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Strat Bombing question

 
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Strat Bombing question - 4/6/2009 12:23:20 PM   
Chaylaton

 

Posts: 26
Joined: 1/14/2007
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Hey everyone, its been awhile since I posted a question about my board game issues so here it comes. Well here it goes, if Germany holds Paris and the allies strat bomb that hex and blow up a factory can the German player blow up one of the blue factories to soak the loss? And if they are allowed to do this does that mean I can make them loose three build points per turn? Hit me back thanks

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Post #: 1
RE: Strat Bombing question - 4/6/2009 1:20:12 PM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
simple ...
 
Target hexes
A target hex can be any hex that contains an enemy controlled usable factory. A factory is usable if the controlling side could transport a resource to it and, if they did, it would produce a production point (see 13.6.1).
 
so no ..... only the red factory is usable ......


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(in reply to Chaylaton)
Post #: 2
RE: Strat Bombing question - 4/6/2009 1:38:01 PM   
oscar72se

 

Posts: 100
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From: Gothenburg Sweden
Status: offline
Well, I would like to point out that there is a huge difference between production points and build points... Build points is what you get after any production multiples. So for Germany in 1944, one production point yields 1.5 build points... Keep in mind that you bomb production points and not build points.

(in reply to Chaylaton)
Post #: 3
RE: Strat Bombing question - 4/6/2009 2:30:36 PM   
macgregor


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Can the Germans blow up a blue factory to soak the loss? If a factory is lost from strat bombing that hex, that is what happens. It's not optional. Now I have a question. Since a factory loss is worse than a production point loss, does Germany then still lose production points even if it has more factories than it needs to convert it's resource points?

(in reply to oscar72se)
Post #: 4
RE: Strat Bombing question - 4/6/2009 3:20:07 PM   
sajbalk


Posts: 264
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From: Davenport, Iowa
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Only the red stacks are usable to the enemy. So, Germany can get, at most, one production point out of Paris.

If Germany has more usable factories than resources, it matters not for strategic bombing. Even if Germany had but one resource, if the resource could possibly make it to Paris, Paris is a legitimate target.





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Post #: 5
RE: Strat Bombing question - 4/8/2009 10:15:45 PM   
Chaylaton

 

Posts: 26
Joined: 1/14/2007
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Ok the question is can Germany take a factory hit on a factory they can not use, because based on the fact they they can only recieve one production point from Paris.  So does a destroyed factory result mu t be a loss on a usable factory.  To elimnate all usable factories out of France you would have to destroy 7 factories, that seems nuts.  I understand normaly for example Berlin they would loose a the blue then the red, but in Paris the other 2 factories are not active. 

(in reply to sajbalk)
Post #: 6
RE: Strat Bombing question - 4/8/2009 10:59:54 PM   
oscar72se

 

Posts: 100
Joined: 8/28/2006
From: Gothenburg Sweden
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From RaW, 11.7:
If the target is an oil hex, that number of oil resources is lost from the hex for the turn.
If the target is a factory hex, that number of production points will be lost from the factory owner’s production point total for the turn (see 13.6.3).
You can’t lose more production points in a turn than there are usable factories in the hex or more oil than there are oil resources there.


So, according to the rules it doesn't matter if Germany is able to use the factory or not. As long as they are usable the factories are eligble targets...

/Oscar

(in reply to Chaylaton)
Post #: 7
RE: Strat Bombing question - 4/9/2009 2:07:54 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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For those with a despearte interest in this, here's the MWIF code:
=========
// ****************************************************************************
// ProdTCount subtracts the production points already lost.
// ****************************************************************************
  ProdCount := Map.FactoryList.FactoryProductionCount[TargetHex.X, TargetHex.Y];
  ProdTCount :=
    Map.FactoryList.FactoryTargetProductionCount[TargetHex.X, TargetHex.Y];

  Pts := Msg_SBRo.PtsDestroyed;         // # of points lost.
  Destroyed := Msg_SBRo.FacsDestroyed;  // # of factories/facilities destroyed.
  EffectiveRoll := Msg_SBRo.Roll + Msg_SBRo.DieMod;
  AddResult(Format(rsStrategicBombingRoll, [EffectiveRoll, Msg_SBRo.Roll,
                                            Msg_SBRo.DieMod]));
// ****************************************************************************
// Effect point losses.
// ****************************************************************************
  if Pts = 0 then NoEffect         // No damage.
  else
  begin
// ****************************************************************************
// Factories lose production points first.
// ****************************************************************************
    if ProdTCount > 0 then
    begin
      P := Min([ProdTCount, Pts]); // # of production points lost.

      if P > 0 then
      begin                        // Record the production loss.
        Dec(Pts, P);               // Reduce the losses that remain to be taken.
      	Inc(FH.ProductionLost[FH.Owner.Value], P);
        AddResult(Format(rsProductionLost, [P, PluralString(rsPointWas,
                         rsPointsWere, P)]));
        Inc(M.ProductionLost, P);
        Inc(EntryNumber);
        PtsDestroyedCnt := P;      // Points lost for the turn.
        SetGRL(RLID_SBPL);         // Production point losses.
        UseGRL(RLID_SBPL);         // Executes Nada.
      end;
    end;
// ****************************************************************************
// Synthetic oil plants lose points second.
// ****************************************************************************
    if OptRules.SyntheticOilPlants and (Pts <> 0) then
    begin
      P := 0;

      repeat
        U := MapStack.FindUnit(UFilterSynthOilUnitNotLost);

        if U <> nil then
        begin
        	U.SynthOilLost := True;

          TSynthOilResource(Map.ResourceList.Search(TSynthOilResource,
            TargetHex.X, TargetHex.Y)).ProductionLost := True;

          Inc(P);
          Dec(Pts);
        end;
      until (Pts = 0) or (U = nil);

      if P > 0 then
      begin
        Inc(M.SynthOilLost, P);
        AddResult(Format(rsSynthOilLost, [P, PluralString(rsResourceWas,
                         rsResourcesWere, P)]));
        Inc(EntryNumber);
        PtsDestroyedCnt := P;       // Points lost for the turn.
        SetGRL(RLID_SBSL);          // Synthetic oil point losses.
        UseGRL(RLID_SBSL);          // Executes Nada.
      end;
    end;
// ****************************************************************************
// Oil resources lose points third.
// ****************************************************************************
    if (Pts <> 0) and Map.Oil[TargetHex.X, TargetHex.Y] then
    begin
      P := Map.OilProduction[TargetHex.X, TargetHex.Y];

      if P > 0 then
      begin
        P := Min([P - Map.ResourceList.TotalProductionLost(TargetHex.X,
                                                           TargetHex.Y), Pts]);

        if P > 0 then
        begin
          Dec(Pts, P);
          Map.ResourceList.LoseProduction(TargetHex.X, TargetHex.Y, P);
          Inc(M.OilLost, P);
          AddResult(Format(rsOilLost, [P, PluralString(rsResourceWas,
                           rsResourcesWere, P)]));
          Inc(EntryNumber);
          PtsDestroyedCnt := P;       // Points lost for the turn.
          SetGRL(RLID_SBOL);          // Oil resource losses.
          UseGRL(RLID_SBOL);          // Executes Nada.
        end;
      end;
    end;
// ****************************************************************************
// Saved oil points are lost fourth.
// ****************************************************************************
    if Pts > 0 then
    begin
      SU := MapStack.OilPointsUnit;

      if SU <> nil then
      begin
        P := Min([SU.Points, Pts]);
        Dec(Pts, P);
        Inc(M.SavedOilLost, P);
        AddResult(Format(rsSavedOilLost, [P,	PluralString(rsPointWas,
                         rsPointsWere, P)]));

        if P = SU.Points then
        begin
          CurrAirAttackStack.DeleteIndexOf(SU);
          GSVGround.SVStack.DeleteIndexOf(SU);
        end;

        MainForm.PointsChange(SU, SU.Points - P);
        Inc(EntryNumber);
        PtsDestroyedCnt := P;       // Points lost for the turn.
        SetGRL(RLID_SBOS);          // Saved oil point losses.
        UseGRL(RLID_SBOS);          // Executes Nada.
      end;
    end;
// ****************************************************************************
// Saved build points are lost fifth.
// ****************************************************************************
    if Pts > 0 then
    begin
      SU := MapStack.BuildPointsUnit;

      if SU <> nil then
      begin
        P := Min([SU.Points, Pts]);
        AddResult(Format(rsSavedBuildPointsLost,
                         [P, PluralString(rsPointWas, rsPointsWere, P)]));
        if P = SU.Points then
        begin
          CurrAirAttackStack.DeleteIndexOf(SU);
          GSVGround.SVStack.DeleteIndexOf(SU);
        end;

        MainForm.PointsChange(SU, SU.Points - P);
        Inc(M.BuildPointsLost, P);
        Inc(EntryNumber);
        PtsDestroyedCnt := P;       // Points lost for the turn.
        SetGRL(RLID_SBBS);          // Saved build point losses.
        UseGRL(RLID_SBBS);          // Executes Nada.
      end;
    end;
// ****************************************************************************
// End of production point losses.  Effect factory/facility losses.
// Factories get destroyed first.
// ****************************************************************************
    if OptRules.FactoryConstruction and
       (ProdCount > 0) and
       (Destroyed > 0) then
    begin
// ****************************************************************************
// We can't destroy any more than the # of productive factories in the hex.
// ****************************************************************************
      P := Min([ProdCount, Destroyed]);
      PCounter := 0;                 // No facilities destroyed so far.
      FDCounter := 0;                // No factories destroyed.
// ****************************************************************************
// Destory green factories first, if they are usable.
// ****************************************************************************
      while Map.FactoryList.FactoryHexUsable[TargetHex.X, TargetHex.Y] and
            (FH.GreenFact > 0) and
            (PCounter < P) do
      begin
        Dec(FH.GreenFact);         // Destroy a green factory.
        Inc(PCounter);             // 1 factory destroyed.
        Inc(FDCounter);            // 1 factory destroyed.
        FH.GreenDestroyed := True; // Display a destroyed factory in the hex.
      end;
// ****************************************************************************
// Write an entry to the game record log for destroyed facilities.
// ****************************************************************************
      if FDCounter > 0 then
      begin
        Inc(EntryNumber);
        FacsDestroyedCnt := FDCounter;  // Facilities destroyed.
        FDCounter := 0;                 // Reset counter.
        SetGRL(RLID_SBGF);
        UseGRL(RLID_SBGF);              // Executes Nada.
      end;
// ****************************************************************************
// Damage blue factories next, if they are usable.
// ****************************************************************************
      while Map.FactoryList.FactoryHexUsable[TargetHex.X, TargetHex.Y] and
            ((FH.BlueFact - FH.BlueDamaged) > 0) and
             (PCounter < P) do
      begin
        Inc(FH.BlueDamaged);       // Damage a blue factory.
        Inc(PCounter);             // 1 factory damaged.
        Inc(FDCounter);            // 1 factory damaged.
      end;
// ****************************************************************************
// Write an entry to the game record log for destroyed facilities.
// ****************************************************************************
      if FDCounter > 0 then
      begin
        Inc(EntryNumber);
        FacsDestroyedCnt := FDCounter;  // Facilities destroyed.
        FDCounter := 0;                 // Reset counter.
        SetGRL(RLID_SBBF);
        UseGRL(RLID_SBBF);              // Executes Nada.
      end;
// ****************************************************************************
// Only as a last resort, damage red factories.
// ****************************************************************************
      while ((FH.RedFact - FH.RedDamaged) > 0) and (PCounter < P) do
      begin
        Inc(FH.RedDamaged);   // Damage a red factory.
        Inc(PCounter);        // 1 factory damaged.
        Inc(FDCounter);       // 1 factory damaged.
      end;
// ****************************************************************************
// Write an entry to the game record log for destroyed facilities.
// ****************************************************************************
      if FDCounter > 0 then
      begin
        Inc(EntryNumber);
        FacsDestroyedCnt := FDCounter;  // Facilities destroyed.
        SetGRL(RLID_SBRF);
        UseGRL(RLID_SBRF);              // Executes Nada.
      end;

      MapWindows.RedrawHex(TargetHex.X, TargetHex.Y);
      Inc(M.FactoriesDestroyed, PCounter);
      AddResult(Format(rsSBDestroyed, [PCounter, PluralString(rsFactoryWas,
                       rsFactoriesWere, PCounter)]));
    end;
// ****************************************************************************
// Synthetic oil plants get destroyed second (after factories).
// ****************************************************************************
    if OptRules.SyntheticOilPlants then
    begin
      if Destroyed > 0 then
      begin
        P := 0;
        LocalPlayerOnly := True;

        try
          repeat
            U := MapStack.FindUnit(UFilterSynthOilUnit);

            if U <> nil then
            begin
              PrepareMoveForcePool(U);
              Dec(Destroyed);
              Inc(P);
            end;

          until (Destroyed = 0) or (U = nil);
        finally
          LocalPlayerOnly := False;
        end;

        if P > 0 then
        begin
          MapWindows.RedrawStack(TargetHex.X, TargetHex.Y);
          Inc(M.SynthOilDestroyed, P);
          AddResult(Format(rsSynthOilDestroyed, [P, PluralString(rsUnitWas,
                           rsUnitsWere, P)]));
// ****************************************************************************
// Write an entry to the game record log for destroyed facilities.
// ****************************************************************************
          Inc(EntryNumber);
          FacsDestroyedCnt := P;  // Facilities destroyed.
          SetGRL(RLID_SBSO);
          UseGRL(RLID_SBSO);      // Executes Nada.
        end;
      end;
// ****************************************************************************
// Oil resources get destroyed third.
// ****************************************************************************
      if Destroyed > 0 then
      begin
        P := Map.OilProduction[TargetHex.X, TargetHex.Y];

        if P > 0 then
        begin
          P := Min([P, Destroyed]);

          for Counter := 1 to P do Map.OilDamage(TargetHex.X, TargetHex.Y);

          Map.ResourceList.LoseProduction(TargetHex.X, TargetHex.Y,
            Min([Map.ResourceList.TotalProductionLost(TargetHex.X, TargetHex.Y),
                 Map.OilProduction[TargetHex.X, TargetHex.Y]]));

          MapWindows.RedrawHex(TargetHex.X, TargetHex.Y);
          Inc(M.OilDestroyed, P);
          AddResult(Format(rsOilDestroyed, [P, PluralString(rsResourceWas,
                           rsResourcesWere, P)]));
// ****************************************************************************
// Write an entry to the game record log for destroyed facilities.
// ****************************************************************************
          Inc(EntryNumber);
          FacsDestroyedCnt := P;  // Facilities destroyed.
          SetGRL(RLID_SBOH);
          UseGRL(RLID_SBOH);      // Executes Nada.
        end;
      end;
    end;
  end;



_____________________________

Steve

Perfection is an elusive goal.

(in reply to oscar72se)
Post #: 8
RE: Strat Bombing question - 4/9/2009 6:30:58 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
quote:

ORIGINAL: Chaylaton

Ok the question is can Germany take a factory hit on a factory they can not use, because based on the fact they they can only recieve one production point from Paris. So does a destroyed factory result mu t be a loss on a usable factory. To elimnate all usable factories out of France you would have to destroy 7 factories, that seems nuts. I understand normaly for example Berlin they would loose a the blue then the red, but in Paris the other 2 factories are not active.



quote:

ORIGINAL: oscar72se

From RaW, 11.7:
If the target is an oil hex, that number of oil resources is lost from the hex for the turn.
If the target is a factory hex, that number of production points will be lost from the factory owner’s production point total for the turn (see 13.6.3).
You can’t lose more production points in a turn than there are usable factories in the hex or more oil than there are oil resources there.


So, according to the rules it doesn't matter if Germany is able to use the factory or not. As long as they are usable the factories are eligble targets...

/Oscar

Yes the fact is who can use the blue factories? Not France since it is in Occupied France. Not anyone else since it is in the French home country. Not Germany since it is blue. The only useable factory by Germany in Paris is the red one. If it is Strat Bombed successfully the Germans lose a production point. If successfully and with a star result, the Germans lose a production point and the factory stops producing in future turns until it gets repaired. The only way the Germans would not lose a production point is if they could not trace a resource to the factory at the time it is being bombed. In that case, actually the Allies cannot Strat Bomb it, as it is an invalid target hex.

If it was bombed successfully and then later cut off from getting a resource (even if there are less German resources than factories) then the Germans still lose the production point, plus have one less factory to produce with.

For example, Germans have a PM of 1.5, 28 resources and 28 working factories. Paris red gets bombed successfully. Subsequently it gets surrounded by Allied ZOC. At turn-end Germany will have 28 resources and 27 working factories but will receive only 26 production points and build with 39.

_____________________________

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(in reply to oscar72se)
Post #: 9
RE: Strat Bombing question - 4/9/2009 6:58:36 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline

quote:

ORIGINAL: paulderynck
The only useable factory by Germany in Paris is the red one. If it is Strat Bombed successfully the Germans lose a production point. If successfully and with a star result, the Germans lose a production point and the factory stops producing in future turns until it gets repaired.

Present turn too.

(in reply to paulderynck)
Post #: 10
RE: Strat Bombing question - 4/9/2009 7:41:45 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline

quote:

ORIGINAL: Froonp


quote:

ORIGINAL: paulderynck
The only useable factory by Germany in Paris is the red one. If it is Strat Bombed successfully the Germans lose a production point. If successfully and with a star result, the Germans lose a production point and the factory stops producing in future turns until it gets repaired.

Present turn too.

Of course.

_____________________________

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Post #: 11
RE: Strat Bombing question - 4/9/2009 10:27:32 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: paulderynck

The only useable factory by Germany in Paris is the red one. If it is Strat Bombed successfully the Germans lose a production point. If successfully and with a star result, the Germans lose a production point and the factory stops producing in future turns until it gets repaired.




I usually do not repair the red factory in Paris once it is destroyed because it is a difficult factory to protect from strat bombing.

When I strat bomb as an ally I try to make sure I do not destroy the Paris factory. It is nice to make Germany lose a production point each turn by bombing Paris. And even more joy if he sends fighters to Paris to protect it since I then get to shot down some fighters.

(in reply to paulderynck)
Post #: 12
RE: Strat Bombing question - 4/9/2009 1:12:37 PM   
oscar72se

 

Posts: 100
Joined: 8/28/2006
From: Gothenburg Sweden
Status: offline
Harry Rowland clarifies this rule in the downloadable FAQ found on the ADG-site:

Question:
RAW says "A factory is usable if the
controlling side could transport a resource
to it and, if they did, it would produce a
production point (see 13.6.1)."
What is meant by "could" here?

a) has a path by which a resource can be
shipped to the hex.

b) Is permitted by 13.6.1 to ship a resource
to it.


Answer:
"Could" means that you are in a position
AT THAT MOMENT to transport a
resource there (e.g. convoy points in
position if necessary).


/Oscar

(in reply to Orm)
Post #: 13
RE: Strat Bombing question - 4/9/2009 6:08:45 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: oscar72se

Harry Rowland clarifies this rule in the downloadable FAQ found on the ADG-site:

Question:
RAW says "A factory is usable if the
controlling side could transport a resource
to it and, if they did, it would produce a
production point (see 13.6.1)."
What is meant by "could" here?

a) has a path by which a resource can be
shipped to the hex.

b) Is permitted by 13.6.1 to ship a resource
to it.


Answer:
"Could" means that you are in a position
AT THAT MOMENT to transport a
resource there (e.g. convoy points in
position if necessary).


/Oscar

EDIT: With Patrice's help and Harry Rowland's continuing support, MWIF's Rules as Coded incorporates all the clarifications and corrections from ADG as of 1/1/2009.


From Rules as Coded:
===




Attachment (1)

< Message edited by Shannon V. OKeets -- 4/9/2009 6:10:16 PM >


_____________________________

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Perfection is an elusive goal.

(in reply to oscar72se)
Post #: 14
RE: Strat Bombing question - 4/9/2009 9:45:51 PM   
Missouri Rebel

 

Posts: 121
Joined: 6/20/2008
Status: offline
When Mr. OKeets posts his code to the forum, that code runs the length of the page covering up all successive text by others. It is has even reached this text box that I am typing in. Is it just me or others as well?


This happens in ALL threads btw. Not just this one.


mo reb




Attachment (1)

_____________________________

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Post #: 15
RE: Strat Bombing question - 4/9/2009 10:00:20 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Missouri Rebel

When Mr. OKeets posts his code to the forum, that code runs the length of the page covering up all successive text by others. It is has even reached this text box that I am typing in. Is it just me or others as well?



I have no trouble with it.

(in reply to Missouri Rebel)
Post #: 16
RE: Strat Bombing question - 4/9/2009 10:19:08 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: Missouri Rebel

When Mr. OKeets posts his code to the forum, that code runs the length of the page covering up all successive text by others. It is has even reached this text box that I am typing in. Is it just me or others as well?



I have no trouble with it.

Noproblem with IE. Must be your Firefox thing.

(in reply to Orm)
Post #: 17
RE: Strat Bombing question - 4/9/2009 10:24:07 PM   
Chaylaton

 

Posts: 26
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Status: offline
I thank you for all the feed back this should resolve the discussion in our current board game.



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I say "Rush Rules"

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(in reply to Froonp)
Post #: 18
RE: Strat Bombing question - 4/9/2009 10:24:15 PM   
brian brian

 

Posts: 3191
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happens to Safari too

(in reply to Froonp)
Post #: 19
RE: Strat Bombing question - 4/9/2009 11:31:12 PM   
Ullern


Posts: 1837
Joined: 5/28/2006
Status: offline
I have that problem too.

I read "hidden" posts by quoting a reply, then cancel after I read it.

(in reply to brian brian)
Post #: 20
RE: Strat Bombing question - 4/10/2009 12:02:01 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Missouri Rebel

When Mr. OKeets posts his code to the forum, that code runs the length of the page covering up all successive text by others. It is has even reached this text box that I am typing in. Is it just me or others as well?


This happens in ALL threads btw. Not just this one.


mo reb




Sorry about that.

I am using the key word "code" enclosed in [] to start the section of code (so the indentation is unchanged) and I end the section with the same keyword enclosed by [/]. This is standard HTML coding - comparable to what is used for the keyword "quote".

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Perfection is an elusive goal.

(in reply to Missouri Rebel)
Post #: 21
RE: Strat Bombing question - 4/10/2009 2:50:20 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
You probably don't need to apologize, Steve.

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Post #: 22
RE: Strat Bombing question - 4/10/2009 2:56:05 PM   
chacal83000


Posts: 34
Joined: 4/7/2009
From: French Coast of Somalis
Status: offline
Opera is clear with that, curiously IE too !

(in reply to composer99)
Post #: 23
RE: Strat Bombing question - 4/21/2009 3:10:14 PM   
Caquineur


Posts: 96
Joined: 4/21/2009
From: Aix en Provence, France, Europe
Status: offline

quote:

ORIGINAL: Froonp


quote:

ORIGINAL: Orm


quote:

ORIGINAL: Missouri Rebel

When Mr. OKeets posts his code to the forum, that code runs the length of the page covering up all successive text by others. It is has even reached this text box that I am typing in. Is it just me or others as well?



I have no trouble with it.

Noproblem with IE. Must be your Firefox thing.


Howdy,

I had the same problem too (with Firefox).
The problem seems to be in the HTML code : soon after "here's the MWIF code:", there is a tag <pre style="width:640px; height:300px;"> - if the height is not mentioned (the tag becoming then <pre style="width:640px;>), it works fine, even with Firefox. But to change this, I suppose one would have to modify the software used for all Matrix forums, so...

...Here's another solution, for Firefox users (I don't know Safari) :

  • Select View:Page Style:No Style : you will then see the page without the usual presentation, but the code will be OK
  • When you've finished studying the code, select View:Page Style:Basic Page Style to come back to the usual presentation

Hope this helps

Alain aka Caquineur (from Aix en Provence)

(in reply to chacal83000)
Post #: 24
RE: Strat Bombing question - 4/21/2009 5:57:23 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Caquineur


quote:

ORIGINAL: Froonp


quote:

ORIGINAL: Orm


quote:

ORIGINAL: Missouri Rebel

When Mr. OKeets posts his code to the forum, that code runs the length of the page covering up all successive text by others. It is has even reached this text box that I am typing in. Is it just me or others as well?



I have no trouble with it.

Noproblem with IE. Must be your Firefox thing.


Howdy,

I had the same problem too (with Firefox).
The problem seems to be in the HTML code : soon after "here's the MWIF code:", there is a tag <pre style="width:640px; height:300px;"> - if the height is not mentioned (the tag becoming then <pre style="width:640px;>), it works fine, even with Firefox. But to change this, I suppose one would have to modify the software used for all Matrix forums, so...

...Here's another solution, for Firefox users (I don't know Safari) :

  • Select View:Page Style:No Style : you will then see the page without the usual presentation, but the code will be OK
  • When you've finished studying the code, select View:Page Style:Basic Page Style to come back to the usual presentation

Hope this helps

Alain aka Caquineur (from Aix en Provence)

Thanks for the information/enlightenment.

Last spring my wife and I were in Provence for a week, we even got a chance to have dinner with Patrice and his family. Very beautiful in the late spring.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Caquineur)
Post #: 25
RE: Strat Bombing question - 4/21/2009 6:16:01 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
Last spring my wife and I were in Provence for a week, we even got a chance to have dinner with Patrice and his family. Very beautiful in the late spring.

It was great !!!

(in reply to Shannon V. OKeets)
Post #: 26
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