Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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ORIGINAL: Froonp quote:
ORIGINAL: ullern quote:
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ORIGINAL: Shannon V. OKeets I am going over the changes to the sequence of play for PBEM and I am beginning to wonder if there are any places in the SOP where the non-phasing side has to choose which units are destroyed because of overstacking. 1 - In a discussion with the beta testers, the conclusion was that the attacker chooses the order in which units retreat from a land combat, so if overstacking prevents units from retreating and they are therefore destroyed, the decision as to which unit(s) are destroyed is made by the phasing side. 2 - If a change in the weather causes units in lakes to drown or be destroyed by freezing (boat planes), then all the units are destroyed, so no decision needs to be made. 3 - If a land atack destroys a unit in the defending hex that was provvidnig an air unit stacking bonus (e.g., an HQ or ENG), then the non-phasing player has to choose which air unit to destroy. If this happens to the attacking side, then the phasing player decides which of his air units to destroy. Only #3 seems to require a decision by the non-phasing side. Are there other times in the game when overstacking occurs? You can't overstack voluntarily, which removes a whole lot of possibilities. - Perhaps there is a possiblity concerning foreign troop commitment? - Overstacking doesn't apply to minor country units outside their home country, since the restriction is on 'moving' outside the home country. Once your passport has been stamped, they can't deport you. If the only place where this decision is needed by the non-phasing side in #3 above, then I'll let the program decide which is the worst air unit and destroy that, rather than develop a Standing Order for dealing with such a miniscule issue. If you have a forced rebase of a naval unit and the naval unit can only go to ports already fully stacked. I believe that last time my group was in that situation we allowed over stacking in the port, and then the owner had to choose which units to destroy. -> Same can happen if you have to return to base and the port is full. -> Another variation of the same: Say you abort a group of 3 units from a naval combat, now the rules say that all these have to go to the same port, but what if you abort through some Sea Areas and then end up to be forced to land in a Sea Area where no minor port have room for all three of them? I'd say this is another case of over stacking. (If there had been no possible interceptions then the owner should be able to undo though.) Note: I didn't check the rules now, I just took this from memory. Also Air units?: A1) When returning to base from a Naval Area (because of abort or because of RTB and end of turn) your opponent may have captured some or all air bases, so that you have not enough room to land every aircraft. A2) When returning air units from any air missions, it is possible that you have a unit with very limited range that you should land, but your good ally has returned all his air craft from combat before you did, so all hexes within range are fully stacked. (This is usually resolved smoothly in my group. but how will such be resolved in the game, and also if there is late game competition between allies for the victory, one may be stubborn...) I believe that those cases where a naval unit or an air unit has to rebase, or to return to base, and have not base to return to IS NOT decided by stacking limits. If an air unit can't return to base, or a naval unit can't rebase, it is destroyed, period. You can't base it in a port or hex, and then declare there is an overstack, and then destroy another unit. As a side note, please note that this is the owner of the hex how decides what's dead in an overstack, and that this is the face-up units first. The problem here is when there is some room available for the returning/rebasing units, but not enough room for all of them. If the British have 3 naval units and the US have 3, all of which are aborted from a naval combat, but there is only 1 minor port that they can reach, then which units are destroyed? I think this becomes an overstacking issue - and as you said, resolved by the major power that controls the hex. The same thing can happen with air units (more unlikely, but possible).
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Steve Perfection is an elusive goal.
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