGSI Jedi: You don't need to see his identification.
Weak-minded minion: We don't need to see his identification.

AGSI Jedi: These aren't the bugs you're looking for
Weak-minded minion: These aren't the bugs we're looking for

AGSI Jedi: He can go about his business.
Weak-minded minion: He can go about his business.


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(in reply to Vincenzo_Beretta)
Post #: 27
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 11:34:59 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
No this is all me mate, I'm not an employee of AGSI. I just help them, you know doing something constructive, not destructive like you.

You want to take the gloves off, go right ahead. I might start looking through that copy of everyone else's work you pass off as your own (the Plagiarised Database) and start to expose you for what you are.

Have you removed my work from the PDB? I'm serious I want everything you took from the HUD/HUD-II removed from what you're publishing immediately. Why should I do the work and you get the credit??? Yeah I know the DB won't work anymore. Should have thought about that before you copied it...

I'm sick of you and your attitude, your constant snide remarks. Hum, if you can produce a game better than harpoon, go right ahead and then come back here and criticise to your heart's content. Otherwise shut up and accept what you get, people like you don't even deserve that. If this was a firing squad I'd offer you a blindfold or a cigarette, not both.

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 28
Patch for Harpoon ANW 3.9.X - 3/31/2009 11:38:10 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
I'm sorry.  You misconstrued my remarks.  I'm asking the AGSI representative if these remarks of yours are:

1) Name-calling
2) Personal attack
3) Baiting

This message is addressed to Mr. Sharp.


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(in reply to Bucks)
Post #: 29
RE: Patch for Harpoon ANW 3.9.X - 3/31/2009 11:45:07 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
Rusty's out for the night, you'll just have to wait. While you are, you can start pulling that copied material from the database of yours.

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 30
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