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"Opportunity Fire"....... - 3/16/2009 11:33:29 PM   
Spook043

 

Posts: 42
Joined: 8/21/2003
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Only just playing this last weekend, was a big fan of the earlier JA2.

On that note, I wonder if the "opportunity fire" ability carries over in HG. That is, with a high enough merc level, can a merc with enough AP get a chance to take a shot at an enemy that "pops up" during the opponent's phase. (And, on the flip side of the coin, can opponents get a chance during your phase to crack off a shot on a random basis?)

Again, I've only started playing, but not yet observed this capability, nor have I seen it mentioned in the manual.

Post #: 1
RE: "Opportunity Fire"....... - 3/17/2009 1:27:31 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
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Yes, But last time I checked there is a bug in it that breaks your AP recovery for the next round so it's best to pass when it happends so your team gets there AP refreshed.

Much love,
Reinforce

(in reply to Spook043)
Post #: 2
RE: "Opportunity Fire"....... - 3/17/2009 2:33:46 AM   
Spook043

 

Posts: 42
Joined: 8/21/2003
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Thanks for responding.

Ouch, that's not so good. I considered the op-fire feature in JA2 a fundamental in helping reduce the IGO-UGO edge. If, as you say, a bug causes the AP loss to apply to the next phase, then yeah, it's not very useful.

In honesty, if not rectified (or planned to be fixed), I'll probably just uninstall this game and get a refund or credit voucher from the Best Buy I made the purchase last week. This game consumes 5+ Gb as is, for which I expect all of the important features (IMO) of JA/JA2 to carry over in the least.

(in reply to Reinforce)
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RE: "Opportunity Fire"....... - 3/17/2009 2:55:58 AM   
Reinforce


Posts: 197
Joined: 12/11/2008
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Never played JA. So I wouldn't know how it worked there. Works ok in HGs here, Just the AP bug... and in all honesty I've never had a time in this game where I wish I had it. I think it would be better if you could delay your merc and tell them when to interrupt so you could plan it better. But that is just me and I am a control freak.

There is a patch comeing out I think the devs said this friday or next. Not sure what all it fixes been really hush hush and I for one am dieing to know what it fixes/adds.

Much love,
Reinforce

(in reply to Spook043)
Post #: 4
RE: "Opportunity Fire"....... - 3/17/2009 3:46:42 AM   
Spook043

 

Posts: 42
Joined: 8/21/2003
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We'll see, then. Again, I appreciate the feedback.

(in reply to Reinforce)
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RE: "Opportunity Fire"....... - 3/17/2009 5:07:04 AM   
Spook043

 

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Joined: 8/21/2003
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Did some more playing tonight, and I did get some occasions of "interrupt" where one of my mercs would be given a chance to take an op-fire shot during the opponent's phase.

Further, with my next phase, after taking the interrupt shot during the enemy's prior phase, it seems that the merc taking the earlier shot didn't have AP's deducted for it.

That's encouraging, although I don't know yet if there is the occasional "AP-loss" bug that might show later.

(in reply to Spook043)
Post #: 6
RE: "Opportunity Fire"....... - 3/17/2009 2:23:45 PM   
Stealth_Hitman


Posts: 52
Joined: 12/27/2008
From: New York City
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you will run into that bug where you have no action points after one of your guys interrups an enemy turn.

(in reply to Spook043)
Post #: 7
RE: "Opportunity Fire"....... - 4/19/2009 7:19:32 PM   
dr. Hyde

 

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Joined: 4/19/2009
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Bug occurs only if you get interrupt at the end of the enemy turn. To put it simply, If you get interrupt and your turn starts as soon as you end the interrupt phase, you don't get your AP's back. The AP's that you will have are the same value you had at the end of your previous turn so I assume that game fails to 'refresh' or skips subroutine that makes AP's refreshed at the start of player turn if you had interrupt just before it.

(in reply to Stealth_Hitman)
Post #: 8
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