Jeffrey H.
Posts: 3154
Joined: 4/13/2007 From: San Diego, Ca. Status: offline
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quote:
ORIGINAL: Bombur quote:
ORIGINAL: Jeffrey H. I guess I don't understand fully what the gates are doing there in concept. Is it that once a gate is passed, (purchased) new techs are released ? Are the old techs obsoleted or blocked ? So, if a gate is passed then techs not selected are no longer available ? For instance, If I pass the gate without buying the previous level techs, I can't purchase those techs at all, (not even the old ones) in my current era ? I think the concept is workable and interesting, but I don't understand how they work ATM. The "gates" are specific techs, necessary to purchase every unit avaiable in a given decade. So, if you want to research any post 1950 unit, you must research the 1950-1959 gate for the related area (land, naval or air). So, researching a gate opens a lot of news techs (but not all techs in a decade, some of them need the intermediate trchs). Let us see an example. Researching the 1900-1909 naval tech will open you the armoured cruiser II and the Cargoship medium. The armoured cruiser II is a pre requisite for the Battaleship II, which in turn is a pre requisite for the Battlecruiser I. So the 1900-1909 tech is absolutely necessary for you to develop the BB II, but it´s not enough. This was made to give a taste of historical realism, but it wasn´t very good for the AI....I will keep the mod as it stands for PBEM and create a simplified tech tree for the AI. Not sure if it works... The AI can't look forward into the tech tree. But you can make the gates attractive to it and that way lead it to use what it wants to. But it's tough because the AI doesn't know that the things it may want are behind those gates, it can only evaluate the gates themselves against other choices. Interesting problem.
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History began July 4th, 1776. Anything before that was a mistake. Ron Swanson
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