JD Walter
Posts: 235
Joined: 6/20/2003 From: Out of the Silent Planet Status: offline
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quote:
ORIGINAL: Chris Merchant If anyone has suggestions on subjects for tutorials please let me know. cheers Hi Chris, Thank you for your tutorials. They are very informative, and help a great deal in "putting the pieces together" playing this game. I have two recommendations for future topics, if you would like to continue the series: (1) One of the more controversial design elements of Kharkov is the choice to make the CRT the same for all terrain, differentiating various hexes by the modifiers they apply to movement costs and combat DRM's. These differences are subtle, and take a fair amount of play to discern and take full account of when moving your pieces, and choosing where to attack or defend. A video tutorial showing how terrain affects various combat issues (Spotting, Direct Fire, Indirect Fire), and thus why it is important to utilize hills, woods, forest, rivers, towns, etc. (even though the CRT is apparently "the same") would be a great help, and also go a long way towards explaining this decision so people don't simply discount the game as "unrealistic". (2) Direct Fire: Who gets it, how it's applied, and how to protect yourself against it (entrenchments, etc.). You really have to watch a lot of battles to see the importance of direct fire, and how crucial it is to either set yourself up to take advantage of it, or limit its use against you. Since this is a new addition to the Decisive Battles system, not too many casual players like myself have much experience with it. A tutorial showing how it's applied, with some pointers on how to put it into practice in one's moves (like the Hedgehog tutorial) would be most useful. Thanks!
< Message edited by Def Zep -- 4/15/2009 6:44:43 PM >
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