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Window mode - 1/14/2009 7:48:24 PM   
lechenne

 

Posts: 22
Joined: 4/9/2008
Status: offline
hi,

Is there a mod to launch game in a window instead of full screen ?

regards,
Christophe
Post #: 1
RE: Window mode - 1/14/2009 8:13:40 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
nope. But you can pick any screen resolution you want equal or above to 1024x768

(in reply to lechenne)
Post #: 2
RE: Window mode - 3/29/2009 3:48:02 AM   
paplan

 

Posts: 20
Joined: 7/23/2004
Status: offline
How does one set screen resolution?
It isn't documented in the manual, nor in any of the readmes, nor can I find an icon within the game.

(in reply to Vic)
Post #: 3
RE: Window mode - 3/29/2009 4:21:02 AM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
The game will atuo size to full screen at what ever your screen resolution is... as long as it's at or above 1024x768.
You don't actually change the resolution of the game manually.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to paplan)
Post #: 4
RE: Window mode - 3/29/2009 8:16:40 PM   
paplan

 

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Joined: 7/23/2004
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I have a new 22 in widescreen (16:10) monitor.
AT is "stretched" in this resolution.
Is there any way to set the resolution to a 4:3 aspect (say, 1600:1200), with black bars on the side, so it does not appear "stretched"?

(in reply to Barthheart)
Post #: 5
RE: Window mode - 3/29/2009 8:38:08 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Hi Paplan,

1) Which version do you have of AT?

2) Whats your Operating system?

3) Whats your screen resolution?

4) Do you have a screenshot?

kind reg,
Vic


(in reply to paplan)
Post #: 6
RE: Window mode - 4/1/2009 3:29:07 AM   
paplan

 

Posts: 20
Joined: 7/23/2004
Status: offline
1) AT for Windows, patched to 1.20
2) Vista Home premium
3) 1680 x 1050





Attachment (1)

(in reply to Vic)
Post #: 7
RE: Window mode - 4/1/2009 12:29:03 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Hi Paplan,

Your screen is NOT stretched. It is the way it should be. The map just takes a larger portion of a screen so you can see more hexes. (because it is so wide)

All graphics ratio's are OK!

kind regards,
Vic

(in reply to paplan)
Post #: 8
RE: Window mode - 4/2/2009 2:44:57 AM   
paplan

 

Posts: 20
Joined: 7/23/2004
Status: offline
So the hexagons are not supposed to be perfect hexagons--the horizontal sides are supposed to be longer than the other 4 sides?

(in reply to Vic)
Post #: 9
RE: Window mode - 4/2/2009 12:56:36 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Yes the hexagons are 64x48. Measured as squares they are 56x48. They are slightly wider then they are high.


(in reply to paplan)
Post #: 10
RE: Window mode - 4/20/2009 11:54:11 AM   
spelk


Posts: 346
Joined: 10/15/2003
From: United Kingdom
Status: offline
If 1024 x 768 is the minimum screen size supported, I'm guessing ATWW2 might have problems running on the new netbooks with 1024 x 600 screens? Is there anything that can be done, configuration wise, to make the game playable on a slightly smaller screen heightwise?

(in reply to Vic)
Post #: 11
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