alexzhz
Posts: 84
Joined: 11/25/2007 Status: offline
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quote:
ORIGINAL: X.ray quote:
ORIGINAL: X.ray quote:
ORIGINAL: ralphtrick quote:
ORIGINAL: ColinWright quote:
ORIGINAL: ralphtrick quote:
ORIGINAL: X.ray Is Ralph Trick aware of this? We're kicking through possible solutions now. Right now, bombardment combined with an assault component is much more powerful that just bombardment. In general, I can see why, but there are some edge cases where someone throws in a vary small AA unit or something like that which serves as an inappropriate force muliplier for the artillery. We're working on methods to determine when that's happening and do something about it, either based on the recon values or relative strengths or something. Ralph Recon values -- Curtis LeMay notwithstanding -- would be silly. I can see it now. 1st Spahi and Heavy Assault Regiment. Gives the 'Charge of the Light Brigade' a whole new meaning. But leg infantry? Quite inappropriate for going over the top. Low recon value, you see. Actually, Curtis agrees with you, the current recon values aren't really right for this. I'm the one that feel thats there should be a recon component, even if I have a small group, but it's a recon group, it should impact the affects of artillery. Agreed with Ralph. I've read through Curtis's post and actually believed a combination of his own (original) proposal and the new proposal probably works the best. While relative size of the attacking units vs. the defending units would definitely have some significant impact on direct casualties caused (with the support of artillery), relative recon value of the attacking units vs. the defending units (regardless size of either side) would also have impact on how accurate the artillery fire power can be. Therefore, an ant unit with significantly higher recon value may not be able to cause many direct hits, but it will still cause more casualties for the defenders because it can better "guide" the artillery to hit the enemy. And, this is only one side of my problem. The other side of my problem, is the relationship between attacking power (capability) and supply levels. As I said in post #1 above, I still can't really get it - why a unit (esp. an artillery unit) can keep firing even when its supply level is constantly at 1% every turn, without reducing its fire power proportionally? Agree with Xray.The ant unit is not the only one problem here.On the other side,supply effect comes to be a big problem in artillery unit.Sometimes the artillery units with 1% supply can also give the ememy a great blow,and it seems there's no relationship between attack power and supply levels,we call it "Air Cannon-shot".That doesn't make sense,but hard to be forbidden in PBEM. Therefore,one who uses the ant unit combined with Air Cannon-shot must be invincible. I'm not mean to criticize the combat system ,but hope it would be great and evergreen .Only after having solved all of these problems,TOAW would be truly the best of all.So,let's see if there is any solution before 3.4 patch's releasing.
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