berto
Posts: 20708
Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
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Yes, but it's a matter of degree, perception, and individual taste. At Chickamauga, Brig. Gen. Wood (obeying commanding general Rosecrans' order) moved out of position, creating a gaping hole in the center of the Union line that, by chance, a simultaneous attack by Longstreet was able to exploit famously. With Commander Control, I see dumb moves like that all too often. My perception. Some problems with Commander Control are that it's not detailed, not fine-grained enough. I'd like to see more options (e.g., Move To, Forced March To, Reconnoiter, etc.), also the ability to go forward and backward as much as I please in the command sequence before finally hitting the commit button. Although I understand the case how Commander Control adds to the realism, ultimately I find playing the game that way unsatisfying. It takes me too far from the action. For me, the game's fun is digging deep and dirty, getting down to the micromanagement. I'm toying with other ideas about how to add uncertainty to my otherwise unvarying total control.
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